CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Saturday, October 10, 2015

With Everything Turn - Gnome Seasonals


It’s Saturday and it's time to talk about a god. For those of you who haven’t been a part of my explorations into the religions of Golarion here’s how it works.

Imagine if you will you're making a character for a group. Your only instruction is that you must be a worshiper of a specific god. You do not need to be a divine casting class although you can be, but the groups purpose is going to be working toward the goals of this specific divine being. And I'd like not just a race class combo, but a little bit about why the character would choose to dedicate him or herself to this god. Feel free to make up secret or not so secret orders within the church. Or even sects outside of the church you think might be interesting. With only this one piece of information that must be true let your imagination go wild with the rest.

Today's god
Ng, True Neutral Fey Eldest of secrets, wanderers and the seasons
Ng’s Pathfinder Wiki page 
Ng’s Archives of Nethys Entry 


Now the eldest aren’t necessarily gods, they are for the most part just incredibly powerful fey creatures. Although some believe that Ng may be the herald of an actual god, he himself does grant divine powers to his own followers. Although mostly worshiped by fey stuck on Golarion, he is sometimes revered among the elves and gnomes as well.

Of his gnomish followers there is one group called the seasonals. The seasonals are a group of gnome wanderers who’s personalities, appearance and even powers change with the turning of the seasons. Intensely effected by these seasonal changes they don’t do well living in large groups and thus move from place to place.

Spring

In the spring the seasonals are at their most inquisitive. Everything seems fresh and new about them and to them. When spring rolls around and they throw off the cold darkness of winter the seasonals will usually find a gnome village to attach themselves too for a little bit. In their spring mode they will help sow the field, work with craftsmen to get the projects started for the year, and be an all-around joy to be around.

Summer

The heat of summer brings forth the passion of the seasonal gnome. In some this passion is focused on mating as the seasonal woos everything in sight. In others this passion leads to rage and the seasonal gnome will seek out battle wherever he can find it. In some of the seasonals this passion can be turned inward and you’ll find them in intense study in libraries, wizard schools and alchemy labs.

Fall

As the seasons turn and harvest begins the seasonal gnomes complete their projects for the year. They prepare to leave society behind for the long cold days of winter. Some seasonal gnomes turn to pranks and tricks during the fall seasons, a prelude to their darker selves. The fall seasonals will take this time to celebrate with their peers and are known to be the life of the party and gnomish harvest festivals.

Winter

During the winter months the seasonal gnomes lose a lot of their color. Sometimes they are mistaken for bleachling gnomes. In truth this temporary form of bleaching saves seasonal gnomes from the true bleaching. Winter gnomes are grim and dark, representing both the harshness of winter and dual nature of the fey first world. Winter seasonals can be downright evil, which is why the separate themselves from others before the change takes them over.

Although I don’t always talk mechanics you cannot remove mechanics from the game. The seasonals are hard to represent with just the core mechanic for gnomes in Pathfinder. My suggestion, and really how this idea came to mind, is that seasonal gnomes should be allowed to swap out alternate race traits in each season. The player should work with the GM and come up with a set of traits the gnome gains in each season. Fey Magic and Fey thoughts are both good choices, switching out just the druid spell and the skill choices at each season. Eternal hope is a good choice for spring, Pyromaniac fits well with summer, dirty trickster would do for a fall seasonal and Fell Magic seems appropriate for a winter.

Like the seasonal gnomes? Then tell us your idea for one. Or maybe you have a very different idea for worshipers of Ng in general. No idea is a bad one and the way we expand upon the game is by sharing. So tell us about your Ng worshiper?

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