Breaking Stereotypes
Illustration by Luis Perez |
Throughout the history of gaming, written fantasy, and
science fiction there have always been conventions. We mostly go about calling
the tropes these days, but some things just have a deep-seated history of being
so. Some tropes like ‘you all meet in a tavern’
are easily broken, or used and expanded upon. But when some
things - especially making characters - become commonplace, it’s hard to break
the stereotypes.
The divide between who is good and who is evil is often
hotly debated. Even in games where there is no alignment system, a line is
drawn between good guys and bad guys. For many people, but not all, a
creature’s race determines whether it is a good guy or a bad guy. Goblins,
kobolds, and orcs among others sit firmly on the bad guy side. And although
games like Pathfinder very specifically indicate that not every member of every
race has the same alignment, many people gloss over this fact.
Going against convention in this manner can often be fun.
The good orc or goblin can add a little something different; if your GM lets
you break the mold of traditional races choices that is. Going the other way can often
be fun too. Evil, and not drow, elves can throw people for a loop. As a GM I’ve
used innocent seeming halflings as the bad guys to great effect. Many times
tieflings are thought of as leaning toward evil and aasimar toward good because
of their respective outside blood. Like this week’s randomly rolled character breaking the norm and
playing a wholly evil aasimar can shake things up.
Breaking moral norms also goes hand-in-hand with breaking
cultural norms. Orcs and their half-orc kin are often thought of as savage
brutes. Playing an erudite character from any race that is traditionally
thought of as savage can throw people’s perceptions for a loop. As can an elf
that is more at home in a crowded city than a forest or a dwarf that’s
claustrophobic and hates being underground. And my favorite has always been
savage little Halfling barbarians.
Race and class stereotypes are also a thing. 1st and 2nd
edition D&D set the tone by restricting what classes certain races could
take and how far they could go. As a side note, the woodlands-loving elves
couldn’t be druids, which I always found odd. Even after these limits were
taken out people still had this feeling that some of these limitations should
remain, like dwarves shouldn’t be arcane spellcasters. Even in non-D&D
games like Shadowrun, which didn’t have restrictions at all, you’d see people
cleave to stereotypes; troll Street Samurai ‘cause they’re strong, dwarven
Deckers ‘cause technology is the new smithing.
For me, I like to break these norms often, even so far as
taking classes that don’t necessarily sit well with a race’s stat modifiers.
You’ll hear a lot of people tell you that dwarves shouldn’t play sorcerers
because of the negative to their charisma, or that elves shouldn’t be
barbarians because of their constitution negative. These are exactly the types
of characters I love to play because they aren’t the same ones that everyone
else plays.
Even within class there are many tropes to which we
cleave. The sneaky rogue, the white knight paladin, the savage barbarian, and
many others are done time and time again. One of my own recent favorite
characters is the rogue brute. He’s an intimidation monster with impressive
strength who hits things really hard after he scares them. Neal Litherland –
friend of the CRB – has done some oddball class concepts over on his blog
Improved Initiative. Check out the unexpected barbarian and the savage wizard and see what I
mean.
Sometimes sticking with the tried and true works. That
dwarven fighter with a Scottish accent, who loves a good drink and wields an
axe can go a long way. But sometimes we need to step out of our comfort zones
and try something new and different. Whether you’re playing D&D/Pathfinder
or one of the myriad other games out there, role playing is our opportunity to
really get creative.
What stereotypes have you gone against? Which ones do you
think should remain strong? As a GM do you like to throw the unexpectedly
different at you players? As a player do you try and talk your GM into letting
you try something new?
Hopefully the CRB helps you reach out and try new and
unexpected things. Creating content is a second, non-paying full-time job.
Creators can focus on bringing you the content you deserve when they don’t have
to worry about keeping the lights on. If
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discussions.
The opening illustration was created by the fine artist Luis Perez. You can find him on Twitter, Tumblr, and on Instagram at luisperezart.
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