Using Creatures From the Lower Planes
We have once again come upon my favorite season of the
year, Halloween. Although I’m not a huge horror movie fan, the topic always comes up with
my friends this time of year. I’m often reminded of dealings with the
underworld during these conversations. Whether it is making a pact with a devil
or unleashing the destructive power of a demon – accidently or not – the power
of the hordes of the lower planes are nothing to be trifled with. So today I’d
like to talk a little bit about these creatures of pure evil and their
followers or, maybe better, patsies.
When looking at creatures of the lower planes we have
quite a few to choose from. There are those who are specific to one of the
bastions of evil and a few who can exist on more than one of the planes. The
creatures that are specific to one of these planes are quite literally made up
of the matter of these planes. They are evil souls in physical form. One of the
reasons they cannot be raised when killed outside, except by wish or true
resurrection, is because their body is their soul, so once destroyed there is
no soul to recover for resurrection.
On each plane one type of creature rules supreme. Hell
has its devils, Abbadon belongs to the daemons, and The Abyss writhes with hordes
of demons. How do these creatures differ? When using
these infernal and demonic creatures we need to determine motivation.
Devils, although hateful, need humanity. The Archdevil’s only
wish is to corrupt the souls of mortals into a reflection of their own. Souls
will eventually make their way to Hell, but if you create a hell on earth –
orderly and corrupt – then the volume of souls that eventually make it to the
plane of the devils will increase.
Demons and Daemons have the same goal although two
different reasons for seeking it. Both sets of creatures look for nothing but
the total annihilation of not just the world but the multiverse. The Daemons
are more nihilists. These creatures have no passion, they just want things to
end because they see no point in existence at all. Demons, however, are passion
out of control, they glee in the destruction they cause on their way to their
goal.
Outside of set up encounters as enemies, how can we use
these purely evil beings in our games? Temptation. Temptation is probably the
greatest tool for any of these beings. Devils as a whole are probably
preeminent tempters, but that doesn’t mean that Deamons and Demons can’t be as
well. Although the most common of these are made up of too much rage or spite
to do well, the more powerful creatures of Abbadon – Deamon Harbingers – and The Abyss – Demon Lords – understand how to use mortals to further
their own causes.
When is the right time to put temptation on the path of
your players? The right time is in those moments when the right way, the moral
way, to solve a problem is the most difficult. The path to hell is paved with
good intentions. Even if the goal of the actions is something good, accepting
the help of an evil outsider, going the easy way because the right way is hard
is the quickest path to corruption.
Beware of beings that don’t ask for immediate recompense
for their assistance. Like a drug dealer, these creatures of personified evil
will let you have a little taste before reeling you in. Even demons can use
guile and the Demon Lord Shax is known to come in under the radar before devouring the souls of
those who follow him.
Sometimes the slip up in making moral decisions isn’t on
the heads of the party. You can force the players to think of their own
morality though by giving them NPCs who have turned to
dark powers for what may have originally been good reason. A mother who lost a
child and in her grief was promised his resurrection by a dark power is one of
many possible villains a player might meet. Encounters like this can show the
players what may happen to them if they take the easy path, while pushing their
own morality in the questions of whether to kill or console the grieving
mother.
Whether you physically put these vile evil outsiders
against your players, or have them face cultists or other corrupted souls,
these creatures can be of great use to your game. Although pushing your players
to fall or follow the path of evil at every turn can be overkill, judicious
applications of temptation can work wonders. And sometimes the players just
need to be the white knights vanquishing true evil.
Have you used evil outsiders in your games recently? How
have you presented them to your players? What have your players reactions been?
Have you used them in more than just toe-to-toe combat?
Has the CRB spawned some ideas for a devilishly good
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