CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Monday, September 12, 2016

Random Roll 55 - The Randomness

This week’s randomly rolled character is a female goblin from the Steaming Sea. Born outside of a goblin village and goodly by nature. Quick, hardy and wise although lacking strength of body and mind. We attempt to piece these disparate pieces of information together into a solid form, and a background worth playing. What would you make?

Because it went over well I have kept the harrow reading. I will work it into my character but if you don’t want to you do not need to. Let’s see who’s up to the challenge.

Gender: Female
Race: Goblin
Nationality: The Steaming Sea
Age:  13
Height: 3’ 2”
Weight: 32lbs
Alignment: Neutral Good

Str: 9
Dex: 20
Con:  15
Int: 9
Wis: 13
Cha: 10

Homeland: Non-Goblin Town or Village
Parents: Both of your parents are alive.
Siblings: You have no siblings.
Circumstance of Birth: [Born of Violence] Your birth was caused by violent, unwilling means. You have one parent, and the other likely remains unknown.
Parent's Profession: Yeomen
Major Childhood Event: [Met a Fantastic Creature] When you were only a child, you made contact with a magical creature, such as a dragon, unicorn, genie, pixie, or similar creature. You learned a powerful lesson or a magic trick from that creature. This meeting changed your life and made you different from the other children.

Influential Associate: [The Confidante] There was a person in your life to whom you could tell anything. She knows your deepest secrets and your emotional weaknesses and vulnerabilities just as you know hers. This person could be a valuable friend and a frightening enemy, so you make sure to never divulge her secrets or give her a reason to do so with yours.

Conflict: [Murder] You killed someone.
Conflict Subject: Non-humanoid monster.
Conflict Motivation: Family.
Conflict Resolution: [Sincere Regret] Though you feel sincere regret for the event and its memory affects your behavior, it’s still a secret. Only your trusted companions know of the conflict, and they have promised a degree of discretion.
Deity/Religious Philosophy: Eritrice

Romantic Relationship(s): [[Several Inconsequential Relationships] You have had many lovers but no long-lasting, meaningful relationships.
Drawback: [Self-Doubt] No matter what you do, it’s never good enough. You cannot help but see in your victories many little defeats and failures. If you were stronger, smarter, faster, or more powerful, maybe you could be better. However, stuck in the body and mind you have, you feel you’re destined to fail.

(Trait) Axe to the Grind
(Trait) Bastard
(Trait) Gifted Adept
(Trait) Patient Optimist
(Trait) Savanna Child
(Trait) Trustworthy
(Drawback) Doubt

Harrow Reading

We read the cards in the cross pattern.  Card one being where the character came from, card two an important event in the characters life, card three represents a talent the character will have , and card four represents where the character is going. Surrounded by the signifier that represents the character.

Signifier Card: The Peacock (neutral, Dexterity) is a creature of astonishing beauty, but it is a beauty that can only be retained if frozen like a cockatrice’s statues. Smarter people accept the passage of time and dance out of The Peacock’s way. Its appearance always signifies a sudden personal shift in attitude or societal change.

Card One: The Paladin (lawful good, Strength) symbolizes standing strong in the face of adversity. The Paladin does not back down under any circumstances. This card usually indicates the need to stay the course or do what one knows is right, even if it takes a heavy toll.

Card Two: The Uprising (chaotic neutral, Strength) represents being caught in the clutches of something much more powerful than you. It is an overwhelming strength that often crushes what comes in contact with it. The crown held high signifies an overthrowing of a leader of some sort. In the spread, it indicates a force much stronger than the person receiving the reading.

Card Three: The Avalanche (lawful evil, Dexterity) is disaster. It is an unthinking, unreasoning thing that overruns all who get in its way. It can represent physical disaster or the disaster that comes from a panicked crowd or other unthinking group or entity.

Card Four: The Publican (chaotic good, Wisdom) represents fellowship and camaraderie, and a place of refuge for those in need. Most would find the cyclops inconsequential, but he has insights relevant to the reading or a quest.

In the comments please tell us what character you would make with these disparate pieces information? What class would this Goblinnaturally gravitate towards? What fantastical creature did he meet as a child? And don’t forget to stay tuned Friday when my background hits the CRB.

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