When most people think of clerics, paladins, and other
classes that are cast divine spells, they picture a person who dedicates
themselves to one power. In D&D it was Pelor, Gruumsh, and Corellon
Larethian. In Pathfinder we have Sarenrae, Abadar, and Torag. Does a cleric
have to dedicate him or herself to one deity? My answer to that is a resounding
“No” and that’s what we’re going to talk about today.
Although most people are well aware than in 3.5, and by
extension Pathfinder, the core cleric was opened up to worshiping a philosophy.
A lot of folks forget that this was a concept from the Second Edition D&D
Complete Priest’s Handbook. They outlined divine casters that could worship and
receive spells from not only a deity, but also a force (e.g. nature or the sun,
etc.) or a philosophy.
Although Pathfinder Society – the global gaming entity,
not the in-game organization – says that divine spell casters must worship one god,
the book Faiths and Philosophies very specifically lays out ideas for pantheism.
It lays out codes of honor, druidism, juju, and totemism as compatible belief
systems. It also says that oracles, paladins, and summoners tend to be common
pantheistic believers.
I’ve spoken on the topic of paladins before, and why I
believe they do not gain their powers from a specific god but from being
paragons of righteousness. In much the same way the Green Faith draws its power
from all the gods of nature to create a pool of energy that druids – and also
hunters, rangers, shaman, and some witches and clerics – draw from, paladins
power stems from a pool of energy create by the very idea of good and law that
lawful neutral and all the good deities fuel. In this same way we can say that
divine beings of similar bents may feed into this pool.
To further illustrate the example of divine class drawing
from a pool of energy from deities with a common ideal, I’ll point you to the
Hellknight Order of the Godclaw. Taking the ideals of strict law from Abadar, Asmodeus, Iomedae, Irori, and Torag,
the order has its own – very harsh – lawful doctrine. The thing is they have
clerics, warpriest, and even paladins that have been granted power without
actually worshiping one of the deities specifically. It is pointed out that “it
is uncertain from where they get their divine power; it may be the case that
their magic comes from their own convictions.” This statement lends further
precedence to the idea that you can worship a group of like-minded gods to gain
divine power.
I’d also like to point out that there is also a
difference between drawing power or worshiping multiple deities and paying
homage to multiple deities. The common folk in all likelihood do not venerate
one deity among the others. Since each deity affects their way of life, they
would probably give each deity their due when needed. Pray to Abadar or
Asmodeus – depending on location – when making contracts, giving a prayer to
Erastil for a good harvest, or leaving out a sacrifice to Urgathoa for a plague
to pass your family by. Whereas a cleric, or other divine class, that worships
multiple deities dedicates himself to a single purpose espoused by all deities.
So what are a few common purposes that you may find?
Cultural pantheons are fairly common. Racial pantheons are probably the most
common examples, but the people of Sakoris often worshipped small like-minded
groups of Gods, Demon Lords, or Empyreal Lords. These groupings were small but
this worship was led by witch, summoner, druid, or other spellcasting
intermediary. Pathfinder even has a feat if you revere an entire pantheon
called Pantheistic Blessing, which grants you a one time a day spell like ability
based on the pantheon you follow.
Here are some ideas for other groupings of deities for
your Pathfinder game:
Alazhara, Calcabrina, Shamira, Lamashtu, and Geon as the
brings of dark dreams and nightmares. Evil is the common domain from each of
these beings but madness, darkness, and trickery are all good secondary
domains. Clerics, witches, oracles, shaman, and even anti-paladins wouldn’t be
out of line for followers of the pantheon of night terrors.
Cayden Cailean, Kurgess, and the dwarven deity Trudd
easily make up a small pantheon for those renowned for their bravery. Good and
Strength would probably be the domains for those classes who received them.
With Trudd as a member of the group, paladins wouldn’t be out of line among the
other divine classes that could worship this group. Warpriests and combat
minded clerics would also probably being among the most devout worshipers.
Pharasma, Magrim, Magdah, Chadali, and Bifrons could all
be seen as the myriad aspects of fate. Fate can be uncaring or seem good or
evil. Those who gain domains would probably draw from luck, knowledge, or rune.
Depending on how they viewed fate, good or evil are also possibilities. Clerics
and oracles are probably the only divine classes that would draw power from
these concepts, but bards and rogues may also be among this pantheon’s
worshipers.
Given the vast number of beings that can grant divine
power there are probably dozens of other philosophies powered by these deities
that could be followed. I would love to see some of the ideas that you have.
What ideals and the deities attached with them can you come up with? Would you
allow pantheistic priests in your games? Let’s hear about your experiences with
these ideas.
Giving pantheism a go in your games or with your next character?
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