CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Monday, July 3, 2017

Random Roll 84 - The Randomness

This week we head into the shadows for our random rolls. One of the darkness touched fetchlings is the subject of our creation. She is woman born into poverty in a huge city in Isger.  Strong and tough as nails but nowhere near as agile as her people tend to be. She ends up becoming a mass murderer in the name of money and a follower of the fallen goddess Arazni. The question becomes why? How do we tie all these things in to a cohesive character? Tune in Friday and find out.

Gender:Female
Race:Fetchling
Nationality:Isger
Age:29
Height: 5’ 10”
Weight: 104lbs
Alignment: Neutral Evil

Str: 15
Dex: 10
Con:  16
Int: 12
Wis: 10
Cha: 13

Homeland: City or Metropolis
Parents: Both of your parents are alive.
Siblings: You have 1 biological sibling and 2 half-siblings.
- biological younger brother
Circumstance of Birth: [Lower-Class Birth] You were born among peasants or slum denizens. You grew up working the land around a village or manor, practicing a rudimentary trade, or begging in a settlement.
Parent's Profession: Serfs/Peasants
Major Childhood Event: [Bullied] In your early life, you were a victim— easy prey for those stronger or cleverer than yourself. They beat you when they could, using you for their sport. This abuse nursed a powerful flame of vengeance.

Influential Associate: [The Seer] You were close to a person who claimed to see the future—perhaps an oracle, seer, prophet, or merely some festival charlatan. Whether they're true or a trick, you've seen visions of distant places and of times that may come to pass. The seer's influence either made you into an optimist with a drive to change the future or a fatalist resigned to accept it.

Conflict: [Mass Murder] You killed several sentient beings.
Conflict Subject: Leader.
Conflict Motivation: Money.
Conflict Resolution: [Sincere Regret] Though you feel sincere regret for the event and its memory affects your behavior, it’s still a secret. Only your trusted companions know of the conflict, and they have promised a degree of discretion.
Deity/Religious Philosophy:Arazni

Romantic Relationship(s): [Current Lover] You are currently involved in a romantic relationship.
Drawback: [Safety or Security] You are cautious and guarded—wary of others who might harm you, steal from you, or betray your trust. As such, you sleep lightly, always suspecting someone or something to sneak in upon you in the dark. Even when in relationships with people who trust you, there’s always the fear that they harbor hidden agendas or will change and turn against you.

(Trait) Bullied
(Trait) Civilized
(Trait) Kin Guardian
(Trait) Poverty-Stricken
(Trait) Scholar of the Great Beyond
(Trait) Vagabond Child
(Story Feat) True Love
(Drawback) Paranoid

In the comments give us your ideas for how to make this into a playable character? What class would this character become toward? How did she come to follow Arazni? Who did he kill? Why was she bullied? And don’t forget to stay tuned Friday when my background hits the CRB.

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