CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Friday, September 4, 2015

Character Thirteen: Karas Vert

pages with script on them, Character Exploration
Growing up in poverty in a small town in Taldor was no easy life. Karas Vert was the only son of parents who worked the land for the local lord. Their home was little more than a small thatched hut on the outskirts of town with the other serfs. Karas was born premature and sickly, leaving his family to spend what little they did have on his care through most of his childhood. Every illness and disease that tore through the town struck the boy particularly hard.

In his early adolescence Karas showed some small magical talent. He was taken off to one of the many schools of magic that dot Taldor’s cities. But being poor from a small village in a school with aspiring wizards from families with money meant Karas was very often picked on and ridiculed especially because of his sickly appearance. The fact structured magic didn’t suit him well gave his aggressors even more fuel.

The only friend he found in his time away from home was a huntsmen who passed through town often. The hunter was reviled by the townsfolk, but he brought only the best skins and meats to the city. And when there were problems with wandering monsters the Hunter could be counted upon to wage war against the creatures. Karas was the hunter’s only friend, and the hunter Karas’.

What the town didn’t know was that the hunter was a discipline of war. He revered the ancient spirit of the apocalypse and in his heart he sought the end of the world. Karas learned from his friend that no one anywhere would ever look out for him. That surviving meant doing things by yourself for yourself. In the end the world would fall to ashes and it should do so sooner rather than later.

Karas accepted this and sought to dedicate himself to one of the horseman. On a moonless night in the shadows of a dead tree the hunter took Karas to commune. Karas was touched by the spirit of the Horseman and was chosen by pestilence to be his disciple. Karas’ weakened form a testament to his ability to survive the plagues his new master would bring upon the world.

As Karas furthered his teachings he began to feel the disease flow through him. His body still sickly looking but able to process even the worst illness the world had to offer. Pain too began to mean little to him as the foulness that flowed toughened his physical form to harm. His master called on him to spread his word and in doing so he would steal poultices and remedies from local healers. Forcing his masters will upon the world.

But even in his hate and anger Karas still sought acceptance. Always outside of society, in his heart he longed to be a part of it. For a year he forgot his vows to Pestilence and fell in love. Even the huntsman turned his back on his former protégé, calling him weak. But even love could not save him, when his touch began to sicken those around him. His lover growing rancid-smelling pustules at his caress. And once more Karas was alone.

Now saddled with the foul plague magic flowing through is viens. Karas must decide whether to head back into the embrace of the Horseman. Or seek to fight off this foulness and seek acceptance where he has never found any.

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