CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Monday, April 24, 2017

Random Roll 74 - The Randomness

The warm climate and wet weather of The Shackles is the perfect home for a Lizardfolk. But why does she live in a human city? And how did her parents die? This follower of a deity of bestial regression is served well by her incredible strength and durability, but her lack of coordination could prove a problem. So what do we do with these bits of flotsam that are the random rolls? We’ll see on Friday.

Nationality:The Shackles
Age:  Unknown
Height: 5’ 8”
Weight: 154 lbs
Alignment: Neutral Evil

Str: 16
Dex: 9
Con:  20
Int: 12
Wis: 10
Cha: 8

Homeland: Raised in a Human Homeland - City or Metropolis
Parents: Both of your parents are dead.
Siblings: You have 5 lizardfolk siblings.
- olderlizardfolk sister
- olderlizardfolk brother
- olderlizardfolk sister
- olderlizardfolk sister
- youngerlizardfolk sister
Circumstance of Birth: [Middle-Class Birth] You were born to the middle class, which includes merchants, artisans, and tradespeople. You likely grew up in a good-sized settlement, and one of your parents is likely associated with a guild or other trade organization. As a free person, you don't experience the bondage of serfdom or peasantry, but you also lack the privilege of the nobility.
Parent's Profession: Sailors
Major Childhood Event: [Major Disaster] You witnessed—and survived—a major disaster in your childhood years, such as a great fire, flood, earthquake, volcano, or storm. It obliterated the settlement where you lived, whether a small village, large city, or entire island.

Influential Associate:[The Criminal] One of your associates committed crimes regularly. He regaled you with many stories of daring robberies and break-ins—and perhaps even murders. You learned most of what you know of the criminal element from him, and he trusted you as a friend.

Conflict: [Destroyed a Reputation] You deliberately ruined the honor, reputation, or fortunes of another individual or group.
Conflict Subject: Artisan.
Conflict Motivation: Hatred or Malice.
Conflict Resolution: [No Guilt] Either guilt is for the weak, or you know you made the right decision. You might not openly brag about your part in the conflict, but you don’t deny it when confronted either.
Deity/Religious Philosophy:Ealdeez

Romantic Relationship(s):[Several Significant Relationships] You’ve engaged in a number of partnerships, but for some reason or another your relationships always fail.
Drawback:[Youth] You reflect upon your youth as a golden time, one ever present in your mind and that refuses to fade into the background. Every day, you feel yourself growing older and closer to your inevitable end. You seek ways to make yourself look and feel young in attempt to rekindle that fire of your adolescence, but despite your attempts, you realize that your time still draws ever nearer.

(Trait) Artisan
(Trait) Brute
(Trait) Canter
(Trait) Kin Guardian
(Trait) Merchant
(Trait) Orphaned
(Trait) Resilient
(Trait) Vagabond Child
(Trait) Worldly
(Story Feat) Unforgotten
(Drawback) Vain

In the comments please tell us what character you would make with these disparate pieces information? What class would this Lizardfolk naturally gravitate towards? What disaster did she witness? Whose reputation did she destroy? And don’t forget to stay tuned Friday when my background hits the CRB.

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