The Sacrifice by Luis Perez |
I think that one of the best things about cults is that
they can be incredibly hard to root out. Arresting or killing just one member
will not stop their nefarious plans. With cult members it can become much like
cutting off the head of a hydra. This gives the GM a lot of ways to react to
the inevitable, outrageous idea that the PCs came up with, that actually
worked. Even if the PCs kill the cult leader, that doesn’t mean someone else
won’t step up and continue the group’s mission.
There are many ways for cults to form, as many as there
are ways to make characters in a game. Not all of them have to be based around
something occult either. Cults of personality are a great way to add a human face to your villains. These kinds of cults
aren’t looking for some secret power or fostering a deity’s will, they are just
sucked into the incredible charisma of another human being. It could be a
politician, a would-be crime lord, a younger noble not set to inherit his
family’s estates, or really any kind of megalomaniacal person with an
incredible force of will.
Some interesting cult leaders for Pathfinder could be a
fallen paladin who doesn’t believe his former deity is doing enough
and has taken matters into his own hands. Bards make excellent cult
leaders, the Celebrity and Demagogue archetypes make excellent leaders of men. Although any class could be the
leader of a cult, a high charisma and ranks in social skills like diplomacy,
bluff, intimidate, and sense motive will be important to your force of
personality.
Divine influence is probably one of the major way cults
are formed. Technically followers of the Empyreal Lords are members
of mystery cults as these beings have no true churches. We don’t think of these
cults of good beings in the same manner in which we look at cults of evil
deities, Demon Lords, Daemon Harbingers, and Archdevils. Devotees to these sources of divine power can either follow the
being’s general philosophy or dedicate themselves to one aspect of being’s
portfolio.
Leaders of these dark congregations are usually imbued
with some kind of divine power. Clerics, anti-paladins, oracles, and warpriests are all excellent choices for leaders of
these factions. Warpriest in particular has a great archetype specifically
called Cult Leader. Since each of these classes rely on charisma in some manner it’s simple to
see how they might gather a following for their chosen deities.
Some cults won’t be based around just humanoids seeking
temporal power or the will of a godlike being. These oddball societies can have
just about any focus. Perhaps a group looking to plump the meaning of life by
delving into the occult might fill you cultist needs. The mesmerist Cult Master archetype works well for this kind of grouping. More powerful but not quite
deific beings might have sects of worshipers, perhaps a powerful dragon could
be the leader of his own cult of personality. Other cults might just worship
something as a god even though it has no real power. An unintelligent monster,
the husk of a fallen starship, a giant stone that glows in the right light can
all be interesting things to have (probably insane) people follow almost religiously.
There are a million and one other ways to form cults in
your game, but hopefully the creative juices have started flowing. Have you
used cults in your games before? Who have been the leaders of the sects and
splinter groups? Why would you choose a cult over a single BBEG (big bad evil
guy)?
If you have been inspired to add a cult to your game or expand upon one you already had, please consider becoming a contributor to my Patreon. If you’d like to join the ever growing CRB community you can find me and other like-minded individuals (no we aren’t a cult I swear) on Facebook, Google+, Tumblr, and Twitter. As always my inbox is open on all platforms for questions, comments, and further discussions.
The opening illustration was created by artist Luis Perez. You can find him on Twitter and on Instagram at luisperezart.
If you have been inspired to add a cult to your game or expand upon one you already had, please consider becoming a contributor to my Patreon. If you’d like to join the ever growing CRB community you can find me and other like-minded individuals (no we aren’t a cult I swear) on Facebook, Google+, Tumblr, and Twitter. As always my inbox is open on all platforms for questions, comments, and further discussions.
The opening illustration was created by artist Luis Perez. You can find him on Twitter and on Instagram at luisperezart.
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