A grippli whose entire life has been linked to death; the
background for this Monday’s random rolls sees a deathless frogman take shape.
The stats were pretty clear to me. The incredibly high Dex and good Wis meant
one thing to me: monk. And the thing is, as I noted I chose monk and added to
the auto generator on archives of nethys so it pumped out the roll on that monk
table for me. And I’ll be damned if it didn’t fit with the rest of the theme of
death. So check out the rolls from Monday here and check out the
addition of the monk chart roll.
Monk Training: [Spirit Teacher] Your martial
training is both physical and metaphysical in nature, allowing you to unlock a
higher state of consciousness that allows you to draw on the wisdom and power
of long-dead masters.
Which added this as a possible trait choice:
(Trait) Spirit Sense
Froark Deathtouched
Death has followed Froark since before he was born.
Before the young gripli could be birthed his mother died of a wasting disease
that had been plaguing the tribe. She was laid to rest with the other disease
victims and because he had not yet made it into the world Froark was left for
dead. A few days later when one of the other tribesmen fell to the sickness the
corpse carriers found the newborn Froark crying among the bodies of the dead in
the plague pit.
His traumatic entry into the world was not the only time
death would be nearly visited upon Froark. While still a young tad the tribe
came into conflict with a tribe of boggards looking to expand their territory.
Froark’s people were for the most part non-violent and the initial attacks on
the tribe caught them unaware. In one of the early assaults Froark was struck
down by a mighty blow from one of the Boggards’ mace. For a moment he was
dead, even remembering passing into the boneyard of Pharasma, but the lady of
graves whispered “not yet” and sent him back.
His own death was not the only link to Pharasma’s realm.
After his near-death the world seemed very different to the blossoming Grippli.
When he had questions his people would sometimes see him talk to himself. What
the others were unaware of was that Froark’s mother had been allowed to return
as a ghost. She would only manifest for her son but she helped guide him into
manhood. Upon his 16th birthday though, she passed from this world, the time granted her by the Lady
of Graves over, but her influence would always be felt by Froark.
The death-touched youth found it hard to make friends,
but he did have one other young boy he considered as such. Friendly spirits
were not the only beings that Froark had contact with; many things not of this
plane sought to work through the boy and one such spirit was filled with anger
and rage. The malevolent being pushed Froark into taunting his friend into
combat and then—possessed by the entity—beating him soundly, embarrassing him
in front of the tribe. Ashamed Froark fled into the swamp to escape his own
shame.
Try as he might, he couldn’t flee his fate—which may
very well be what saved him. In the swamp Froark met another Grippli, or what
he thought was a Grippli. The hermit found him pushing back against the world
and offered to teach him a way to center his mind and body. Over the course of
a few years, just Froark and the hermit, the young Grippli was taught the ways
of unarmed combat. He learned to make his mind and body one and gained the
ability to force out the voices he didn’t want.
But eventually their time together was over and the
hermit said he taught Froark all he could, but he had one wish of him. He
explained that he was not truly a Grippli, at least not anymore. He was a monk
in the service of Iomedea and fought in the crusades against the worldwound. He
had fallen in battle but for some unknown reason he was not allowed to pass
into the realm of his Patron. When he made his way back to Golarion he was
trapped in this form, incorporeal and unable to affect the world. He was also
no longer near the Worldwound, but nearby his home village where his
granddaughter still lived.
With promises to his master that he would travel to the Worldwound
and find the reason he was not allowed to rest Froark left the swamp. Instead
of going home he headed to the village of the fallen crusader’s granddaughter.
When he met the young woman the two fell in love, and for once fate dealt him a
fair hand. The two were wed in a short amount of time, and Froark told his new wife
of his training and of her grandfather. He told her that although their
marriage was fresh he must still fulfil his promise and travel to the Worldwound
to attempt to set her ancestor to rest.
So there you have it, a tragic figure with a relatively
happy ending. He still has his mission but he gets the girl and has learned to
focus his power. If you enjoyed the growth for Froark from random roles to full
on character then consider becoming a patron of the CRB here. Also remember to
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