CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Monday, September 5, 2016

Random Roll 54 - The Randomness

Sometimes rolls can be slightly contradictory of each other. In this case the character has been adopted yet he has two biological siblings, two half-Siblings and his parents are still alive. For this we have to take creative license. Are the sylph siblings truly the children of his birth parents or does he consider his adopted siblings to be true siblings? Are the parents that are still alive his birth parents or the ones that raised him? With a ton of leeway we can make this character take shape in many forms.

Because it went over well I have kept the harrow reading. I will work it into my character but if you don’t want to you do not need to. Let’s see who’s up to the challenge.

Gender: Male
Race: Sylph
Human Parents Ethnicity: Garundi
Nationality: Mwangi Expanse
Age: 20
Height: 6’ 1”
Weight: 145lbs
Alignment: Lawful Good

Str: 11
Dex: 16
Con:  15
Int: 9
Wis: 13
Cha: 12

Homeland: Town or Village
Parents: Both of your parents are alive.
Siblings: You have 2 biological siblings and 2 half-siblings.
- biological younger sister
- biological older sister
- older half-orc sister
- younger half-elf sister
Circumstance of Birth: [Adopted] You were not raised by your birth family, but taken in by another family within your race or culture.
Birth Parent's Profession: Tradespeople
Adopted Parent's Profession: Sailors
Major Childhood Event: [Ordinary Childhood] Your childhood was fairly ordinary, with no major blessing or catastrophe—a stark contrast to an adventuring life. You lived your life in anticipation of growing up so you could affect the dull backdrop upon which your mundane life was painted. Now that you've grown, it's easy to miss those tranquil days where nothing ever seemed to happen.

Influential Associate: [The Lover] You had a romantic connection in your adolescent years, and this person deeply influenced your personality. Perhaps this was a first love, a casual partner you grew close to, or the one who got away. The experience bolstered your confidence in romantic interactions even though you often find your thoughts still straying toward that special someone from so long ago.

Conflict: [Petty Crime] You committed a minor crime, like vandalism, trespassing, or mischief.
Conflict Subject: Leader.
Conflict Motivation: Family.
Conflict Resolution: [Regret and Penance] Not only do you regret your action, but you have publicly admitted to it and did your best to make amends for the wrongdoing. Most know of the conflict’s details and those who don’t can easily find them out if they know where to look or whom to ask.
Deity/Religious Philosophy: Winlas

Romantic Relationship(s): [Current Lover] You are currently involved in a romantic relationship.
Drawback: [Attachment (Object)] You are attached to a precious possession with immense sentimental value and significance. Without it, you are no longer yourself and are prone to suffer from depression, moodiness, or aggressive behavior.

(Trait) Artisan
(Trait) Charming
(Trait) Divine Warrior
(Trait) Kin Guardian
(Trait) Life of Toil
(Trait) Ordinary
(Trait) Worldly
(Story Feat) True Love
(Drawback) Attached

Harrow Reading

We read the cards in the cross pattern.  Card one being where the character came from, card two an important event in the characters life, card three represents a talent the character will have , and card four represents where the character is going. Surrounded by the signifier that represents the character.

Signifier Card: The Dance (lawful good, Dexterity) is a rich and delicate framework that, like the universe itself, requires everyone within it to abide by its rules, lest the entire construct collapse. It advises staying in perfect step, knowing your place in the greater good. Those who step out of the pattern do so at their peril.

Card One: The Empty Throne (lawful good, Charisma) has a sense of loss that is palpable. The ghost signifies that those who are gone will always be with us. They taught us important lessons, if only we choose to listen. This card can bring information from a far-off or ancient source.

Card Two: The Rakshasa (lawful evil, Intelligence) is the card of dominance and mind control. The creature sitting serenely upon the back of the slave indicates an exterior force imposing itself upon another being’s mind. On occasion, the slavery is literal, but more often it is mental enslavement to a force or idea.

Card Three: The Idiot (neutral evil, Intelligence) is a card of grave foolishness and greed. It can mean bribery, blackmail, or naivety so grand it can see no evil. The goblins have captured a foolhardy man, representing the knowledge that loss of dignity can precede loss of life.

Card Four: The Demon’s Lantern (chaotic evil, Dexterity) is the card of traps and tricks, sleight of hand and sleight of mind. These will-o’-wisps and the man who sought their light represent an impossible or intractable situation.

In the comments please tell us what character you would make with these disparate pieces information? What class would this Sylph naturally gravitate towards? Why was he given up for adoption? And don’t forget to stay tuned Friday when my background hits the CRB.

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