CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Showing posts with label Catfolk. Show all posts
Showing posts with label Catfolk. Show all posts

Friday, March 31, 2017

Character 70 - Harwith

This week’s random rolls saw our paragon of a catfolk. His high charisma and high dexterity showcased the race’s inherent strengths. Choosing a class was difficult; average at best intelligence and wisdom meant that most casting classes were out. Being a follower of a god of athletics, I wanted to go with some kind of martial class that used charisma. With that in mind, his drawback of seeking fame or reputation I immediately thought of cavalier or swashbuckler. And then I said to myself why make it “or” when there is a cavalier archetype that gives some swashbuckler abilities?  So I’d like you to meet Harwith, the daring champion cavalier of the Order of the Cockatrice.

Harwith


Although catfolk are most common north eastern part of Garund, the feline folk can be encountered most places on Golarion. Along with other animalistic races like ratfolk, tengu, kitsune and nagaji, the continent of Tian has some number of catfolk. They can also be found in lands of with wide open spaces for catfolk tribes to roam. Numeria is one such place, and Harwith was born to parents of a somewhat more settled catfolk tribe.

Even settled, the tribe retained many of its wandering ways. Next to the chief the warriors took their place on the social ladder. The shaman and god-talkers had their spot after that. Craftsmen of all stripes were just below the medicine men. And finally the servants and the farmers took the lowest rank in the tribe. Harwith’s parents were farmers and as such he grew up poor and looked down upon by most.

Catfolk have always prized athletic ability and catfolk children would constantly challenge each other to tests of skill or sport. Harwith was an excellent athlete; he could use both his natural strength and agility to gain advantage over many of his peers. Sadly this put him at odds with many of the children whose parents held higher rank than his. The son of one of the shaman was a particular thorn in Harwith’s side as he was being groomed to become a great warrior.

Never really feeling at home with his peers, Harwith found solace outside of the tribe’s settlement, living on the outskirts was another one of his tribe, or formerly so. He was a black cat whose bad luck had rubbed off on the tribe. He was also the current chief’s brother, so although he was cast out and stripped of his name and rank, he still lived alongside the tribe.

Before being outcast the black cat was a god-talker. He would help guide important members of the tribe to their personal god. Having befriended Harwith, the black cat did what normally wasn’t done, he helped the young catfolk find his personal god. The outcast reached out into the great beyond and touched the mind of the divine, and with him he brought back a name; Marishi.

Having his own personal god gave Harwith hope. The fact he had the Empyreal Lord of athletics and sports as his chose deity proved to him that he would go somewhere.  However, he could never tell anyone because such lower ranked members of the tribe didn’t get their own personal gods.

Although he never spoke a word of his newfound attachment his older sister found out. She was one of the most beautiful women of the tribe and was being courted by the aspiring warrior, and son of a shaman, who had become Harwith’s rival. To further her own ends she went to the shaman and spoke of her brother’s transgression. The holy men of the tribe were incensed that someone would go against tribal law and they cast out young Hartwith.

Harwith was enraged; they could not take from him what was his. He would prove that he was better than all of them. His anger got the better of him and he stormed the shaman’s hut and tore it apart. His final act before leaving the tribe was destruction, but he didn’t care because he knew that he was better than they were.

Harwith’s drive to prove he was better pushed him. He would compete everywhere he went. He would compete in races, tests of skill, and even combat. His desire to make a name for himself got him noticed by a group called the Order of the Cocktrice. He talked a big game and could even back it up for the most part, and the Order saw potential.

Now he continues to roam Numeria under the banner of the Cocktrice. He hopes to someday return home and show his people what they tossed to the side. And maybe once again beat his old riva, at everything.

And from the tidbits of information our catfolk has take form. But mine is not the only interpretation out there. What class did your catfolk choose? How did he come to worship Marishi? Who Betrayed Him?

Bringing these characters to life is a second full-time job. Contributions to my Patreon or Paypal help me invest more of that time into creation instead of worrying about keeping the lights on. If you’d like to support your favorite content provider – come on, that’s me, admit it – please consider contributing.

If you’re enjoying the blog, why not join the rest of the fans of the CRB on our social media hangouts? Facebook, Google+, Tumblr, and Twitter all have a CRB presence and my inbox is open on all forums for questions, comments, and discussion.

Monday, March 27, 2017

Character 70 - The Randomness

With random rolls often- especially when adding racial bonuses after rolling – you often get a character that is abnormal for his race. We’ve seen super strong gnomes, elves that lack mental acuity, and incredibly charismatic dwarves. This weak however our catfolk is near the top in what his race is known for, dexterity and charisma. So what class will we choose? Let’s see how things go this week.

Gender:Male
Race: Catfolk
Nationality: Numeria
Age:  21
Height: 5’ 9”
Weight: 149lbs
Alignment:Chaotic Good

Str: 13
Dex: 18
Con:  10
Int: 11
Wis: 11
Cha: 15

Homeland:CatfolkSettlement
Parents: Both of your parents are alive.
Siblings: You have 2 biological siblings.
- biological younger sister
- biological older sister
Circumstance of Birth: [Lower-Class Birth] You were born among peasants or slum denizens. You grew up working the land around a village or manor, practicing a rudimentary trade, or begging in a settlement.
Parent's Profession: Serfs/Peasants
Major Childhood Event: [Betrayal] A friend or family member whom you trusted more than anyone else betrayed you. You have never fully trusted anyone since and prefer to rely on your own abilities rather than place your trust in others.

Influential Associate:[The Pariah] You met a disgraced exile, and found in his words and attitudes something that spoke to you. What once seemed true in your religion, society, or family began to appear false the more time you spent with this person, and you quickly learned not to trust everyone you meet—especially among those who would claim to be most deserving of it.

Conflict: [Destruction] You destroyed someone else’s property.
Conflict Subject: Spellcaster.
Conflict Motivation: Hatred or Malice.
Conflict Resolution: [Denial] You feel little if any regret, and deny the event mostly so others won’t judge you. Few if any know of your part in the conflict, and your constant denials are meant to keep it that way.
Deity/Religious Philosophy:Marishi

Romantic Relationship(s): [Several Inconsequential Relationships] You have had many lovers but no long-lasting, meaningful relationships.
Drawback: [Reputation or Fame] You’ve worked hard to establish your identity and reputation, and someone who slanders or insults you must answer for it. You strive to promote your identity to the point where everyone knows your reputation.

(Trait) Civilized
(Trait) Kin Guardian
(Trait) Empyreal Focus
(Trait) Poverty-Stricken
(Trait) Suspicious
(Trait) Well-Informed
(Drawback) Vain

In the comments please tell us what character you would make with these disparate pieces information? What class would this catfolk naturally gravitate towards? Who betrayed him? Why does he worship the Empyreal Lord of athletics? Who was his outcast mentor? And don’t forget to stay tuned Friday when my background hits the CRB.

The CRB not only brings you the creative content you desire but makes you look inside for your own creativity. If you feel both inspired and pushed to created please consider supporting your favorite content provider – that’s me right – by pledging as little as $1 on my Patreon or making a direct donation to my Paypal.

If you don’t want to miss a beat make sure you sign up to get the CRB pushed directly to your e-reading device with Kindle Subscriptions through Amazon. And to keep up with my other musings and thoughts you can follow the CRB on Facebook, Google+Tumblr, and Twitter.

Saturday, September 26, 2015

Black Cats and Broomsticks

It’s Saturday and it's time to talk about a god. For those of you who haven’t been a part of my explorations into the religions of Golarion here’s how it works.

Imagine if you will you're making a character for a group. Your only instruction is that you must be a worshiper of a specific god. You do not need to be a divine casting class although you can be, but the groups purpose is going to be working toward the goals of this specific divine being. And I'd like not just a race class combo, but a little bit about why the character would choose to dedicate him or herself to this god. Feel free to make up secret or not so secret orders within the church. Or even sects outside of the church you think might be interesting. With only this one piece of information that must be true let your imagination go wild with the rest.

Today's god


Alazhra NE goddess of dreams, night hags and planar travel

Alazhra’s Pathfinder Wiki page 
Alazhra’s Archives of Nethys entry 

All across Golarion old wives tales speak of witches and their cat familiars. Usually described to the children these tales are meant to frighten as black as a starless night. And cats have always been attached to witches from this misty shores Brevory to the ancient ruins of Varisia, from frozen land of Irrisen to the island city of Absalom.

Four legged felines are not the only cats that have attached themselves to witches or the goddess of the night hag soul stealers. There is a sect among the feline catfolk that dedicate themselves to the witch goddess. Much as the night hags steal souls for their dark mistress, these black furred catfolk steal people’s dreams.

The dreamstealers are a very select group of female catfolk. They ally themselves with local night hags to further the will on Alazhra. When a catfolk kitten is born with pitch black fur, these dark sisters keep close watch to see if she will manifest the psychic abilities that all of the dreamstealers possess. If she does she is stolen away from her family and tortured for night after night with the most terrifying dreams. She is finally dedicated to Alazhra in a ritual that requires thirteen dreamstealers and one night hag.

The tales of black cats sucking out the souls of the sleeping, in all likelihood stem from the activities of the dreamstealers. And if you awake with the feeling of a completely unrestful, dreamless sleep, maybe one has visited you. For all people need their dreams, without them how can they seek to become bigger and better people? One can only imagine what these dark sister do with the stolen promises of a better day meant for others.


Who is your follower of Alazhra? Would you use the dreamstealers in your game?