CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Monday, September 26, 2016

Random Roll 57 - The Randomness

Born into slavery under the surface of magic rich land of Nex. Our half-orc this week easily understands his surrounding, while being above average although not exceptional so in almost every other aspect. He lack a gravitas, which could take the form of an unsettling appearance, or just not being personable. How do we form these snippets of background into one cohesive story?

Gender: Male
Human Parent Ethnicity: Mixed heritage: Ulfen and Keleshite.
Race: Half-Orc
Nationality: Nex
Age:  26
Height: 6’ 5”
Weight:283 lbs
Alignment: Lawful Neutral

Str: 13
Dex: 13
Con:  14
Int: 13
Wis: 17
Cha: 9

Homeland: Subterranean
Parents: Only your father is alive.
Siblings: You have 1 biological sibling.
- biological older sister
Circumstance of Birth: [Born into Bondage] You were born into slavery or servitude. Your parents are likely slaves or servants, or you were sold into slavery as an infant.
Parent's Profession: Serfs/Peasants
Major Childhood Event: [Kidnapped] You were kidnapped at some point in your childhood. The kidnappers might have been pirates, slavers, thieves looking for ransom, a powerful guild seeking to blackmail your parents, a cult, and so on else. Before you were released, were ransomed, or escaped, you picked up on various aspects of the criminal underworld.

Influential Associate: [The Seer] You were close to a person who claimed to see the future—perhaps an oracle, seer, prophet, or merely some festival charlatan. Whether they're true or a trick, you've seen visions of distant places and of times that may come to pass. The seer's influence either made you into an optimist with a drive to change the future or a fatalist resigned to accept it.

Conflict: [Negligence] You caused someone else to suffer by your own inaction, disregard, or excessive recklessness.
Conflict Subject: Child or young person.
Conflict Motivation: Amusement or Entertainment.
Conflict Resolution: [Secret Regret] You regret the conflict, but go to great lengths to keep it secret and try desperately to forget it ever happened. Only you and maybe a select few people know of your involvement in the conflict.
Deity/Religious Philosophy: Kelinahat

Romantic Relationship(s): [Current Lover] You are currently involved in a romantic relationship.
Drawback: [Youth] You reflect upon your youth as a golden time, one ever present in your mind and that refuses to fade into the background. Every day, you feel yourself growing older and closer to your inevitable end. You seek ways to make yourself look and feel young in attempt to rekindle that fire of your adolescence, but despite your attempts, you realize that your time still draws ever nearer.

(Trait) Canter
(Trait) Life of Toil
(Trait) Poverty-Stricken
(Trait) Scholar of the Great Beyond
(Trait) Scrapper
(Story Feat) Liberator
(Story Feat) True Love
(Drawback) Vain

Harrow Reading

We read the cards in the cross pattern.  Card one being where the character came from, card two an important event in the characters life, card three represents a talent the character will have , and card four represents where the character is going. Surrounded by the signifier that represents the character.

Signifier Card: The Queen Mother (lawful neutral, Wisdom) is knowledge personified. The formian knows all but does not reveal anything to anyone who does not show her proper worship. She is fond of the powerless and the underclasses, for they serve her when the more powerful refuse. She represents the need to become part of a society, or to bow before those who know more than you.

Card One:  The Peacock (neutral, Dexterity) is a creature of astonishing beauty, but it is a beauty that can only be retained if frozen like a cockatrice’s statues. Smarter people accept the passage of time and dance out of The Peacock’s way. Its appearance always signifies a sudden personal shift in attitude or societal change.

Card Two: The Trumpet (lawful good, Constitution) is a declaration of power. This archon is an aggressive force who wades into the direst situations without hesitation in the cause of right. It is a card that grants all or nothing at all.

Card Three: The Rabbit Prince (chaotic neutral, Dexterity) is a quirky fellow who represents the vagaries of hand-to-hand combat. The Prince is battle personified and nothing if not capricious. As his broken sword symbolizes, any combatant can fall in battle, no matter how brave or skilled. This card sometimes stands for younger members of royalty or other powerful households.

Card Four: The Desert (chaotic good, Constitution) is an environment so bleak that none can survive it without aid. For those who find that aid, the journey across the wastes can lead to great things. The sphinx on this card can refer to a mystic or doctor bringing salvation in times of plague or illness.

In the comments please tell us what character you would make with these disparate pieces information? What class would this Half-Orc naturally gravitate towards? How did his mother die? And don’t forget to stay tuned Friday when my background hits the CRB.

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