CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Monday, January 25, 2016

Random Roll 22 - The Randomness

No one picked a race this week so I decided to pick one of my own. I want to see what I could do with the most basic most common race, Humans. To that end I added an extra challenge and let it pick a home region, alignment and religion for me. So join me as I try and see what I can do with these stats.

Neutral Good
Human
Male
Human Ethnicity: Keleshite.
Nationality: Andoran.

Height: 6'1"
Weight: 195 lbs.
Age: 19

Str 10
Dex 16
Con 10
Int 14
Wis 8
Cha 16

Homeland: Town or Village
Parents: Only your father is alive.
Siblings: You have 1 biological sibling and 2 half-siblings.
- biological older sister
- younger half-orc sister
- older half-elf sister

Circumstance of Birth: [Noble Birth] You were born to privilege among the nobility. Unless one of your parents is the regent, your family serves a higher-ranked noble but lesser nobles serve your family in turn.

Parent's Profession: [Baron] You are the child of a baron or baroness, a noble responsible for a land encompassing several smaller manors that pay tribute. Your parents receive orders directly from the monarch, and you're expected to attend the royal court. You are entitled to hereditary estates, titles, and land.

Major Childhood Event: [Kidnapped] You were kidnapped at some point in your childhood. The kidnappers might have been pirates, slavers, thieves looking for ransom, a powerful guild seeking to blackmail your parents, a cult, and so on else. Before you were released, were ransomed, or escaped, you picked up on various aspects of the criminal underworld.

Influential Associate: [The Mystic] You were especially close to a holy person in your community who fundamentally changed your life by opening your eyes to the incredible powers that exist beyond the natural world. Regardless of whether you follow a faith, certain religious artifacts, rituals, and texts played a large part in making you the person you are.

Conflict: [Destruction] You destroyed someone else’s property.

Conflict Subject: Humanoid monster.

Conflict Motivation: Family.

Conflict Resolution: [Regret and Penance] Not only do you regret your action, but you have publicly admitted to it and did your best to make amends for the wrongdoing. Most know of the conflict’s details and those who don’t can easily find them out if they know where to look or whom to ask.

Deity/Religious Philosophy: Shelyn


Romantic Relationship(s): [Experience but No Substantial Relationships] You’ve had a fling or two, but have so far shied away from any ties or commitments.

Drawback: [Family] Your family means everything to you, and there is nothing you wouldn’t do for them. Maybe your ties extend to your entire clan or bloodline, or perhaps there is one specific member of your family you hold closer than any other.

Possible Traits
(Trait) Canter
(Trait) Child of the Temple
(Trait) Ear for Music 
(Trait) Influence 
(Trait) Kin Guardian 
(Trait) Militia Veteran 
(Trait) Rich Parents 
(Story Feat) Liberator 
(Drawback) Family Ties 

Friday you’ll get to see what I can do with these stats, until then you can subscribe to this blog on the sidebar and get email notifications when new posts arrive, including the background. You can also follow me on twitter @SimonSezCRB for tweets about updates and the occasional random though on gaming. And if my work excites your imagination you can show your support on my Patreon and help make being creative more sustainable for yours truly.

1 comment:

  1. Looks at stats thought Bard.
    Looked at background thought court bard. Kidnapped by a band of thieves disguised as a circus for Ranson and fell in Stockholm syndrome love with the music and flair. Especially with their leader, an aasimar Oracle of Sheyln who knows not of the crimes his performers commit. This brief stint with them leads to a life of an adventurer realizing how much he dislikes the life tied to a court, eventually publicly renouncing it after being returned in exchange for ransom, smashing the same sculpture in the center as he storms out.

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