In the really real world superstitions are a definitive part of many cultures. They can be as varied as the peoples that produce them. Some folk throw salt over their shoulder while others refuse to walk under ladders. Many of our holidays have aspects of superstition as well. Trick-or-treating is rooted in leaving out treats to ward off evil spirits or faeries. Stockings for Christmas comes from boots filled with straw that were left out on the chimney for Odin to feed Sleptnir, his eight legged horse. In a world where monster and deity imposed bad luck is real, what kind of superstitions do the people there have?
If
you’ve read any of the pathfinder novels you’ll find Dave Gross’ character Radovan uses Desna’s wings as
a symbol to bring good luck or ward off bad. It is apparently a very common
superstition among the Varisians, and has even spread to some of the other
Human ethnicities. In the new Inner Sea Races book, the section on the Kelesh people talks about their
relationship with halflings. Halflings are considered to have impeccable luck
and, as such, are hired to go on caravan journeys to bring that luck to the trip.
Those
are some examples of superstitions that are already in the game if you know
where to look. What we’re gonna do here is come up with some new superstitions
that you can use either as a jumping-off point for your own ideas or that you
can take wholesale and plop down right into your game. The point is to share
the creativity, so by all means feel free to use it.
One
of the most common starting areas on Golarion is the frontier of Varisia. Many of the Paizo adventure
paths start in this area including their first: Rise of the Runelords. There are three very
common ethnic groups in the area; the Varisian wanderers, the Chelish
frontiersmen and the Shoanti tribes. A lot has been said about the Varisians
and the Chelish, but how do the Shoanti tribes handle superstition?
Animals
are a major part of the lives of the Shoanti tribes. From the horses they ride,
to the buffalo they hunt, and the cindercats that many of their rangers and
druids keep as companions. Some superstitions are as simple as feeling that
luck comes upon the wind if you see an eagle in flight first thing in the
morning. But others are more sinister.
Nothing
goes to waste on the Storval plateau, misusing any part of an animal is
considered sacrilege to the Shoanti people. On occasion in their travels, the
tribes will come across the carcasses of prey animals. It is considered a very
ill omen if the body has been untouched by either predators or scavengers.
Across
the Inner Sea the Osirian people have spread far and wide through the northern
part of Garund. From Osirian itself to Thuvia and Rahadoum these swarthy
descendants of ancient fallen civilizations have superstitions as old as the
ancient ruins that fill their lands. And the superstitions of the desert people
hold true even in the godless lands of the enlightened atheists. Water is the
one true source of life to these people, and as such, spilled water is
considered a bad omen. Traditional Osirians will scoop up the wet sand and
carry it with them until it dries out in penance for their wasteful ways.
Some
superstitions, however, are newer than others. Since the formation of The Eye
of Abendego and the creation of The Shackles, devotion (or at least fear) of
Besmara has grown commonplace. Among the pirates it is already well known that
dolphins, porpoises, and even whales following the ship are good luck. But the
mother of sea monsters likes a more savage offering from her faithful pirate
worshipers when they search for ships to loot. Swabbing the bow of the ship in
the blood of a shark is considered to bring success and vast booty to a raid.
In
the lands of the Tian, their approach to prayer is much different than
elsewhere. The Tian consider their own gods much more fickle, and much more
hands-on. Lack of respect to a deity is dealt with harshly. As such the Tian
people like to make sure their pleas make it to their divine benefactors as
quickly as possible. It is believed that prayers written to a specific god on a
piece of rice paper and then burned travel to the ears of that deity much
faster than simple words spoken at a temple
Even
non-humans have their own superstitions. The Dwarves of the Five Kings
Mountains take their metal work and devotion to Torag very seriously. A weapon
that shatters or warps when it is being quenched is considered a bad omen. The
weapon itself is melted down back into an ingot and reused for something other
than military purposes. To reuse this ore to reform a weapon or armor will
anger Torag and it is believed that this piece of equipment will break at a
crucial moment in battle.
I've been toying with the idea that Dwarves don’t worship Gods exactly but rather practice a form of ancestor worship that manifests itself as a lot of little rituals and superstitions which would have developed to protect workers in their ancestral mines. Even mountain Dwarves would practice a form of the religion, hearkening back to their roots, and each family’s version would be slightly different.
ReplyDeleteNot unlike the Dwarven Paragons of Dragon Age.
DeleteNot unlike the Dwarven Paragons of Dragon Age.
DeleteI use superstition a lot in my setting. Amazing article!
ReplyDeleteInteresting concept Hudders. I don't think Pathfinder or its predecessor touches very much on ancestor worship, but its a topic that is close to my heart. Dwarves being as regimented and isolated as the usually are seem like just the type of people that would revere their ancestors and if you have anything written up on how ancestor worship would work in a game like pathfinder I would be interested to read it.
ReplyDeleteI vaguely remember the Dwarven Paragons from the first dragon age Jimmy. Did they expand upon them in the Dragon Age RPG Jimmy?
And Robert I'm gad you liked the article. I think superstition is overlooked a lot of the time. So I'm always happy to hear from those who do. Is there anything specific you have as superstitions in your game?