This week’s randomly rolled character is a female goblin
from the Steaming Sea. Born outside of a goblin village and goodly by nature.
Quick, hardy and wise although lacking strength of body and mind. We attempt to
piece these disparate pieces of information together into a solid form, and a
background worth playing. What would you make?
Because it went over well I have kept the harrow reading.
I will work it into my character but if you don’t want to you do not need to.
Let’s see who’s up to the challenge.
Gender: Female
Race: Goblin
Nationality: The Steaming Sea
Age: 13
Height: 3’ 2”
Weight: 32lbs
Height: 3’ 2”
Weight: 32lbs
Alignment: Neutral
Good
Str:
9
Dex:
20
Con: 15
Int:
9
Wis:
13
Cha:
10
Homeland:
Non-Goblin Town or Village
Parents:
Both of your parents are alive.
Siblings:
You have no siblings.
Circumstance of Birth: [Born of Violence] Your birth was caused by violent, unwilling means.
You have one parent, and the other likely remains unknown.
Parent's Profession: Yeomen
Major Childhood Event: [Met a Fantastic Creature] When you were only a child, you made contact
with a magical creature, such as a dragon, unicorn, genie, pixie, or similar
creature. You learned a powerful lesson or a magic trick from that creature.
This meeting changed your life and made you different from the other children.
Influential
Associate: [The Confidante] There was a person in your life to whom you
could tell anything. She knows your deepest secrets and your emotional
weaknesses and vulnerabilities just as you know hers. This person could be a
valuable friend and a frightening enemy, so you make sure to never divulge her
secrets or give her a reason to do so with yours.
Conflict:
[Murder] You killed someone.
Conflict Subject:
Non-humanoid monster.
Conflict Motivation:
Family.
Conflict
Resolution: [Sincere Regret] Though you feel sincere regret for the event
and its memory affects your behavior, it’s still a secret. Only your trusted
companions know of the conflict, and they have promised a degree of discretion.
Deity/Religious
Philosophy: Eritrice
Romantic Relationship(s): [[Several Inconsequential Relationships] You have had many lovers but no
long-lasting, meaningful relationships.
Drawback: [Self-Doubt]
No matter what you do, it’s never good enough. You cannot help but see in your
victories many little defeats and failures. If you were stronger, smarter,
faster, or more powerful, maybe you could be better. However, stuck in the body
and mind you have, you feel you’re destined to fail.
(Trait) Axe to the Grind
(Trait) Bastard
(Trait) Gifted Adept
(Trait) Patient Optimist
(Trait) Savanna Child
(Trait) Trustworthy
(Drawback) Doubt
Harrow Reading
We read the cards in the cross pattern. Card one being where the character came from,
card two an important event in the characters life, card three represents a
talent the character will have , and card four represents where the character
is going. Surrounded by the signifier that represents the character.
Signifier Card:
The
Peacock (neutral, Dexterity) is a creature of astonishing beauty, but it is a
beauty that can only be retained if frozen like a cockatrice’s statues. Smarter
people accept the passage of time and dance out of The Peacock’s way. Its
appearance always signifies a sudden personal shift in attitude or societal
change.
Card One: The
Paladin (lawful good, Strength) symbolizes standing strong in the face of
adversity. The Paladin does not back down under any circumstances. This card
usually indicates the need to stay the course or do what one knows is right,
even if it takes a heavy toll.
Card Two: The
Uprising (chaotic neutral, Strength) represents being caught in the clutches of
something much more powerful than you. It is an overwhelming strength that
often crushes what comes in contact with it. The crown held high signifies an
overthrowing of a leader of some sort. In the spread, it indicates a force much
stronger than the person receiving the reading.
Card Three: The
Avalanche (lawful evil, Dexterity) is disaster. It is an unthinking,
unreasoning thing that overruns all who get in its way. It can represent
physical disaster or the disaster that comes from a panicked crowd or other
unthinking group or entity.
Card Four: The
Publican (chaotic good, Wisdom) represents fellowship and camaraderie, and a
place of refuge for those in need. Most would find the cyclops inconsequential,
but he has insights relevant to the reading or a quest.
In
the comments please tell us what character you would make with these disparate
pieces information? What class would this Goblinnaturally gravitate towards? What
fantastical creature did he meet as a child? And don’t forget to stay tuned
Friday when my background hits the CRB.
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