Many Ways to Create a Character
For the player, their character is the
core of what the game is about. Just as there are a million and one characters
to make, there are many ways to actually create your character. A lot of folks
have one way that they are constantly set in, but sometimes it’s fun to try a
different tact and see what you come up with. I personally like trying
different methods of character creation because I find that I play a lot of the
same characters if I stick with one method. But let’s talk about some different
ways to do it.
Random Rolling
Every week the
background for a character based on random rolls that I make. I find this to be
a rather exciting challenge and not just because it’s what I grew up with.
Obviously this is a more old school style coming from 1st ed D&D and a
number of the games that follow, but it has many variations and levels as to
how much randomness you want to use.
The traditional
hardcore way doing it is 3d6 straight down the line and building your character
based around this. Unless you’re incredibly lucky this usually leads to what
these days can be considered slightly underpowered characters. The standard, at
least for D&D, if you choose the rolling method is 4d6 drop the lowest and
place stats. This lends itself toward slightly more powerful characters but
usually not overly so and gives players some freedom for choosing what they
want to be.
Some games also have
background charts you can roll. I remember cyberpunk having one, and pathfinder
has added a random background table. Legend of the Five Rings had background
tables for each individual clan in their respective clan books as well. Some
people find these charts restricting as it does not allow them full control
over their character, but others –like myself – enjoy the challenge of weaving
this disparate pieces of information into a cohesive character.
My preferred method,
when I choose to make a character randomly, is
to pick a race first then roll 4d6 straight down the line. This is often
seem subpar to some people because what if you roll a high charisma for a dwarf
or a low dex for an elf, it doesn’t allow you to purposefully maximize the
race’s strengths. Personally, I think that playing the world’s most charismatic
dwarf is entertaining.
I like to add rolling
also rolling on the random background chart to basic stat rolling. I then have
to look not only at the stats but at the small snippets of history to determine
what class this character would gravitate towards. Once I’ve made that
decision, I then craft an background based on the class picked and rolls made.
As an example here are the random rolls for a hobgoblin character I made, and the final background.
Point Buy
For some making the
exact character you want to play is how they want to build their PC. For this
point buy is the preferred method. Beyond the ability to craft the character
you want, each player also starts out on equal footing — well for the most
part. Those people with system mastery and a good grasp on statistics will
often be able to build a statistically more viable character than those
without.
Although when making
my own characters I like rolling, I understand the level playing field aspects
of this system. I was personally first exposed to it in World of Darkness games
and then saw it in Champions and later Legend of the Five Rings. It was
completely new to me coming from D&D and even Palladium’s system. It seems
that is has become the more commonly used method, but even with in this method
there are many ways to build your character.
Some folk come up with
a character and a background before even sitting down to look at rules and
stats. This allows for a ton of creative freedom, you can’t always make the
character you envision with the rules at hand. If you have a very flexible GM
they may work with you, but you can also only bend the rules so far before you
break them.
Some folks build their
character based around a rule and then work the background backwards from
there. I once build a monk based on the ability to move around the battlefield
and then counter attack all the attacks of opportunity he provoked. And I’ve
worked with another player to build a character based around hitting things so
hard you break them or knock them back very far. In these cases rules came
first and I built the character background up around them.
Sometimes just an
interesting piece of lore will catch your fancy and you’ll want to build around
that. Having played through the first part of a boxed adventure before a new
group was making a second attempt at it, I already knew some of the lore of the
game. I made a character specifically built around being related to one of the
NPCs that I knew existed. I like that when Paizo puts out there APs they also
put out a player’s guide for it. It has bits of lore to help build your
character and allows you to make a character for the game you’re in.
I’ve also touched on
the idea of making theme characters before. Whether it’s a medival version of
the Scooby gang, Arabian
nights, or building around the classical elements, theme characters can be fun.
I talked about it more in an earlier article so I
won’t go into to much detail here. The one thing I really like about the whole
party being built around a theme is that you really have to work with the group
when building your characters.
Character creation is
the first steps into getting sucked into a new world, even if your game is just
a traditional hack and slash dungeon crawl. Without a character that both
interest you and fits into the game your GM is running there is very little
chance you’ll have any fun. Although these methods may be old hat to our
veteran players, it’s good to take the time to talk about them for those new to
the hobby.
What is your favorite
method of character generation? Do you like complete randomness? Some
randomness? Or total control? Which system has had the most interesting
character generation rules to you?
Whether you’re a new
player who finds inspiration to create or an veteran who’s going to try
something new to them, please consider supporting your favorite content
provider – that’s me, right? – by pledging as little as $1 on my Patreon or making a direct donation to my Paypal.
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