CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Monday, January 11, 2016

Random Roll 20 - The Randomness

This week I picked a race just for me and I’m partial to Grippli. The random rolls themselves got me a 19 point buy, I usually do 20 in my games so this isn’t a bad set of stats. After the racial adjustments this character just screamed a class which I have already picked and rolled on that classes random roll chart (all the non-hybrid classes have one). But since I don’t want to taint the waters of what you might pick I have removed the rolls and available traits that roll give you and will post them on actual character background on Friday.

Age: 23
Height: 2'0"
Weight: 30 lbs.

Str 8
Dex 20
Con 11
Int 13
Wis 14
Cha 7

Homeland: Swamp
Parents: Only father is alive.
Siblings: You have no siblings.
Circumstance of Birth: [Left to Die] When you were born you were left to die, but by some twist of circumstance you survived.
Parent's Profession: Serfs/Peasants
Major Childhood Event: [Died] You died, or came so close to death that you walked the boundary between the realms of the living and the dead. Having passed from life's domain once, you have a unique perspective on life, perhaps even a greater appreciation for it—or maybe your experience caused you to reject all trivial things, focusing only on matters of true import.

Influential Associate: [The Dead One] One of your greatest influences was a sentient undead creature, such as a ghost, lich, grave knight, wraith, or vampire. You encountered it on several occasions and survived… mostly unscathed. Through this strange relationship you learned of its mortal life, giving you perspective on your own life.

Conflict: [Humiliation] You publicly humiliated or scandalized someone with either true or slanderous information.
Conflict Subject: Close friend.
Conflict Motivation: Pressured or Manipulated.

Romantic Relationship(s): [Current Lover] You are currently involved in a romantic relationship.
Drawback: [Self-Doubt] No matter what you do, it’s never good enough. You cannot help but see in your victories many little defeats and failures. If you were stronger, smarter, faster, or more powerful, maybe you could be better. However, stuck in the body and mind you have, you feel you’re destined to fail.

(Trait) Swamp Survivor
(Trait) Courageous
(Trait) Deathtouched
(Trait) Fearless Defiance
(Trait) Poverty-Stricken
(Trait) Savage
(Story Feat) Arisen
(Story Feat) Glimpse Beyond
(Story Feat) True Love
(Drawback) Doubt

Now the best part of this is that you have a five days to tell me what you would do with all this information. I’ll take something as simple as a race/class combo. If you want to put in a small background you can go for it as too. Show me how creative you can be within the confines of these rolls.

And don’t miss out when I post the background on Friday. You can subscribe to this blog on the sidebar and get email notifications when new posts arrive. You can also follow me on twitter for tweets about updates and the occasional random though on gaming. And if my work excites your imagination you can show your support on my Patreon and help make being creative more sustainable for yours truly.


  1. Here is an interesting idea. a grippli spiritualist (from pathfinder's Occult Adventures). Dex may be his primary stat, but the spiritualist's spell casting is based off wisdom, so this isnt a bad choice.

    The grippli was left to die and somehow survived. Perhaps a lizardman found him and raised him. But as the grippli was learning his foster fathers skills as a druid, the lizardman died and now his spirit (the lizardman's) haunts the grippli and helps/hinders him in his quests. I like the similarity/likeness of Yoda teaching Luke and being haunted by Darth Vader feel of this.

  2. That's a pretty damn good one. I'll say not where I went at all, but I seeing all the different things people can come up with from just a bunch of disparate information always interests me. If you see this soonish you posted first so you can pick next weeks race if you like, I try and stick to core and featured but I can do uncommon as well.

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  4. Dreigiss Bogtree was prophesized to bring great things to his tribe, but he was also destined to break tradition and bring an end to the almost dynastic line of shaman in his tribe. When he was but a young Grippli, Kohg Festermarsh (next in line for head shaman) kidnapped the young Bogtree, took him deep into the wilds of the swamp, stabbed him in the back and left him for dead.
    Before he died, a man, a human man, saved him and healed him. He taught him how to fight, how to level his emotions, know his weaknesses, and never forget his past. Sometimes his saviour-teacher would go missing for days, Dreigiss assumed he was testing him, but sometimes he came back with cuts, and bruises, his clothes torn to pieces.
    One day, a mob came storming up to the hut, he had never seen so many humans. They raided the hut, Dreigiss barely got away, but before he did he watched, horrified, as his master transformed into a ragged crocodile-man and fought the mob off as best he could.
    Dreigiss was alone with the swamp, his memories, and the dagger that nearly took his life.
    He found that coexisting with the marsh was easy. So he began to deepen his bond with nature and his desire for vengeance.

    Basically, he's a Monk/Shaman haunted by the spirits of the marsh and of the werecroc that kept him alive for unknown reasons. He plans to repay the debt owed to Kohg Festermarsh with the very weapon he used on him.

  5. If i can pick next weeks race, let's go with a gnoll (I have a player in my campaign who loves gnolls and pretty much will only play one if the opportunity exists). If that is too odd, let's be simple and pick a halfling, or a halfling raised by dwarves. :)

    Really its all good. I enjoy your blog too much to try to put my own spin on it.