Witches and You
Illustration by Luis Perez |
One of the hallmarks of Halloween is the witch. Usually
seen with a pointed hat, cat, and broom, these images were crafted to demonize
pagan religions by the Catholic Church. Witches have been used as villains
through much of literature and film. Although we also do see occasions of good
witches such as Glinda in the Wizard of Oz and Granny Weatherwax from the Terry Pratchet’s Discworld Series. So how do we use witches in our own campaigns?
For D&D and Pathfinder at least, we have to separate
witches into three categories: witches as monsters, witches as a class, and
witches as a job description. Sometimes these concepts of witch can get mixed
up, and sometimes they are even intertwined. Other systems like Mage and Ars
Magica deal with witches and witchcraft quite differently.
The witch as monster in D&D has been around for a
while and found its way into Pathfinder as a matter of form. The hag was
designed to be the archetypal witch. The green skin, the long nose, mystical
abilities, and even the covens are all hallmarks of the quintessential witch,
and thus written into the hag monster. D&D started with one hag and later
added a handful more; Pathfinder has added even more subtypes of Hag.
Paizo’s Golarion setting even has a number of deities who
hags, and in some cases witches, worship. Alazhra who I’ve written about before is
considered the mother of Night Hags who steal souls for trade on the black
market. Mestama is the demon lord of all hags, and evil witches. Cults of either of these divine beings can
make great villains for your horror themed game.
Witch as a class is something Pathfinder added when they
went their own way. Other games can also have witches as characters but that
falls more into the witch as job description, than witch as class. Pathfinder’s
witch classes allows for a more thematic way to make a practitioner of the
arts. Whether you use a witch as a villain or aide to the players, using a
witch instead of a cleric or a sorcerer can add to the experience.
The hex feature which includes the evil eye, a terrifying
cackle, and the traditional witch’s cauldron lend heavily to the thematics of
the archetypal witch. The witch class also gets a familiar, much like the
wizard. For the witch however these familiars area link to their spells much
like a wizard’s spellbook. Like the classic witch archetype, cat is a common
choice. The last major option for the witch is a patron, left intentionally
vague giving your character a lot of options on where their powers come from.
This brings us to the idea of witch as a job description
or cultural role. In many cultures any person who can cast magic is a witch. As
I note in other articles, your characteris not your class. Any of the casting classes could be
considered a witch by certain people. Some witches have been known to change
shape, making druids or transmuting wizards and sorcerers a possibility.
Although in many stories witches are linked to cats; bats, snakes, and wolves
also have a connection to witches. Nature worship and potion making are two
other things often connect to witchcraft that you can use to make a witch
character of any class.
How have you used hags in your game? Does the witch class
represent all that you want out of a witch character? Have you played any other
classes and called yourself a witch? Or maybe been called a witch by others?
As we throw an eye of newt and a tongue of frog into our
cauldron and brew up some fun with witches. If the CRB has sparked a little
magic for your next game please consider becoming a contributor to my Patreon.
You can also find the CRB on social media including Facebook, Google+, Tumblr,
and Twitter.
The opening illustration was created by a fine artist
Luis Perez. You can find him on Twitter and on Instagram at luisperezart.
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