CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Monday, March 27, 2017

Character 70 - The Randomness

With random rolls often- especially when adding racial bonuses after rolling – you often get a character that is abnormal for his race. We’ve seen super strong gnomes, elves that lack mental acuity, and incredibly charismatic dwarves. This weak however our catfolk is near the top in what his race is known for, dexterity and charisma. So what class will we choose? Let’s see how things go this week.

Gender:Male
Race: Catfolk
Nationality: Numeria
Age:  21
Height: 5’ 9”
Weight: 149lbs
Alignment:Chaotic Good

Str: 13
Dex: 18
Con:  10
Int: 11
Wis: 11
Cha: 15

Homeland:CatfolkSettlement
Parents: Both of your parents are alive.
Siblings: You have 2 biological siblings.
- biological younger sister
- biological older sister
Circumstance of Birth: [Lower-Class Birth] You were born among peasants or slum denizens. You grew up working the land around a village or manor, practicing a rudimentary trade, or begging in a settlement.
Parent's Profession: Serfs/Peasants
Major Childhood Event: [Betrayal] A friend or family member whom you trusted more than anyone else betrayed you. You have never fully trusted anyone since and prefer to rely on your own abilities rather than place your trust in others.

Influential Associate:[The Pariah] You met a disgraced exile, and found in his words and attitudes something that spoke to you. What once seemed true in your religion, society, or family began to appear false the more time you spent with this person, and you quickly learned not to trust everyone you meet—especially among those who would claim to be most deserving of it.

Conflict: [Destruction] You destroyed someone else’s property.
Conflict Subject: Spellcaster.
Conflict Motivation: Hatred or Malice.
Conflict Resolution: [Denial] You feel little if any regret, and deny the event mostly so others won’t judge you. Few if any know of your part in the conflict, and your constant denials are meant to keep it that way.
Deity/Religious Philosophy:Marishi

Romantic Relationship(s): [Several Inconsequential Relationships] You have had many lovers but no long-lasting, meaningful relationships.
Drawback: [Reputation or Fame] You’ve worked hard to establish your identity and reputation, and someone who slanders or insults you must answer for it. You strive to promote your identity to the point where everyone knows your reputation.

(Trait) Civilized
(Trait) Kin Guardian
(Trait) Empyreal Focus
(Trait) Poverty-Stricken
(Trait) Suspicious
(Trait) Well-Informed
(Drawback) Vain

In the comments please tell us what character you would make with these disparate pieces information? What class would this catfolk naturally gravitate towards? Who betrayed him? Why does he worship the Empyreal Lord of athletics? Who was his outcast mentor? And don’t forget to stay tuned Friday when my background hits the CRB.

The CRB not only brings you the creative content you desire but makes you look inside for your own creativity. If you feel both inspired and pushed to created please consider supporting your favorite content provider – that’s me right – by pledging as little as $1 on my Patreon or making a direct donation to my Paypal.

If you don’t want to miss a beat make sure you sign up to get the CRB pushed directly to your e-reading device with Kindle Subscriptions through Amazon. And to keep up with my other musings and thoughts you can follow the CRB on Facebook, Google+Tumblr, and Twitter.

Saturday, March 25, 2017

The Point of the Matter

Followers of Psomeira

Most gods are inscrutable, existing before man was even a twinkle in their eyes. Some creatures with divine power are spawned of the very essence of an idea. The ascended deities found godhood and left the mortal plane. But in the city of Aelyosos in the archipelago of Iblydos live the Hero-Gods; mortals who have ascended to divinity without leaving the mortal plane. These gods rule over their worshipers from physical thrones. Today we look at one of these beings, Psomeira, the Hero-God of Seasons and Spears.

As always, let us imagine we are sitting at our theoretical gaming table. Our imaginary GM sets out the rules for the game that we will play. In this game, we are to make a follower of Psomeira. The character does not need to be a divine caster, just a devotee of the Divine General. What character do you make?

For more information on Psomeira
Psomeira’s Pathfinder Wiki Page 
Psomeira’s Archives of Nethys Page

The Order of the Enlightened Spear


Because the city of Aelyosos is a major trading post on the Obari Crossing, many of the regions other cultures end up within its confines. Since the Crossing connects Vudra to Katapesh, traders from the Impossible Kingdoms brought back some of the archipelago’s culture. Some Vudrani see shades of Irori in the ascension of the Hero-Gods and have brought their worship home.

The Order of the Enlightened Spear is a small sect of monks who master the use of the spear as a weapon. They train to make the spear an extension of their own selves. The monastery begins training at the age of five, teaching the Hero-God’s philosophy of combat. The training depends on the aptitudes of each student, and the monastery produces many monks, warpriests, and paladins.

The Ilcrithin Academy


The Academy is a school in Aelyosos that teaches tactics. Psomeira received the moniker of the divine general, not just for her skill with the spear but for her tactical mind. The Ilcrithin Academy has codified the Hero-God’s teachings and pass them along to the next generation of military officers.

Competition for acceptance into the Academy is fierce; the school only takes a handful of applicants a year. Many come thinking that proficiency with the Hero-God’s sacred weapon will be enough. Those applicants are ill-prepared for the games played by the masters of the Academy. Fighters and Cavaliers are the most common graduates of the Ilcrithin Academy, but a few are touched by the divinity of Psomeira and become Paladins, Warpriests, or Clerics.

The Turn


Although most people think of Psomeira in her role as the Divine General, many forget that she is also a deity of seasons. The Turn are a small group of druids, clerics, and oracles who seek to keep the weather patterns and the turning of the seasons flowing in the correct manner. It is through their efforts that famine is almost non-existence in the archipelago of Iblydan.

Acceptance into the sect requires some form of divine spellcasting. Weather control of an arcane nature is seen as unnatural and weather wizards are not permitted in the group. One’s ability need be little more than the ability to move about small amounts of water, The Turn trains their members in a very strict manner to follow patterns approved by Psomeira.

Seeking to emulate the Hero-God, her followers act as the point of her spear. Who is your disciple of Psomeira? Why have they chosen to dedicate themselves to The Divine General? Where does their devotion come from? Let me know in the comments.

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Friday, March 24, 2017

Character Exploration 69 - Iria Hightassel

Gnomes are a very interesting race on Golarion, seekers of new experiences. This week’s random rolls gave us a charismatic, intelligent gnome who was lacking in wisdom and dexterity. Although her parents were entertainers the deity which she followed was a hero god of spears which seemed more martial to me. So this week I went with fighter, in particular the Polearm Master. It works best with traits that give Knowledge (History) and Diplomacy as class skills.

Iria Hightassel


Iria was born in a small gnomish settlement in the Forest of Veils in the south eastern county of Varno.  One of many defense forests within the counties borders, the gnomes of the region go mostly unnoticed by the human inhabitants. Conte RisotmaurTiriac extremely hands off approach to governing leaves the humans as well as the gnomes to their own devices mostly, a situation the gnomes appreciate.

The regions – some say unnatural – weather variations give the county lengthy periods of plenty, followed by just as long periods of drought. During the times of plenty the inhabitants natural suspicions calm and in these times many of the gnomes choose to travel. Iria’s parents would take to the roads to bring their theatre troupe to the masses. Her older brother joined the group when he was of age, and Iria spent a lot of her early childhood traveling with them.

In times of famine those gnomes who still had the bug for wanderlust would follow their feet far from the borders of Varno. One such gnome was Iria’s uncle Farstalarament. Mostly he was called Farstrider because he would leave home for extended periods and travel the length and breadth of Golarion. Uncle Farstrider was by far Iria’s favorite relative and she looked forward to his visits home.

On occasion Uncle Farstrider would stay an extended period. During one such visit during a season of bounty Iria opted to stay home with her uncle instead of travelling with her parents. This time around he returned from a trip to archipelago of Iblydos. Like the human populace of Varno the gnomes were exceedingly pious, on his trip Uncle Farstrider converted from the worship of Desna to the worship of one of Iblydos' Hero-Gods Psomeira.

She spent the years with him learning at his feet. Iria trained in the traditional spear style that the Psomeira faith used. She also studied topics ranging from history to religion. Uncle Farstrider became the most enduring influence on her life. Eventually the favored uncle returned to his travelling roots.

When the gnomish community became insular during the lean times relationships had a tendency to grow. Iria had eyes for another young gnome named Harttlethop. The two became almost inseparable.  Although Iria loved him his often riotous nature would clash with her need for order. After one of his many off the cuff attempts at adventure she exploded. She destroyed a locket which had a picture of his mother. Harttlethop was as always forgiving, but to this day on occasion Iria feels the pangs of regret for her outburst.

After many years Iria was expecting a return of Uncle Farstrider. In his place however, an elf entered the small village bearing her mentor’s spear and seal. The elf claimed to be a companion of Iria’s uncle and regreted to inform her that he fell as they were fighting demonic forces in the jungles of the Mwangi Expanse. Uncle Farstrider had always said that if he perished his belongings should be returned to Iria.

Her uncle’s death tore at Iria’s soul. Were it not for Harrtlethop she would have lost herself. Among her uncles belongings were his spear and a number of books. The tomes included notes of his own travels and a prayer book to Psomeira. In honor of her uncle Iria converted to the worship of the Hero-God and promised to take up his spear and continue his journey.

Iria set out to head from home. Her first stop would be the city of Aelyosos, in Iblydos so that she might officially be recognized by the church. Always up for something new Harrtlehop choose to travel with her on her adventure. Even her brother who longed for the road and a chance to learn from the great acting masters decided to tag along. And thus three gnomes left the Forest of Veils for adventure.

My interpretation of these bits of information isn’t the only way to build this character. What class did your gnome choose? How did he come to worship Psomeira a minor and still mortal deity so far from home? Who was the relative that he was so close to? Which relative died? Was it her mentor?

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Wednesday, March 22, 2017

It's a Matter of Style

How We Fight


Like many people, I started watching Iron Fist the day it came out. I haven’t quite been able to watch more than an episode or two a day but even from the first episode it got me thinking about fighting styles. What kind of fighting styles exist within a game world? In the real world many of the fighting styles we know mimic the movements of animals or elements and are named as such. But in a fantasy world where you have bizarre beasts and unnatural elements what do the fighting styles look like.

Many times combat characters, especially straight up fighters, can seem one dimensional on the surface. When battle is the thing that you do best then thinking about how you fight is going to be one of your greatest forms of roleplay. You have to consider not just how you move and strike in combat but what the style has instilled within you. For example, the Aldori Sword style is a duelist style with a lot of fancy and showy moves. How is something like this reflected in your character?

Golarion has a vast array of combat techniques. Both armed and unarmed styles have come into being around the entire world. From sword dueling to forms of kung fu we can find many specific techniques to choose from. But the few that are touched upon in canon are probably just the surface of all the styles that exist.

Canon weapon styles have sprung up throughout Avistan. The Aldori Sworldlords of Brevoy teach a very specific style of dueling. The Andoran Defense is a style that involves a two handed grip upon one’s blade. Rondelero is a Taldan form that uses a falcate and a buckler. The followers of Sarenrae have a dervish style that transcends physical location. Even the barbarians of the Shoanti have a style in which they use an earthbreaker and a klar, called “Thunder and Fang”.

There are also many unarmed styles on Golarion. Sticking to the asian analog that is Tian Xia, that continent has many unarmed styles. The Condor Fist style that is associated with the Condor Fist Society and the UlarTangan style of serpentine fighting are both discussed in Dave Gross’ Count Jeggare novel Master of Devils. There are also three unarmed styles known on Avistan: the style that mimics the attacks of the barbed devil Hamatultsu, the technique taught by the archon Melek Taus Melekatha, and the hybrid Tina-Qadiran style taught in Taldor called the Stalwart Fist style.

But these are by no means an exhaustive list of fighting styles on the world of Golarion. To expand upon this list here are a few styles of my own invention that you might wish to add to your game.

Rattled Chain Style 

Many half-orcs are enslaved by their orcish cousins. In the Hold of Belkzen these half-orc slaves are often sent to the fighting pits of Urgir. These half-orcs show no fear and in fact have learned to cause fear in their enemies. The gladiators have learned to mix intimidating gestures while fighting with the very chains that imprison them. Over time this has become a very popular style among these half-orc warriors and has even begun to make its way into the rest of Avistan as some of these slaves have escaped.

Monks of the Closed Eye 

As outlined in the write up I did for the Empyreal Lord Vildeis, the Monks of the Closed Eye are a group of devout warriors. This style is not purely armed or unarmed as many different martial talents find their way to the alabaster monastery. What this style does is teach a means to fight without being able to see. Many of the monks lost use of their eyesight before coming to train, but some purposefully surrender their ability to see by blindfolding themselves at all times.

Have you used existing fighting styles for your characters or NPCs? What if any fighting styles have you created for your games? How do these styles affect how your character or NPCs interact with the world?

Liking fighting, everyone has their own gaming style. We can always take new things and add them to our existing techniques. If the CRB has influenced your style please consider supporting me by becoming a contributor to my Patreon or making a donation to my Paypal.

If you don’t want to miss a beat make sure you sign up to get the CRB pushed directly to your e-reading device with Kindle Subscriptions through Amazon. And to keep up with my other musings and thoughts you can follow the CRB on Facebook, Google+Tumblr, and Twitter.

Monday, March 20, 2017

Character 69 - The Randomness

Sometimes random rolls give us more than one down side. This week our character’s stats give us a gnome with a below average dexterity and a below average wisdom. Touched by the death of an relative of much import to her sits well with the roll for having a relative be the biggest influence on her. Although religion is important to her the low wisdom means she is probably not a divine casting class. So let’s see what we can do with this week’s rolls.

Gender:Female
Race:Gnome
Nationality: Ustalav
Age:  55
Height: 3’ 6”
Weight: 38lbs
Alignment:Lawful Neutral

Str: 14
Dex: 8
Con:  12
Int: 16
Wis: 9
Cha: 15

Homeland: Forest
Parents: Both of your parents are alive.
Siblings: You have 1 biological sibling.
- biological older brother
Circumstance of Birth: [Lower-Class Birth] You were born among peasants or slum denizens. You grew up working the land around a village or manor, practicing a rudimentary trade, or begging in a settlement.
Parent's Profession: Entertainers
Major Childhood Event: [Death in the Family] You were profoundly affected by the death of the relative closest to you—a parent, grandparent, favorite sibling, aunt, uncle, or cousin. This death affected you profoundly, and you've never been able to let go of it.

Influential Associate:[The Relative] There is a relative you were especially close to. To you, this person was the meaning of family. He helped shepherd you into adulthood, teaching you everything you know about the world. You are bound to this person or his memory, and you strive to keep a promise, vow, or oath that you made to him.

Conflict: [Destruction] You destroyed someone else’s property.
Conflict Subject: Lover or former lover.
Conflict Motivation: Love.
Conflict Resolution: [Mixed Feelings] Sometimes you regret the conflict, but other times you feel as if you didn’t have a choice in the matter or that you made the right decision. Most of the time, you just avoid thinking about the conflict. Only you and maybe a select few people know of your involvement.
Deity/Religious Philosophy:Psomeira

Romantic Relationship(s): [Current Lover] You are currently involved in a romantic relationship.
Drawback: [Religion] Your beliefs are of paramount importance in your life, whether you belong to a temple, follow a cult, or practice a religious philosophy independently. When others question or attack the beliefs, principles, relics, or structures of your faith, you respond with fury.

(Trait) Animal Friend
(Trait) Ease of Faith
(Trait) Log Roller
(Trait) Oathbound
(Trait) Poverty-Stricken
(Trait) Reactionary
(Trait) Talented
(Story Feat) Deny the Reaper
(Story Feat) True Love
(Drawback) Zealous

In the comments please tell us what character you would make with these disparate pieces information? What class would this gnome naturally gravitate towards? Which relative influenced her? Which relative died? Are they the same?And don’t forget to stay tuned Friday when my background hits the CRB.

The CRB not only brings you the creative content you desire but makes you look inside for your own creativity. If you feel both inspired and pushed to created please consider supporting your favorite content provider – that’s me right – by pledging as little as $1 on my Patreon or making a direct donation to my Paypal.

If you don’t want to miss a beat make sure you sign up to get the CRB pushed directly to your e-reading device with Kindle Subscriptions through Amazon. And to keep up with my other musings and thoughts you can follow the CRB on Facebook, Google+, Tumblr, and Twitter.