In most D&D settings: Faerun, Dragonlance, Ebberon,
and the one Pathfinder setting, Golarion,
gods are a known factor. This leaves very little room for true atheism. It’s
easy enough not to worship a god, or to deny them power in your life – or at
least attempt to – but you can’t deny their existence. They grant power to
beings, they have shaped parts of reality, and in some cases they have
literally walked on the material plane. So how does one go about playing an
atheist in a fantasy world where gods are undeniably real?
Being a true atheist is probably an impossibility.
However, in the Golarion campaign setting you have the country of Rahadoum,
where they consider themselves enlightened atheists and live by the Laws of
Man. They understand that the gods exist but they choose not to let them hold
sway over their hearts and souls. In some cases they don’t even believe that
these beings are truly gods, just incredibly powerful beings who tend to act
like petulant children.
Outside of a land where gods are forbidden, how does one
decided against direct worship of any deity? Golarion has a huge pantheon of beings who can grant divine power, from true deities, to Elemental Lords. From the
goodly Empyreal Lord, to
the viciously evil Demon Lords. The common folk will pay homage to many of these beings in hopes of
prosperity or warding off ills. People who put their lives on the line like
adventurers almost always pick a patron, as their souls are probably sooner to
head to their reward, or punishment.
For non-divine casters it is much easier to choose not to
follow a deity. The most common path is that one feels jilted by one or
multiple gods and thus chooses not to invest their time in worshiping any. You
ask Desna in her aspect as goddess of aid to lend you luck in a trying time and
it doesn’t come through so you decide the gods won’t aid you. Maybe you pray to
Pharasma in her aspect of goddess of birth to make your wife’s labor easy but
she dies. Feelings of betrayal are the easiest path to having a lack of faith.
In the cases of lack of faith you also get a phenomena
where person goes completely against the deity whom they hold in contempt. In
the example of the person jilted by Pharasma, maybe they would become a
necromancer. Pharasma takes but she never gives. This person may believe all he
wants to do is have his family. Making him a tragic figure, and a great
sympathetic villain for your players to face. You can
find this path with any god, really. A man who prayed to Abadar just for a
small windfall to help his family now believes that money is the root of all
evil and seeks to take bankers and money lenders out of the equation, for the
common people.
But what about paladins? As I’ve outlined before in my
discussion on where paladins get power, paladins do not need to worship a deity. As a matter of
fact the core paladin doesn’t get his power from a deity. There are two
archetypes which outline that unlike most paladins, these ones draw their power
from a single god. A paladin could draw his divine power from his own
righteousness and goodness and actually denounce the gods. He could see it as
man’s job to solve their own problems and better themselves.
There are many ways to leave the gods by the wayside for
your character if you so choose, which happily opens play for players who are
atheists and wish to bring that belief into the game with them. But it will
never be in easy in-game choice when the lore of the world has the gods as
very, very real.
Have you played a divine denier in a world where gods are
a certainty? How did your character reconcile his disbelief? What made him turn
away from the gods in the first place?
Just as those who turn away from the deities in-game
choose to focus on man helping man, hopefully the CRB has helped you. If you’ve
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I had a deist character in a Dungeon World game recently. That is, he believed in an "invisible god" that created the universe, and then left. All other gods were not all-powerful, merely pretenders (big children as you outline in part of your article).
ReplyDeleteDeism isn't atheism, but the belief in a deus absconditus who does not intervene in the world and does not concern itself with your conduct or save you or damn you is enough like atheism that it's been called that through most of history. Baruch Spinoza is just one example.
Anyway, it happened that my PC got killed, and as it goes in that game, Death made him a deal: become a paladin of Death, be granted fancy powers, or just die. I argued that if Death were so powerful he would not need to make threats, and that while he owned my body, he could do nothing to my integrity (echoing various ancient philosophers, but the Stoics consciously).
Well, he died. He sort of won an argument with Death, but the satisfaction was short-lived. :)