CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Showing posts with label Orc. Show all posts
Showing posts with label Orc. Show all posts

Friday, March 23, 2018

Character 100 - Beldar Seven-Toes


Sometimes random rolls have a certain flow to them, this week’s were all over the place, which made this character a bit of a challenge. An orc unlike his people. A follower of a god of deductions with a low wisdom and middling intelligence. Many people suggested a kind of Sherlock Holmes but that stats and the background – to me at least – did fit that and I had to find something that did.

I had ideas, of course, but finding a class that fit with my ideas was the first challenge. I looked through many and decided that somehow linking to the past while giving him abilities – magic and class features – that could aid enhancing his deficiencies at the things his god held dear was where I wanted to go. I went with the medium specifically the relic channeler archetype from the Occult adventures book. He could use the spirits to bolster himself and the relics could be his connection to an older time.

Beldar Seven-Toes


Above the Lands of the Linnorm Kings, between the Winterwall Glacier and the west coast of Golarion, live some of the toughest orcs on the face of the world. These winter orcs exist in some of the most brutally cold climates and manage to survive and in some cases thrive despite their harsh environment. Although some of the orc tribes move out of the frozen wastes or the Stormspear Mountains to live in the slightly less frigid lands of the Ulfen, they are still just as tough and cold as the winds that blow across the Crown of the World.

Although still considered uncivilized and barbaric these orcs are far less chaotic than their southern kin. They have an intricate set of laws and taboos which get passed down from one generation to the next by storytellers around the fires during the endless night of winter. Every orc knows these stories by heart and looks to add their own name to the stories that future generations will hear.

Beldar was born into a clan that lived among the forested hills of Hasanalit. In times of plenty his people actually traded with the native human population of the Erutaki tribes. When times were lean, which was far more often, they would raid those same peoples to build up their stores for hibernation during the days of endless light. The one rule was to avoid trade on the Path of Aganhei, lest they bring the wrath of many nations upon them.

Brought into the frozen world by parents who were lowly ranked in the tribe Beldar, and his family often slept on the outside of the communal pile on cold nights. They didn’t have it as bad as many of the half-orcs of the tribe but before he was ten the young orc lost three of his toes to frostbite. Life was never easy for the winter orcs and even less so for Beldar and his family.

Compared to his other clanspeopleBeldar was weak. He didn’t exhibit the strength that most of the other young orcs did. He was just as durable and survived many winters, but that came down to his flabby layers of fat which was just one more thing he was ridiculed for. His peers were cruel and Beldar fought back by trying to ingratiate himself. This only made his bullies even more apt to take their anger out on him. “An orc doesn’t plead,” they would say.

Things got worse the winter his parents died. The bullying turned into outright terrorizing and Beldar was driven from the tribe into hills alone. His hatred toward his people brought him to the attention of a sorcerer who made the mountain region her home. She took him in and cared for him and helped stoke his anger toward the tribe.

Not stupid by any means, but quite oblivious, Beldar didn’t realize he was being used. The sorceress became his lover and both taught and manipulated him. She had her own reasons for hating the orcs and she used Beldar to weaken them. She helped him harness the power of the spirits of his ancestors through sacred relics he would steal from his former tribe. What she didn’t count on was that eventually these spirits would lead the young orc to the truth.

Beldar never regretted making his former tribe suffer, but he swore to never be fooled again. He knew his own acumen for deduction was weak, but the spirits he channeled and the power they gave him could enhance his poor ability. He took to the worship of the goddess Erecura to beseech the deity to aid his cause.

Abandoning his lover and his tribe left him with no home, so Beldar chose to travel out of the frozen reaches and into the slightly warmer Lands of the Linnorm Kings. Although orcs were not always well received Beldar had a certain presence about him, and an ability to articulate many of his brethren did not. Bolstered by the power of his ancestors he managed to find a place for himself as a soothsayer of sorts, using the knowledge of the ancients to aid those in the present.

Adopting the ancient dress of his tribal people Beldar has become a fixture in the Ulfen lands, traveling from town to town to peddle his abilities. Occasionally he even takes on with adventurers if the spirits give their blessing. Living by his own strict code, he has overcome in many ways the stigma of his people as savages and looks to live a full life as his own man.

And so is born the orc channeler of the past, but what did you make of him? Which class did your character become? Who was his lover? Why was he bullied? How did he come to join forces with an evil spellcaster?

The CRB not only brings you the creative content you desire but helps you look inside for your own creativity. If you feel both inspired and pushed to create, please consider supporting your favorite content provider – that’s me, right? – by pledging as little as $1 on my Patreon or making a direct donation to my Paypal.

If you don’t want to miss a beat make sure you sign up to get the CRB pushed directly to your e-reading device with Kindle Subscriptions through Amazon. And to keep up with my other musings and thoughts you can follow the CRB on Facebook, Google+Tumblr, and Twitter.

Monday, March 19, 2018

Random Roll 100 - The Randomness

Brought up away from traditional orcish society in the forests of the Land of the Linnorm Kings, this week’s character is an orc who does not follow traditional orcish norms. Still stronger than many humans he is weaker than even an average orc. He is still tough but in comparison he smarter and more socially adept than most of his kin. A follower of the goddess deductions, mind reading, and subtlety we have a lot to work with for this week’s character.

Gender: Male
Race: Orc
Nationality: Land of the Linnorm Kings
Age:  17
Height: 6’ 7”
Weight: 268
Alignment: Lawful Neutral

Str: 12
Dex: 10
Con: 15
Int: 12
Wis: 8
Cha: 14

Homeland: Unusual Homeland - Forest
Parents: Both of your parents are dead.
Siblings: You have no siblings.
Circumstance of Birth: [Lower-Class Birth] You were born among peasants or slum denizens. You grew up working the land around a village or manor, practicing a rudimentary trade, or begging in a settlement.
Parent's Profession: Serfs/Peasants
Major Childhood Event: [Bullied] In your early life, you were a victim— easy prey for those stronger or cleverer than yourself. They beat you when they could, using you for their sport. This abuse nursed a powerful flame of vengeance.

Influential Associate: [The Lover] You had a romantic connection in your adolescent years, and this person deeply influenced your personality. Perhaps this was a first love, a casual partner you grew close to, or the one who got away. The experience bolstered your confidence in romantic interactions even though you often find your thoughts still straying toward that special someone from so long ago.

Conflict: [Malign Associates] You allied with a destructive creature, organization, or individual.
Conflict Subject: Spellcaster.
Conflict Motivation: Hatred or Malice.
Conflict Resolution: [You Enjoyed It] Those who cling to petty morals have no understanding of what true freedom and power is. The fact is, you enjoyed your part in the conflict and would do it all over again if the opportunity presented itself. Many people know of your misdeed, and they also realize your complete lack of remorse.
Deity/Religious Philosophy: Erecura

Romantic Relationship(s): [A Few Significant Relationships] You’ve tried to make deep connections with individuals on several occasions, but it’s never worked out.
Drawback: [The Past] You long for the world to return to a past age. You’ve adopted the manners and style of this age, and are fascinated by its customs, relics, and artifacts, and by the historical figures of that time. Perhaps you live so much in this past age that your connection to the present is tenuous. Or your pretentiousness annoys others.

(Trait) Bullied
(Trait) Charming
(Trait) Log Roller
(Trait) Orphaned
(Trait) Poverty-Stricken
(Story Feat) True Love
(Drawback) Sentimental

In the comments tell us this orcs story? What class would he most likely become? Why did his family live in such an unusual place? Who were his bullies? How did he come to worship a Erecura? And don’t forget to stay tuned Friday when my background hits the CRB.


The CRB not only brings you the creative content you desire but makes you look inside for your own creativity. If you feel both inspired and pushed to created please consider supporting your favorite content provider – that’s me right – by pledging as little as $1 on my Patreon or making a direct donation to my Paypal.

If you don’t want to miss a beat make sure you sign up to get the CRB pushed directly to your e-reading device with Kindle Subscriptions through Amazon. And to keep up with my other musings and thoughts you can follow the CRB on Facebook, Google+Tumblr, and Twitter.

Friday, May 26, 2017

Character 78 - Bekerra Bloodbreath

Our orc this week in our random rolls gave us some limited choices in classes. Pretty much any caster class was out or she wouldn’t be able to cast any spells. Her eventual turn from the traditional orcish chaotic evil to becoming lawful neutral ment barbarian was out as a class as well. So I decided on her becoming a fighter. Not a traditional role for orcish women but then the joy was in making that work.

Bekerra Bloodbreath


When the orcs that would become rulers of what is now known as the Hold of Belzkan were pushed up from the Darklands, not all of them made their way onto the surface of Golarion. Some used side tunnels to escape their pursuers and then settled into the upper Darklands once the threat of the dwarves had passed.  Bekerra Bloodbreath’s tribe is one of these remnants of the might that was the Orcs of below.

Like most of these Darklands tribes the Crackbone orcs clan is small due to scarcity of space and resources. The Crackbones inhabit the tunnels under the Tusk Mountains on the border of the Hold and what is now the Worldwound. This left the clan with not just enemies below ground but above as the forces of the Demon Horde sought to not just take the surface of Golarion, but everything to its core. So the Crackbone clan was in a constant state of war against these abyssal forces.

Because the Bloodbreath family is related to the chief, Bekerra’s father held no small amount of influence and thus he was allowed a larger brood than most. She was one of eight children, including her twin brother. Like many orc female orcs though Bekerra was treated as little more than cattle, a prize to be won by the strength of a male in her tribe.

The repressed orc knew this was the way of her people and she was constantly fighting a war in her own mind about it. These rebellious thoughts opened her to the whispers in the dark. The demons had been on the losing end of many battles and were forced to take a different route to battle the orcs that wouldn’t join their cause. Bekerra became a host for one of these shadows from the upper world when her father promised her to one of the male orcs from his war party.

Bekerra wasn’t the only one consumed by the fiend, her connection to her twin allowed the demons to worm their way into his mind as well. When the two rebelled and Bekerra would not lay with her new mate the orc attack her father. In the battle her sire was slain and now the warrior took not just her but her mother and siblings into their tents.

Bekerra fought back in every way possible. She wormed secrets from the other women and finding what she could she cast doubt on the loyalty of her father’s killer by putting information about his mother and brothers in the chief’s ear. The fiend pushed her and her brother ever forward into causing havoc in her tribe. But the tribes shaman found her out.

In a long and very painful ritual the demons were torn from the souls of Bekerra and her brother. The chaos in their minds was gone, but so was the family and tribe that they knew. The two made a pact and steeled themselves for a journey to face the surface. They ran from kith and kin to start a new life elsewhere.

The tunnels they followed led them up to the surface between the foothills of the Tusk Mountains and the north end of the Shudderwood. The light burned their eyes but they made for the thick wood to keep the ‘scorching angel’ from destroying them. Even in the daylight the forest was under a constant shadow. The two travelled till they found an odd statue in the wood, and there they rested.

The twins had a fitful nights sleep full of dreams and nightmares. The demons that inhabited them still haunted them but in their sleeping hallucinations they were called upon by a twin soul much like their own. When they awoke Bekerra’s brother chipped two little fetishes out of stone, depictions of he and his sister. He left them at the foot of the statue.

Although she didn’t truly understand it, her twin said they were chosen. That the wood had a connection to a place called the first world. It was all strange to her but when he began to be able to cast minor spells, she followed his lead. They were the twins, warriors of the dual souled Imbrex. He would wield his power and she would protect him with her might.

They fey of the Shudderwood gave the pair a wide berth at first. When the twins began using their might to beat back the demons that would try to corrupt the wood, the creatures of the first world became friendlier. Now the two have purpose and strict and ordered minds like the stone statues of their patron. Never again will they allow the chaos without become the chaos within.

Is this how your character turned out? What class did your orc choose? Who was the demon that possessed her? What was the war of her childhood? Why did she take up the worship of Imbrex?

Bringing these characters to life is a second full-time job. A pledge of as little as one dollar a month on Patreon or a one-time donation to my paypal can help keep the lights on while I concentrate on producing new content for you.

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Wednesday, May 24, 2017

The Rainmakers

Jungle Orcs of the Mwangi

Like many races in fantasy we see orcs as being homogenous, all the orcs worldwide are the same with the same basic stats, same basic culture, same basic everything. On Golarion we’ve learned that there are cultures among elves, dwarves, and the other races just like there are humans. I’ve already looked at the snowcaster elves, desert dwarves, and the cannibal halflings of the Kavaa Lands. Today I want to look at one of the many cultural variations of the orcs.

There are a number of variations in the orcish culture. The most commonly known orcs are the plains and hill dwelling ones of The Hold of Belzken, but there are orc all over – and under – Golarion. There are the darklands orcs who returned to their underground home, the desert orc of northern Garund and Qadira, the jungle orcs of the Mwangi Expanse, the mountain orcs of Western Avistan, and the winter orcs native to the crown of the world. Although these separate cultures are touched upon in both Orcs of Golarion, and their half-orc children in Bastards of Golarion, there is actually very little information about them.

The ones that most interest me are the jungle orcs of the Mwangi Expanse. So this week I am going to expand upon their lore.

History


As the dwarves pushed the orcs up into the world above they came out onto the face of Golarion in a few places. Although most of the paths through the darklands led to Avistan – particularly in the northern regions – a few groups that were separated from the greater horde came up elsewhere. One of these groups, which consisted of only three small tribes, found an unused route to the surface that let out in the steaming jungles of the Mwangi.

Without the numbers of the horde, the tribes that would become the jungle orcs did not have the ability to subjugate the other sentient beings around them. They spent their first years above ground trying to scratch out territory for themselves in an area already ripe with many deadly predators. During this early time they also sought a trail back through the darklands to their brethren. Many of the scouts never returned and rather than lose more of their number, the orcs settle into their new home.

Although of one people each of the three tribes demanded their own territory and dispersed to make their own claims on land for themselves. The human tribes of the Mwangi, still reeling from earthfall and the long night that still reigned over the sky, were of little consequence to the orcs who stole pieces of their ancestral lands. The humans could do little to fight back at the time.

The orcs survived in the darkest part of the jungles even after the dust covered sky of earthfall cleared up. The tribal humans began to reassert themselves but gave the orcs a wide berth. By this time the jungle orcs lost the paths into the darklands and they began to lose bits of their own history as older generation died out and newer ones forgot the stories of the past.

The first threat to the orcish tribes, which now numbered maybe a dozen from the original three, was the rise of the Shory Empire. The humans had grown in magical and technological might and began to retake the lands around them. Many of the humans held to their tribal ways as the orcs did, but the leader of the Shory began to tame the land, which included removing threats like the orcs.

By the time the last of the Shory flying cities failed, the jungle orcs were in even more disarray. The tribes had lost many of their numbers and even more of their already vanishing lore. But orcs are survivors if nothing else and they began to rebuild. They had other peoples to contend with now for territory. Tribes of savage halflings and reclusive jungle elves began to flourish alongside the humans of the Mwangi. This is when the orcs began developing their own culture to compensate for the loss of their darklands traditions.

Although fierce, the orcs did not remain the most feared predators of the Mwangi Expanse. As the worshipers of the demon lord Angazhan gathered in the city of Usaro and the fierce Gorilla King lashed out in primal rage from his throne, the jungle orcs took up a defensive posture against this new enemy. With the coming tide of the Gorilla King’s forces the jungle orcs even made deals with the other non-orc tribes around them, who would occasionally come to breed orc stock into their tribes by mating with the porcine beings.

Now neither friend nor foe, the jungle orcs are considered a natural part of the Mwangi Expanse. As long as their territory is respected they keep to themselves. Some small amount of trade is done with the humans, elves, and halflings. It is now not unusual to see one of the jungle orcs on the streets of the trade city of Kibwe, or any of the other major cities in the Expanse.


Physiology


Jungle orcs have the same physiology as their other orcish kin. They have thick muscular builds and porcine features. Oversized pointed teeth fill their mouths, even to the point of having tusk-like protrusions. Although still somewhat aggressive they do not hold to the constant warlike tendencies of their kin and as such have lost their ability to stand in battle while grievously wounded.  What they have gained is the great olfactory senses, which aid them immensely in their jungle homes.

Mechanical Note: Most jungle orcs give up ferocity and weapon familiarity and gain the smeller alternate racial trait.

Family


Although the jungle orc society is slightly more egalitarian than the more well-known plains orcs, it is still a patriarchy. The family unit usually consists of a male and his mates. Since males have as many mates as they can take, you can tell the most powerful male by the number of females he surrounds himself with.

Jungle orcs do not seem to be as fecund as their other kin. That combined with the many dangers that orcs must face every day, from both their environment and other jungle dwellers – particularly the worshipers of Angazhan – means that each child is important, male or female.  Even half-orc children are given much more respect than half breeds of other orcish communities.

Some families also include human members, warriors of other tribes that come to breed half-orcs for their own people’s protection. These human family members are perhaps treated the worst – especially the females – as a means of showing they are worthy of the orcish blood their tribes seek. Regardless of how the orcs within the tribe treat the human “family member,” the orcs would never let outside forces bring harm to these temporary kin.

Society

The tribal society of the jungle orcs is very insular. They are exceedingly territorial and take great pride in what land they can claim and hold. Because of so many outside forces are aligned against them, the orcs still have a war-like attitude and all members of the tribe are trained for battle. This tends to be more defensive than offensive, although some of the larger orc tribes still raid the lands around them.

The society is highly patriarchal and all the chiefs and warleaders of the tribes are male. Most of the warriors are male as well, although some females – usually those who cannot bear children – may become powerful warriors in the tribe. Unlike other tribes, where the roles of females are limited to breeding stock, the jungle orc women are not tossed aside as easily. Some even become prized with doctors and shaman.

Tattoos and piercings play a large role in the society of the jungle orcs. When jungle orcs reach maturity they get their first tatto,o which is more like a series of elaborate and excruciatingly painful markings. These tattoos denote that the young orc is ready to become a full-fledged member of the tribe and is of age to begin mating.

Jungle orcs will add to their initial rite of passage tattoo as they perform great deeds through their short lifetimes. You can tell a jungle orc has lived a life of great meaning – to the orcs at least – by the number of tattoos they have. Some of the greatest chiefs and warleaders are covered head to toe in body art. And in places where tattoos are not present an orc may decorate themselves with horns, thorns, or wooden pins thrust through their body.

Strength rules all in the jungle orc tribes. Cheifdoms are not passed down through family lines, they are taken by the next strongest successor. Usually a chief will die in battle, most often against the minions of the Gorilla King,  but some chiefs live to an older age and will see their right to lead challenged by younger, stronger orcs. When a chief can no longer hold his own in battle, he is no longer chief and he is usually dead.


Alignment and Faith


Because the jungle orcs have by necessity been forced to actually deal and even trade with many of the other races of the Mwangi Expanse, their need to kill for killing’s sake has dwindled. Although on the whole the tribes will never be considered good, they also are not wholly evil. Chaotic Neutral tends to be the most common alignment among the jungle orcs for that reason.

Beings separated from the greater orc horde and the loss of their history has turned the jungle orcs away from the traditional orcish god. Many of the tribes worship Gorum as the deity of strength and battle, paying particular care to appease him before battle with the Gorilla King’s forces. Mostly, however, they have turned to animism as a form of religion.

Orc holy men tend to be witch doctors and shaman who pray to the forces of the world. The uses fetishes and totems to bind spirits and gather power for their tribes. These spirit talkers are both respected and feared for the power they can wield. Unlike other positions of power, women and half-orcs often become powerful religious guides for their tribes.

Relations


Jungle orc’s dealings with the other inhabitants of the Mwangi jungle are strained at best. Sometimes they war and sometimes they trade. Usually, as long as they come peacefully, jungle orcs are allowed into some of the larger human settlements to trade. Even then they are given a wide berth by most and are watched carefully by the city’s guard.

Each tribe will have its own relationship with the other orc tribes, and non-orc tribes. So to say the jungle orcs are friends with this group and not with that does not truly encapsulate the varied of relationships that can be had. The closer a group is to the territory claimed by a jungle orc tribe the more likely that tribe is to be met with hostilities.

The only truly universal relationship among the orc tribes is an intense hatred for the Gorilla King and his assorted simian minions. All jungle orc tribes are prepared for battle against the followers of the Demon Lord Angazhan. If there is anything that can make the jungle orcs ally with just about anyone, it is the forces of the city of Usaro.

Adventurers


Because of the small size of the tribes, adventurers are not that common among the jungle orcs. Some young jungle orcs do feel the call to leave the tribe and seek their own fortune but these are few and far between. Those that do choose the adventuring life are often overwhelmed by all that the outside has to offer.

Barbarians and rangers are probably the two most common routes that jungle orcs take as adventurers. Fighters and more scout-like rogues and slayers aren’t unheard of. Magical acumen is not common among jungle orcs in general, especially more studied traditions such as wizards and magus. Some of the more intelligent orcs become alchemists who build on the jungle orcs tradition of poison making.

Those who can wield magic tend to be divine casters. Shaman, clerics, and druids have a deep tradition among the orcs. Because their power is so well respected, they rarely make their way out into the world. Those that do set out from the tribe find that their powers can garner them much respect in an adventuring party.

Looking for some interesting new character ideas, or enemies for your Mwangi based adventure? Now you can add the jungle orcs to that list. I quite enjoy these culturally different group of traditionally homogenous creatures and I hope you do too. I’m going to make myself a jungle orc character now.

What kind of cultures for other races would you like to see? Would you use these jungle orcs in your Golarion campaign? Would you adapt them to your homebrew world? This is just a short write up, but what other information would you like to see about the jungle orcs?

Has the CRB expanded your views on what an orc can be? Consider becoming a contributor. Monthly donations of as little as one dollar can be made to  my Patreon. A one-time donation can easily be made to my Paypal. Every bit helps me keep the lights on so I can concentrate on bringing you the content you deserve.

The CRB has been growing as a community on social media. Please join us on FacebookGoogle+Tumblr, and Twitter. My inbox is open on all forums for questions, comments, and discussion. If you don’t want to miss a beat make sure you sign up to have the CRB pushed directly to your e-reading device with Kindle Subscriptions through Amazon.

Monday, May 22, 2017

Random Roll 78 - The Randomness

This week’s stat rolls actually leave surprisingly options for appropriate classes, but the background information looks like a lot of fun. Sometimes you don’t need an over the top class to make an interesting character. For me figuring out how this orc came to worship a fey deity will probably be one of the hardest and most interesting things to do. But all of that will have to wait till Friday.

Gender: Female
Race: Orc
Nationality: The Worldwound
Age:  78
Height: 5’ 11”
Weight: 244lbs
Alignment: Lawful Neutral

Str: 18
Dex: 14
Con:  14
Int: 11
Wis: 10
Cha: 9

Homeland: Subterranean
Parents: Only your mother is alive.
Siblings: You have 7 siblings.
- younger sister
- twin brother
- older brother
- youngersister
- youngerbrother
- oldersister
- youngerbrother
Circumstance of Birth: [Noble Birth] You were born to privilege among the nobility. Unless one of your parents is the regent, your family serves a higher-ranked noble but lesser nobles serve your family in turn.
Parent's Profession: [Gentry] You are the child of a minor lord, lady, or noble with an income, hereditary land such as a manor, and titles. You likely grew up in a manor and your parents were paid tribute by peasants. Your parents serve a higher baron, count, or duke.
Major Childhood Event: [The War] You grew up against the backdrop of a major military conflict that affected much of your childhood world. You became accustomed to a short food supply, living in occupied territory, and moving from place to place. Several of the people you knew in your childhood were lost in the war, including members of your family.

Influential Associate:[The Fiend] In your adolescent years, you dealt with or were possessed by a fiend who lent you raw power at a time of great need. This experience tainted your body and mind and changed your life. Some part of the demon remains inside you like an old friend, influencing you toward destructive ends.

Conflict: [Destroyed a Reputation] You deliberately ruined the honor, reputation, or fortunes of another individual or group.
Conflict Subject: Artisan.
Conflict Motivation: Jealousy.
Conflict Resolution: [You Enjoyed It] Those who cling to petty morals have no understanding of what true freedom and power is. The fact is, you enjoyed your part in the conflict and would do it all over again if the opportunity presented itself. Many people know of your misdeed, and they also realize your complete lack of remorse.
Deity/Religious Philosophy:Imbrex

Romantic Relationship(s): [A Few Significant Relationships] You’ve tried to make deep connections with individuals on several occasions, but it’s never worked out.
Drawback: [Reputation or Fame] You’ve worked hard to establish your identity and reputation, and someone who slanders or insults you must answer for it. You strive to promote your identity to the point where everyone knows your reputation.

(Trait) Scrapper
(Trait) Shaper of Reality
(Trait) Influence
(Trait) Kin Guardian
(Trait) Possessed
(Trait) Resilient
(Trait) Rich Parents
(Trait) Surface Stranger
(Story Feat) Damned
(Story Feat) Deny the Reaper
(Drawback) Vain

In the comments please tell us what character you would make with these disparate pieces information? What class would this Orc naturally gravitate towards? What kind of nobles were her parents? How did she come to worship one of the Fey Eldest? What fiend deal with or become possessed by? And don’t forget to stay tuned Friday when my background hits the CRB.

The CRB not only brings you the creative content you desire but makes you look inside for your own creativity. If you feel both inspired and pushed to created please consider supporting your favorite content provider – that’s me right – by pledging as little as $1 on my Patreon or making a direct donation to my Paypal.

If you don’t want to miss a beat make sure you sign up to get the CRB pushed directly to your e-reading device with Kindle Subscriptions through Amazon. And to keep up with my other musings and thoughts you can follow the CRB on Facebook, Google+Tumblr, and Twitter.d Twitter.

Wednesday, October 21, 2015

It's the End of the World As We Know It


In the history of gaming, one of the well trod stories has always been the heroes preventing the End-of-the-World; surmounting forces that most people wouldn’t dare face, and stopping everything from coming to a halt. End-of-the-World prophecies abound on worlds like Golarion, just like they do on our own world. There’ve been at least five prophesied “World’s Ends” since 2012 and I’ve survived all of them.

Now the apocalypse means different things to different cultures. In some cultures the end of the world is literally that: The Earth gets destroyed and we all call it a day. In others, the end is just a transition period. Not a literal cessation of life, but a change in the age of the earth. And then there are some who think the end times mean that just humanity ends but the earth continues on.

On Golarion there are gods who bring about the end. There are the four horsemen who usher in whatever that “end” is. Then there’s the god who cleans up when it’s all over: Groetus, who will do away with Pharasma and her Boneyard after the last soul has been weighed. Then he’ll shut off the lights, and clean-up for the next universe.

What there isn’t, is one specific way the varied peoples of the inner sea think the world will end. Maybe when Aroden still lived and prophesy was immutable there was, but now it’s all an unknown. So instead of one definitive prophesy of the end times we have, like the real world, many from the differing cultures around Golarion.

The Great Gobble

Goblins, as we all know, will eat anything. So it isn’t any wonder that the goblin End-of-the-World prophecy revolves around eating. Most civilized folks wouldn’t believe the goblins smart enough to ponder the end of the world, but many goblins do. And to them it is all one glorious feast.

The goblin soothsayers tell the story of a great rift in the surface of the world, from which a giant feast begins to pour forth. When the goblins partake of this food from the darkness they will grow big and strong. Some say the food itself will make the goblins as big as giants. But the food never slakes their appetites, it makes them grow.

As the goblins grow they will begin to devour everything around them; animals, small creatures, people, giants, dragons. They will eat and eat and eat until nothing is left on the world but massive goblins. When it is just the goblins left they will begin to devour each other, each goblin making the other more powerful, until there is but one massive goblin.

The winner of the great gobble will then eat the world, which of course is full of tasty things like a giant pudding pie. And when the earth is no more the gobbler will swallow the sun and bring the fire of life into his belly. This great and powerful goblin will then eat the gods making him the biggest, fieriest thing left.

The smoldering goblin behemoth will finally be sated once he’s eaten reality, except he will have over-stuffed himself. The great gobbler’s belly will rumble and grumble until it finally explodes. From the mess of the goblin winner’s insides will come a new world, one ruled by goblin kind, where they can eat and light things on fire forever and ever.

The Things In The Deep

The goblins aren’t the only ones whose prophesies of the end starts with things coming from underground. When the dwarves began their search for sky and drove up from the deepest parts of the world, they weren’t just seeking a new home, they were fleeing things even older than they were. When the dwarven doombringers speak about the end of all things, these creatures from the deep play a huge role.

The dwarven end starts with volcanic eruptions. Not just one or two but every volcano, active and dormant, on the face of Golarion will supposedly blow all at once. This mass movement of magma from the deep places is a sign that things that should have stayed buried have arisen.

Panic will have already set in as millions die from these eruptions, and then the flow of the evils that are known will begin. All the creatures that have stayed in the Darklands for millennia will be driven forward, much like the dwarves drove the orcs before them. These evils will find the upper world a little more habitable as it is covered in ash, blocking out the sun so they may roam freely.

Soon after the known creatures from the deep make surface fall, the being that will end the world arrives. Dwarven lives being long, “soon after” is relative, two or three human generations may suffer under the yoke of the creatures of the Darklands before the undescribed deep evils materialize. In the end though, they will emerge, and they will bring fire and stone with them rushing the world around them. No life shall escape their wrath and once every last being is eradicated, they will return from whence they came.

The Whispering Way

The dwarves may have their own fears about the end of the world, but it could well be they were the cause of it. The orcs that were impelled before them claimed the Hold of Belzkan and later became the personal army for Tar-Baphon the Whispering Tyrant. After the Whispering Tyrant’s defeat the Orcs were driven back into Belzkan, the hellish land they were forced into by the dwarves, and so swore vengeance on all humanity.

The orcish prophesy of the End-of-the-World begins with the Whispering Tyrant, who believed by defeating Aroden he could destroy all humanity. The orcs believe this will one day come to pass and they will cause it to be. They do not care if they are wiped out with humanity so long as the dwarves that drove them from their underground home, and the humans who seek to keep them in the Hold of Belzkan, go with them.

The orcish oracles have seen in the entrails the rise of a great orcish warrior, one who will unite all the orcish tribes into one great power. This massive horde of orcs will descend upon the world, slaughtering all in their path. They will search far and wide until they find the body of the Whispering Tyrant. There a great orc savior will sacrifice himself over the corpse and Tar-Baphon will rise once more.

With Aroden destroyed the Whispering Tyrant will be able to tap into the power that the god of men once controlled. With this energy, Tar-Baphon will be able to cleanse the world of every living thing. Humanity will be wiped from the planet leaving only the undead to rule the world. For his sacrifice the chosen orc will be raised as a powerful undead creature in his own right, and he will serve as the right hand of the Whispering Tyrant.

The Outsiders

Some prophecies bring the end from within Golarion, some from things upon Golarion, and some of the elves have prophesied that the end will come, not just from off of Golarion, but from outside of the universe. The elves, being one of the oldest races on Golarion, have seen many things. Their fascination with the arcane has brought them knowledge from the far reaches of the known worlds and beyond.

In some forbidden tomes, there are ancient writings that speak of beings of immense power that exist beyond the known planets and planes of existence. Creatures whose minds and bodies are completely alien to anything in the known worlds. They speak of minds that bring nothing but pure insanity upon their touch. In this time of lost prophecy, in a world gone crazy, some elves posit that these beings will be the end of everything.

What is worse is that this knowledge has been slowly spreading, and not just among the elves. Recently cults of half-elves who are fed-up with being scorned by both their human and elvish relatives have given in to the idea that these creatures will end the world. They have dedicated themselves to these beings and seek to destroy everything since they cannot be accepted. Those elves who have foreseen this prophecy fear these cults may very well succeed.

There are many other End-of-the-World prophecies on Golarion to be sure but you can try these out for size. What does the end of the world in your game look at? Do you players play a part in thwarting it? Or do they hasten the end times with their actions?


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