Alignment: one of the biggest sticking points in any
D&D or Pathfinder game. Many other games choose to use a different morality
system, if they use one at all, but alignment still takes hold in all the
D&D iterations and offshoots. Personally I’m not against alignment; I find
it useful in the game itself—but then again I also play tons of games that
don’t use alignment and like them just fine. For the remainder of this article
I will assume our table has agreed on using alignment in the game.
Of all the alignments, Chaotic Neutral is probably the
one that gets most GMs up in arms. Many players, though not all, use Chaotic
Neutral as an excuse to do evil things without being Chaotic Evil. Even more
play them as some kind of demented psychopath, equating chaotic with crazy.
This can get mighty annoying very quickly to GMs and other players alike. It’s
about as hated as players who try and bring Kender into the group, more
disruptive than fun.
As a side note I actually like Kender, commence with the
berating.
So let’s take a look at the Chaotic Neutral write up:
“A chaotic neutral character follows his whims. He is an
individualist first and last. He values his own liberty but doesn't strive to
protect others' freedom. He avoids authority, resents restrictions, and
challenges traditions. A chaotic neutral character does not intentionally
disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate
others) or evil (and a desire to make those others suffer). a chaotic neutral
character may be unpredictable, but his behavior is not totally random. He is
not as likely to jump off a bridge as he is to cross it.
Chaotic neutral represents freedom from both society's
restrictions and a do-gooder's zeal.”
I read this to mean, at the very least, that a chaotic
neutral person does what is in his best interests most of the time. He may have
a sudden pang of conscience or an overwhelming need for vengeance but for the
most part he does whatever makes his life easiest. In general the easiest path
to getting what you want without having to face being chased out of town is to
be the a nice guy who mostly sticks to the rules. This is basically, nine times
out of ten, the easiest way to further your own needs.
That says to me that in those nine times out of ten a
Chaotic Neutral character will act in a Lawful Good manner. An argument could
be made for Neutral Good I suppose but personally I think the path of least
resistance is the path that is laid out more orderly than not. That, however,
is only nine times out of ten. It’s that tenth time that makes the Chaotic
Neutral character so volatile.
When the path of least resistance starts showing
resistance, that is when the Chaotic Neutral character will do whatever it
takes to get his way. I imagine that break a leg or smashing a skull to get
results is nothing the Chaotic Neutral character is a stranger to, and in the
face of too much resistance he will resort to these methods. He doesn’t care that
it isn’t right, just that it’s effective.
And this is just opinion, but next time you consider
playing a Chaotic Neutral character, take a long hard look at why you are
playing it. Remember that brutal psychopaths are more along the lines of
Chaotic Evil than Chaotic Neutral. Keep your character’s best interests in mind
and follow the path of least resistance to get it. Whether that’s playing nice
with the guard or smashing his head in will depend on how cooperative he is.
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