CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Thursday, December 7, 2017

More Expansive Hiatus

You may have noticed there was no article yesterday. And for two years I had only really missed one due to a snow storm. I've gone on Hiatus from character during my peak season at my day job the two Christmas seasons which the blog has already run and managed to keep up the two post a week schedule. And I even managed to keep up so far this year. But as we get into the busier part of the season I just can't do it.

I got a promotion on top of the peak season being upon us which means I'm working even more hours then I have the past two years. I'm basically only home and awake three hours a day Monday through Saturday and Sunday I am recuperating from the other six days. So keeping up has become a problem for me.

With that said until the first week of January all posts will be on hiatus. I will get back into the Wednesday articles and the Saturday Pathfinder deity explorations then. And then add the random character generation back in February as per usual.

I appreciate you patience and continued support and I wish you the best of Holidays.

Saturday, December 2, 2017

Hate Solves Everything

Wrathful of Eiseth

Among the ranks of the infernal are not just those devils formed in Hell, but creatures of the divine who fell with their lord Asmodeus. The Whore Queens followed Lord of Darkness from the lands of light and have made a name for themselves among the male centric hierarchies of Hell. Eiseth is the Whore Queen of battle, revenge, and wrath and I propose to you this week three possible sects to follow her teachings.

As always, let us imagine we are sitting at our theoretical gaming table. Our imaginary GM sets out the rules for the game that we will play. In this game, we are to make a follower of Eiseth. The character does not need to be a divine caster, just a devotee of The Erinyes Queen. What character do you make?

For more information on Eiseth
Eiseth’s Pathfinder Wiki Page
Eiseth’s Archives of Nethys Page

Divinity Hunters


Eiseth uses her infernal minions to war with the celestial realms. On earth the Divinity Hunters war directly against those who serve the good gods in the mortal realm. Trained to hunt and kill clerics and paladins, as well as planar foes bound to the material plane the Divinity Hunters hope to one day sever the connection between the gods of good and their worshipers, by doing away with those who pray to them. They are especially keen to root out all cults of the Empyreal Lord Ragathiel.

The Divinity Hunters careful pick who might join their ranks. They search for people dissatisfied by the churches of the good gods and offer them an outlet to feed their wrath. They especially seek out the young and impressionable so they can train them in a secret monastery somewhere in Isger. Anyone can do battle for Eiseth but those trained by the sect itself usually become warpriests, anti-paladins, inquisitors, and rangers.

The Black Wing Division


Although it seems counter to the orderly nature of Hell many of Eiseth’s followers are plagued by anger issues. Would they not have means to channel this rage they would become no better than savage barbarians. A group of female devotees – each with unparalleled beauty to match their rage – have formed a subsect within the Hellknight, Order of the Nail. From Korvosa, these female warriors do battle against the savage tides of Varisia, personified by the tribes of the Shoanti.

Members of the Black Wing divisions are usually chosen internally from the Order of the Nail. Occasionally the group will find a woman believe belongs among their ranks from outside the Hellknights. They will guide this perspective member through the process of becoming one of the feared knights before inducting her into The Black Wing Division.

The Descriers


Although Eiseth has a hatred for the heaven’s in general the only deity she despises on a one on one level is another denizen – or former denizen – of Hell. The Infernal Due Lorthact betrayed her and for that she hunts him down. She has determined he is not in Hell and has begun scouring the other realms. Her Descriers are a mortal sect that searches for him on Golarion, usually be uncovering sects dedicated to The Unraveler and torturing them for information.

The sect is mostly groups of hunters and trackers, whether that be through the dark forests or the urban streets. Many are also skilled interrogators and torturers who use their talents to squeeze information from the cultists the capture. Investigators, rangers, hunters, inquisitors, and rogues are the most common members of this group.

Even the orderly nature of Hell needs a way to display its unholy wrath. Who is your disciple of Eiseth? Why have they chosen to dedicate themselves to The Erinyes Queen? Where does their devotion to this Whore Queen  come from? Let me know in the comments.

If the CRB has helped you take a closer look at those inspired by the divine, please consider showing support and become one of my patrons by donating tmy Patreon or making a donation to my Paypal. Looking for more out of the CRB? Then you’re in luck! FacebookGoogle +Tumblr, and Twitter all have a CRB presence. And if you’re as impatient as I am, have the CRB pushed directly to your Kindle with every new post by signing up for Kindle Subscriptions.

Wednesday, November 29, 2017

Liar Liar Pants on Fire

Sense Motive is not an Automatical Lie Detector

Just like magic has limitations, so too do skills. One of the skills that sees the most abuse is Sense Motive. Oftentimes people use sense motive as an automatic lie detector, or in some cases, even a means to read someone’s mind. However, the skill doesn’t really work that way; magic is often not even that precise. So how do we allow a player to use Sense Motive – especially if they’ve maxed out ranks in it – and still make it a skill and not perfect ability?

What many people tend to forget is that there is a big difference between knowing something is up and knowing what that something is. Sense Motive is really looking for non-verbal clues that reveal something about the character. Just saying  “you know he’s lying” honestly pays a disservice to the skill and the character using it. Instead, you should try explaining the ticks that the character sees, and because our character is not our player, talk about what they could mean, because your player may not know.

The Eyes are the Windows to the Soul


A lot of people believe that the eyes will give you away. Some say that when constructing a lie a person will look up and to the right. Others believe that someone can’t look you In the eyes when he is lying. The fact of the matter is that psychologists have done numerous studies on this and have found no connection with eye movement and lying.

Although there is no direct connection, not everyone knows that and that means the eyes can give something away. Bad liars tend to believe the statements about eyes – especially about not being able to look someone in the eye. They will often compensate by trying to stare at you for too long to prove that they aren’t liars. Many professional interrogators now use this as a means to spot a liar.

Studies have also shown that liars tend to blink more. Although the difference between the amount of eye fluttering between a truth-teller and a liar isn’t vast, it is there. Someone with a high sense motive may be able to tell when the subtle line of too much blinking been crossed.

The Face of Fear


Although it’s not foolproof when added to other factors, fear can be a signal of someone obfuscating the truth. Liars are often afraid that the person they are lying to will see through their lies and fear is often one of the clearer emotions that you can read on a person. But the reason I say this should be used in conjunction with other signs is that a truth-teller may be afraid that no one will believe they are telling the truth.

Words a Plenty


Liars will often use overly formal language. Whereas they might normally call their coworker Bob, they will instead call him “Mr. Smith”. Most people use contractions and would say “didn’t” but a liar will often say that they “did not” do something. Innocent people tend to adamant in their defense using hard words like “steal,” they don’t mince words. Liars will often soften the words they use and talk about “borrowing” things.

Liars can be caught, not just in the words they use, but in how they use them. When fibbing, a liar will tend to offer shorter responses. The feeling is that they believe the less they say the less likely they will be to make mistakes. In those short statements, you may also hear more ums, ers, and ahs as the fibber tries to look for the correct word to meet his crafted statement.

Now that you know some of the things your player’s character with the high sense motive might be looking for, you can try and weave these things into your description of what he sees. There are many other signs and a lot of research into proper methods of discerning the truth. But the ones I’ve put forth here have been agreed upon by a number of different studies.

One thing you may want to take into account is: What if your player fails his sense motive roll? Is he just unable to read his target? Does he see false flags in the cues given by the suspect? The biggest fear of a truth-teller in stressful situations is not to be believed, so you can play off this for interesting roleplay situations.

How have you used Sense Motive in your games? Do you just tell your player that his target is lying? What clues do you give your interrogator? What happens when they fail their checks?

Have I given you the sense that my motives are pure? If you’ve found this article useful please consider becoming a contributor. Monthly donations of as little as one dollar can be made to my Patreon. A one-time donation can easily be made to my Paypal. Every bit helps me keep the lights on so I can concentrate on bringing you the content you deserve.

The CRB has been growing as a community on social media. Please join us on FacebookGoogle+Tumblr, and Twitter. My inbox is open on all forums for questions, comments, and discussion. If you don’t want to miss a beat make sure you sign up to have the CRB pushed directly to your e-reading device with Kindle Subscriptions through Amazon.

Saturday, November 25, 2017

I'd Like to Teach the World to Sing

Joy-Bringers of Sinashakti

In a world filled with death, destruction, and unknowable horrors, it can often be hard to find joy. This week we look at a being whose sole purpose is to share his tales with the multiverse. Sinashakti is the Empyreal Lord of journeys, joy, and messengers. We’ll look at three possible sects for this infectiously happy divine entity.

As always, let us imagine we are sitting at our theoretical gaming table. Our imaginary GM sets out the rules for the game that we will play. In this game, we are to make a follower of Sinashakti. The character does not need to be a divine caster, just a devotee of The Walker of Worlds. What character do you make?

For more information on Sinashakti
Sinashakti’s Pathfinder Wiki Page
Sinashakti’s Archives of Nethys Page

The Riders of Devotion


With wars being fought all over the face of Golarion loved ones are often separated from each other for years at a time. From the battles between Nirmathas and Molthune to the defenders of Last Wall and the Frontlines of the Worldwound,  any soldiers have someone they long for back home. The Riders of Devotion travel between active battlefields and many nations to bring letters to and from these separated lovers.

Every member of The Riders is an excellent horseman. Many of them are also ex-soldiers who lost a loved one while they were away and never had the chance to say goodbye. They join the sect so that they can stop others from feeling the devastation that they felt. The group’s only requirements are the ability to ride, and devotion to Sinashakti and the power of love.

The Dusty Boots


The Boots are a sect of travelers who seek to collect knowledge of as many places and peoples as they can. They take their name from the fact that they are constantly covered in the dust from the dirt roads they travel. Younger members travel the roads of their homeland, and as they become older and wiser they travel further afield. The highest ranking – and oldest – members of the sect take after their patron and travel the pathways between the planes.

The sect accepts any follower of The Walker of Worlds who wishes to begin a life of never-ending travel. Although bards are the most common members of the sect, rangers, investigators, rogues, and many arcane and divine casters can be found among the ranks. Barring the use of magical items, casters are needed to make planar travel possible; so rare few of the Dusty Boots have found paths that lead to other planets in Golarion’s solar system

The Light


The mission statement of The Light is to bring the light of joy to the darkest places. The sect began in Ustalav where the many horrors of the realm have sucked the joy out of the country’s populace. The Light would travel among the principalities trying to enliven the people’s spirits. From there they have expanded to other lands. The group has taken a special interest in the shadowy lands of Nidal

Like most sects of The Immaculate Joy, any follower can join The Light. And like the general members of Sinashakti’s church, many of The Light’s membership are bards. In the land like Nidal where joy is pretty much a crime, The Light acts in the manner of spies and counterinsurgents. Many of the group’s members here are rogues, investigators, and rangers.

Followers of The Walker of Worlds look to bring joy to even the darkest places. Who is your disciple of Sinashakti? Why have they chosen to dedicate themselves to The Immaculate Joy? Where does their devotion to this Empyreal Lord come from? Let me know in the comments.

If the CRB has helped you take a closer look at those inspired by the divine, please consider showing support and become one of my patrons by donating tmy Patreon or making a donation to my Paypal. Looking for more out of the CRB? Then you’re in luck! FacebookGoogle +Tumblr, and Twitter all have a CRB presence. And if you’re as impatient as I am, have the CRB pushed directly to your Kindle with every new post by signing up for Kindle Subscriptions.

Wednesday, November 22, 2017

The Fight In the Dog

Digging Deep into the Background of your Fighter

There was an interesting topic of discussion that came up this week on one of the Pathfinder Facebook pages I’m on. Someone wanted to expand the possibilities of the backgrounds he uses for fighters. A lot of fighters end up either being a kid off a farm who picked up his father’s sword and just walked off into the world or a trained military man. There are, however, a lot of ways to go in between, so today we’re going to look a little at bringing your fighter to life.

The first thing about fighting is that there are two basic types: those who are trained and those who are self-taught. The world can be a tough place, so learning to defend yourself is common among all walks of life. The untrained, for the most part, are thrown into situations where they are forced to fight or die, or at least be grievously injured. Anyone who’s lived in a rough neighborhood knows what that’s like. The trained more often want to learn how to fight instead of have to.

When coming up with untrained characters you also have to think about why they had to fight. You’ll find that most people who’ve learned to stand up for themselves on their own are poor or low on the social ladder. If you grow up on the wrong side of town you have to learn to defend yourself from thugs. Slaves or criminals may be forced to fight for the enjoyment of their masters. Those who live on the frontier may have to learn to fend off wildlife, bandits, or marauders.

The thing to consider about these self-taught warriors is also that their fighting “style” is really no style. It is usually a mish-mash of techniques that they’ve learned work through trial and error. While a trained fighter might be more focused – in game terms, taking specific feat lines – a self-taught fighter will know a little bit of everything. They will also usually have a ‘whatever works’ mentality which can probably be seen in their personalities as well as their fighting styles.

Trained fighters come in many forms as well. You’ll find that outside of the officers much of the rank and file of any military are – like untrained fighters – poor. Although not as highly trained as our modern military, soldiers of the day still went through rigorous training. Becoming a soldier, much like it is today, was often a way the poor thought they could elevate their station. You’ll notice a vast difference in fighting style between a foot soldier and an officer who went to military school as a child before gaining his rank.

Outside of the military, you’ll find trained fighters are more often well-off. It costs a lot of money to hire a tutor or to send a child to school. Now there will often be a child so naturally gifted that a teacher takes her on at no cost – and this is a common story trope – but generally, this is not the case. When deciding to make a character who’s trained in a certain style of fighting, keep in mind how she was able to afford to be trained.

Those who can afford training will have two options. The first is going to a well-known combat school. A teacher there will have many students, usually other noble born whose parents want to get them out of the house. The second is a personal tutor. In the Golarion setting, the Aldori Swordlords come to mind; each master trying to train the best student he can so his specific style may live on after he’s gone.

Trained fighters tend to be more orderly: for this attack there is this defense. To properly mount a battlefield defense all members of the unit must work in unison. This can also play out in a character’s personality – just like the untrained fighter – with the character being much more precise and deliberate.

So when creating your fighter’s background consider how he would get where he is when the game starts. Is he trained or untrained? How did his family’s status affect what and how he learned? How does his personality play into how he fights?

Many of us are self-trained GMs, the CRB hopes to add to your pool of GM knowledge. If you’ve found this article useful please consider becoming a contributor. Monthly donations of as little as one dollar can be made to my Patreon. A one-time donation can easily be made to my Paypal. Every bit helps me keep the lights on so I can concentrate on bringing you the content you deserve.

The CRB has been growing as a community on social media. Please join us on FacebookGoogle+Tumblr, and Twitter. My inbox is open on all forums for questions, comments, and discussion. If you don’t want to miss a beat make sure you sign up to have the CRB pushed directly to your e-reading device with Kindle Subscriptions through Amazon.