CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Monday, August 21, 2017

Random Roll 91 - The Randomness

Born of prophecy this week’s random roll is a Halfling from the land of Tian. The past few times we’ve had a lot to choose from with the give stats. This time we only have a good constitution and charisma so our choices have been truncated. Still a lof of interesting things to go with and you can see how I do it this Friday.

Gender: Male
Race:Halfling
Nationality:Tian Xia
Age:  29
Height: 3’ 1”
Weight: 34lbs
Alignment:Chaotic Neutral

Str: 10
Dex: 10
Con:  16
Int: 11
Wis: 9
Cha: 18

Homeland: Halfling Settlement
Parents: Both of your parents are alive.
Siblings: You have 1 biological sibling.
- biological younger sister
Circumstance of Birth: [The Omen] The sages, priests, or wizards of your society decreed your birth an omen of a coming age or event—perhaps you are an omen of promise, perhaps one of dark times ahead.
Parent's Profession: Artisans
Major Childhood Event: [Mentorship/Patronage] A mentor or patron took an interest in your development and volunteered to train or sponsor you. This creature's motives might not be entirely clear, but without its influence you would not be who you are.

Influential Associate:[The Lover] You had a romantic connection in your adolescent years, and this person deeply influenced your personality. Perhaps this was a first love, a casual partner you grew close to, or the one who got away. The experience bolstered your confidence in romantic interactions even though you often find your thoughts still straying toward that special someone from so long ago.

Conflict: [Seducer] You tempted or manipulated someone to act in accordance with your whim, careless of whether it was in their own best interests.
Conflict Subject: Non-humanoid monster.
Conflict Motivation: Money.
Conflict Resolution: [No Guilt] Either guilt is for the weak, or you know you made the right decision. You might not openly brag about your part in the conflict, but you don’t deny it when confronted either.
Deity/Religious Philosophy:Hei Feng

Romantic Relationship(s): [Several Significant Relationships] You’ve engaged in a number of partnerships, but for some reason or another your relationships always fail.
Drawback: [Reputation or Fame] You’ve worked hard to establish your identity and reputation, and someone who slanders or insults you must answer for it. You strive to promote your identity to the point where everyone knows your reputation.

(Trait) Artisan
(Trait) Charming
(Trait) Civilized
(Trait) Mentored
(Trait) Omen
(Trait) Well-Informed
(Story Feat) True Love
(Drawback) Vain

In the comments give us your ideas for how to make this into a fully realized character? What class would this character take up? What was the prophecy of his birth? Who was his patron or mentor? How was he influenced by a lover? And don’t forget to stay tuned Friday when my background hits the CRB.

The CRB not only brings you the creative content you desire but makes you look inside for your own creativity. If you feel both inspired and pushed to created please consider supporting your favorite content provider – that’s me right – by pledging as little as $1 on my Patreon or making a direct donation to my Paypal.

If you don’t want to miss a beat make sure you sign up to get the CRB pushed directly to your e-reading device with Kindle Subscriptions through Amazon. And to keep up with my other musings and thoughts you can follow the CRB on Facebook, Google+Tumblr, and Twitter.

Saturday, August 19, 2017

A Whale of a Good Time

Devotees of Aegirran

Most of the deities we’ve seen in my almost two years have been gods worshiped by humans or playable non-human races. This week we look at a deity of the giants, one of the few other generally monster races to have their own deities; goblins and orcs being the other two. Aegirran, giant demi-god of dreams, sailing, and voyages is this week’s deity and here are three possible sects of the storm giant dreamer deity.

As always, let us imagine we are sitting at our theoretical gaming table. Our imaginary GM sets out the rules for the game that we will play. In this game, we are to make a follower of Aegirran. The character does not need to be a divine caster, just a devotee of The Sea Dreamer. What character do you make?

For more information on Aegirran
Aegirran’s Pathfinder Wiki Page 
Aegirran’s Archives of Nethys Page 

The Dreamspeakers


Like their patron who sends dreams of loved ones to those who sail off for adventure The Dreamspeakers use dreams to speak with one another across long distances. The Dreamspeakers are revered for keeping the connections between far flung storm giant tribes. They hold a special place is storm giant society and even a tribal chief will defer to a Dreamspeaker on some matters.

A Dreamspeaker is born, not chosen. Each member of the sect is a sorcerer with the dreamspun bloodline. It is believed that their souls come from the dream and return to the dream. Each Dreamspeaker is the reincarnation of a past member of the sect.

The Silent Shore


Although Aegirran is mainly known for his aid of those who travel the ocean, he has not forgotten those on land, nor have his followers. With domain over both the water and the weather Aegirran’s followers use their abilities to protect those tribes that live near the ocean from the most severe storms. Although the giants mostly revel in the wind and rain, tusnamis and hurricanes are seen as the displeasure of Aegirran and the Silent Shore moves to appease their patron and use his power to lessen the damage that may result from these extreme conditions.

Members of the Silent Shore are weather controllers who have a direct connection with their deity. Powerful clerics, oracles, and druids make up the body of this sect. They will commune with their patron to see what has angered him if anything, and then use his power if they can calm down his mercurial nature.

The Whale Charmed


Traversing the oceans is a dangerous, although the storm giants do it often. Of the giant deities that represent the storm giants two of them include seeking to move out past the bounds of giant lands as their purview. The Whale Charmed are sailors dedicated to The Sea Dreamer who follow the migration of pods of whales as a means to explore new lands.

Because these sailors use animal migration as a means of navigation instead of the stars, as most sailors do, the sect is made up mainly of those who take the time to understand these great beasts. Rangers, druids, and hunters make up a large portion of the group but anyone who studies whales may petition to join. The Whale Charmed spend much of their lives at sea and so they are, to a man, accomplished sailors.

The water winds and is full of life just like this deity's followers. Who is your disciple of Aegirran? Why have they chosen to dedicate themselves to The Sea Dreamer? Where does their devotion to this Giant Deity come from? Let me know in the comments.

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Friday, August 18, 2017

Character 90 - Gribble

I love goblins almost as much as I love grippli. This week’s goblin is another non-evil one, for some reason the random rolls seem to love them. The stats left the character open to a number of options and with the high wisdom and the parents in a clergy it almost screamed wisdom-based caster. Being from a metropolis in the Mana Wastes left only the city of Alkenstar as the place of origin. Having a high dexterity means a ranged character, and the high wisdom means a decent grit pool. And so I went with the gunslinger, specifically the gun scavenger archetype.

Gribble


Although goblins are far more common in Avistan they’re not unheard of on the continent of Garund. In the Mana Wastes along with mutants, giants, and other monsters roam a handful of small goblin tribes. These goblins tend not to be as fecund as their Avistani kin and their tribes, and therefore their tribes are smaller.

These tribes tend to be scavengers, not just of items and technology but of language, culture, and religion. Some goblins follow in the protective nature of the calikangs while worshiping the gods of the giants or chittering away in the indistinct language of the sand krakens. A tribe that revels in the chaotic nature of magic can be found warring with a group of goblins that piece together the black powder technologies of Alkenstar.

Gribble was born to a family that was considered heretics even among the goblins. His parents were part of a cult that worshipped a storm giant god. These goblins began their worship by learning about Aegirran from a book—another taboo among the goblins—because there are no storm giants that call the Mana Wastes home.

His parents and other members of the sect were forcibly run out of goblin society. Some died in the purge. This number almost included Gribble who sustained a critical wound from a gunshot by one of the more tech based goblin tribes.

Although the sect was dispersed, Gribble’s father still worshiped in Aegirran’s name after moving into Alkenstar. The deity was so impressed with his father’s dedication that he became the first and only goblin cleric of Aegirran, and he was granted the ability to heal, which is what saved his son from death.

In Alkenstar Gribble’s parents set up a church to Aegirran in a ramshackle building that also doubled as their home. The goblins were considered an odd bunch; worshipping a deity of another race, who had domain over sailors in a landlocked nation. But they did good deeds and helped support the community, even taking in a young orphan Halfling that Gribble grew to know as his brother.

His closest confidant through growing up in Alkenstar was his brother. Although others thought it was weird Gribble could never think of him as anything less than true family. The duo was inseparable. His brother had lived on the streets for quite a few years before Gribble and his family took him in. The young Halfling was invaluable for learning about the other races and how best to live alongside them, as well as the ins and outs of the metropolis itself.

Since his brush with death, Gribble had fostered an interest in guns. Many goblins would have been scared of the thing that almost killed them, but not Gribble. He showed an intense curiosity for all things black powder, although being poor he could never afford anything as lavish as even a pistol. This interest led him to take up work as an assistant to an investor. Although his gizmos were far from guns they did employ gears, springs, and other moving parts.

Gribble made a deal with the inventor to keep his mechanical secrets but as time went on the goblin began to produce more and more of the man’s actual work. He saw the things he created get sold and money and accolades go to the inventor. In a fit of jealousy he told one client that the doodad he was buying was actually his invention, and told him how it worked, but the man wouldn’t believe a goblin. Gribble left his position and felt bad for breaking a promise, but the experience made him realize how hard it was to not be socially acceptable just because of his race.

The young goblin wanted to make a name for himself, he wanted people to know goblins could be helpful and kind. He wanted people to know goblins weren’t all dumb. He just didn’t convey these things well. He wanted to build a reputation, and his brother said he would help him, and so the two spent their time going around Smokeside trying to become heroes. Helping kittens out of trees and old ladies across streets was no way to do this, although it did net the two tramps access to some pretty interesting salvage.

Gribble took everything he learned from the inventor and his own studies and used the spare parts they found or were gifted to make his own gun. They also took payment in some flamboyant clothes, stuff two young boys thought befit a dashing hero. Gribble swore to make a name for himself as a great gunslinger, and his brother would sing his praises as his own personal storyteller.

The two wander the streets of Alkenstar but who knows if that’s where the adventure ends.

So how did you build your goblin? What class did you choose? Who was his Halfling brother? Why were his parents in a cult? How did is near demise come about?

The CRB not only brings you the creative content you desire but helps you look inside for your own creativity. If you feel both inspired and pushed to create, please consider supporting your favorite content provider – that’s me, right? – by pledging as little as $1 on my Patreon or making a direct donation to my Paypal.

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Wednesday, August 16, 2017

Just Horsing Around

The Jaroths (A Founding Family)

Every other week we’ve been working on adding to the small town of Nestletop as an exercise in world building. The first three installments have been the tavern, the smithy, and the trading post. Each of these have also had a some discussion about the research I had done on the topic at hand. In some of the past entries I have mentioned five founding families, and these week I’m going to start by outlining one of those five.

Before we get into the five families I think we first need a little bit of history on this town. This whole thing started as a basic idea that I was going to use as the starting point for an adventure. I worked with my players to make their character and those characters added to the town as a whole. One player was an elven shaman, which is why I added the elven community living side by side with the humans.  Another player was a dwarf barbarian trying to find his heritage as a berserker, and so I added the one dwarven family to represent his disconnect from his ancestral heritage.

The idea of the small town in the middle of nowhere was the perfect opportunity to have characters who didn’t know much about the outside world. This way the players could explore the world through the eyes of their characters. Everything that was a first for their characters would also be a first for them.

Although the players influenced the town I still had some ideas of my own and one of those was that Nestletop was settled by five families who had money and some status but would never be power players where they were. So instead of being small fish in a big pond they set out to make their own pond where they would be the big fish. Of course others went with them looking for a new beginning, but we’ll get to those as we move forward. Right now we will learn about Nestletop and how each founder affects the town, one family at a time. And we will start with the family mentioned in the blacksmith’s write-up, the Jaroths.

The Jaroths


Of the five families that travelled to the farthest reaches of the wilds, the Jaroths were by far the richest and most powerful. Whereas the other families were still making their money through industry the Jaroths watched their wealth grow through investment. For the most part the family spent their time indulging in their other hobbies, chiefly the breeding and rearing of horses.

The Jaroth family are the ones who put forth the idea of leaving the greater civilization and heading out into the wider world. The then-head of the family, a man by the name of Kendrick, was known for his silver tongue. He managed to convince the other families that it would be in their best interest to sign on for his little excursion. And so the Jaroths led the other families to settle in what would become Nestletop.

When they stopped on the other side of the pass through the Earthspine mountains and decided to settle just there, the Jaroths, who had funded the largest part of the relocation, choose their plot of land first. They had brought with them a number of different breeding pairs of horses and need enough land for their equines to run. They originally lived in makeshift housing, much to the chagrin of younger family members used to the comforts of the city, but it was also the Jaroth’s manor which was built first.

The Llewellyns, who had made their money in lumber, had brought with them the tools and personnel to construct a lumber mill swiftly upon arriving. It was when they went to cut down their first tree that they encountered the elves of the region. The shamanic forestfolk had inhabited the area for many generations and although they weren’t openly hostile they took umbrage to the attempt at deforestation. Again it was eloquent Kendrick who stepped forward to negotiate, and a deal was struck.

The town settled and as they did the Joraths retained the unspoken title of the leaders of Nestletop. There was a council and part of the deal with the elves included a seat so that they could be a part of any decision making process that might affect them. But even on the council the voice of the Jaroths carried weight beyond anyone else’s.

The fourth generation of Jaroth leaders is now on the council. Kendrick Jaroth – named after his great-grandfather – is the head of the family. They live a comfortable life on their estate with the pastures for their horses. A number of the local farmers share their hay directly to the Jaroths, keeping the community thriving. Some of the youngsters of the local families looking to get away from the farming life are employed by this founding family as hostlers.

In recent times the family has had a bit of a contentious relationship with the Merrick mining family. When the new Redrun smithy opened the Jaroths starting using Abelton, not only for their smithing needs but also to sell their horses when the trading caravans came through. There are no outright hostilities but the Merricks have been voting against the interests of the Jaroths in council meetings.

And there you have it, adding a little bit of history to our growing town. We’ll add more as the weeks go on but for now I pose to you a few questions. Who founded the town you players characters are from? Why was the town founded in the first place? How do the leaders of your city interact with each other? And who doesn’t love horses?

Founding a town is no small feat, and neither is producing weekly content. If the CRB has give you thing to think about please consider becoming a contributor. Monthly donations of as little as one dollar can be made to my Patreon. A one-time donation can easily be made to my Paypal. Every bit helps me keep the lights on so I can concentrate on bringing you the content you deserve.

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Monday, August 14, 2017

Random Roll 90 - The Randomness

The mana waste a blighted land of broken magic and perfect land for the scavenging goblins. But our goblin is special; he grew up in a non-goblin city, in a dishonored goblin family, and has a Halfling brother. There are a lot of interesting little things that are going to make this a fun character. And with a high dexterity, constitution, and wisdom we’ve got a lot of choices to work with class wise.

Gender: Female
Race: Goblin
Nationality: Mana Wastes
Age:  17
Height: 3’ 2”
Weight: 36lbs
Alignment: Neutral Good

Str: 10
Dex: 16
Con:  14
Int: 11
Wis: 16
Cha: 8

Homeland: Non-Goblin City or Metropolis
Parents: Both of your parents are alive.
Siblings: You have 1 adopted sibling.
- adopted younger halfling brother
Circumstance of Birth: [Dishonored Family] You were born into a family that once was honored among your society but has since fallen into disgrace. Now your family name is loathed and maligned by those who know it, putting you on your guard.
Parent's Profession: Clergy or Cultists
Major Childhood Event: [Died] You died, or came so close to death that you walked the boundary between the realms of the living and the dead. Having passed from life's domain once, you have a unique perspective on life, perhaps even a greater appreciation for it—or maybe your experience caused you to reject all trivial things, focusing only on matters of true import.

Influential Associate: [The Relative] There is a relative you were especially close to. To you, this person was the meaning of family. He helped shepherd you into adulthood, teaching you everything you know about the world. You are bound to this person or his memory, and you strive to keep a promise, vow, or oath that you made to him.

Conflict: [Broke a Promise] You swore an oath or vow that was important to someone else, but you did not keep your promise.
Conflict Subject: Artisan.
Conflict Motivation: Jealousy.
Conflict Resolution: [No Guilt] Either guilt is for the weak, or you know you made the right decision. You might not openly brag about your part in the conflict, but you don’t deny it when confronted either.
Deity/Religious Philosophy: Aegirran

Romantic Relationship(s): [Current Lover] You are currently involved in a romantic relationship.
Drawback: [Social Acceptance] You want others to accept you, to believe you’re special and worthy of merit. You are self-conscious about your social flaws and breaches of etiquette. Rejection is among your greatest fears. You might go to extraordinary lengths to be accepted by or seek favor from your peers.

(Trait) Fearless Defiance
(Trait) Goblin Foolhardiness
(Trait) Oathbound
(Trait) Reactionary
(Story Feat) Arisen
(Story Feat) Lost Legacy
(Story Feat) Redemption
(Story Feat) True Love
(Drawback) Dependent

In the comments give us your ideas for how to make this into a fully realized character? What class would this character take up? What clergy were her parents off? Why did they become dishonored? How did she get and adopted halfling sibling? And don’t forget to stay tuned Friday when my background hits the CRB.

The CRB not only brings you the creative content you desire but makes you look inside for your own creativity. If you feel both inspired and pushed to created please consider supporting your favorite content provider – that’s me right – by pledging as little as $1 on my Patreon or making a direct donation to my Paypal.

If you don’t want to miss a beat make sure you sign up to get the CRB pushed directly to your e-reading device with Kindle Subscriptions through Amazon. And to keep up with my other musings and thoughts you can follow the CRB on Facebook, Google+Tumblr, and Twitter.