Sometimes rolls can be slightly contradictory of each
other. In this case the character has been adopted yet he has two biological
siblings, two half-Siblings and his parents are still alive. For this we have
to take creative license. Are the sylph siblings truly the children of his
birth parents or does he consider his adopted siblings to be true siblings? Are
the parents that are still alive his birth parents or the ones that raised him?
With a ton of leeway we can make this character take shape in many forms.
Because it went over well I have kept the harrow reading.
I will work it into my character but if you don’t want to you do not need to.
Let’s see who’s up to the challenge.
Gender: Male
Race: Sylph
Human Parents
Ethnicity: Garundi
Nationality: Mwangi Expanse
Age: 20
Height: 6’ 1”
Weight: 145lbs
Height: 6’ 1”
Weight: 145lbs
Alignment: Lawful
Good
Str:
11
Dex:
16
Con: 15
Int:
9
Wis:
13
Cha:
12
Homeland:
Town or Village
Parents:
Both of your parents are alive.
Siblings:
You have 2 biological siblings and 2 half-siblings.
- biological
younger sister
- biological
older sister
- older half-orc
sister
- younger
half-elf sister
Circumstance of Birth: [Adopted] You were not raised by your birth family, but taken in by
another family within your race or culture.
Birth Parent's Profession: Tradespeople
Adopted Parent's Profession: Sailors
Major Childhood Event: [Ordinary Childhood] Your childhood was fairly ordinary, with no major
blessing or catastrophe—a stark contrast to an adventuring life. You lived your
life in anticipation of growing up so you could affect the dull backdrop upon
which your mundane life was painted. Now that you've grown, it's easy to miss
those tranquil days where nothing ever seemed to happen.
Influential
Associate: [The Lover] You had a romantic connection in your adolescent
years, and this person deeply influenced your personality. Perhaps this was a
first love, a casual partner you grew close to, or the one who got away. The
experience bolstered your confidence in romantic interactions even though you
often find your thoughts still straying toward that special someone from so
long ago.
Conflict:
[Petty Crime] You committed a minor crime, like vandalism, trespassing, or
mischief.
Conflict Subject:
Leader.
Conflict
Motivation: Family.
Conflict
Resolution: [Regret and Penance] Not only do you regret your action, but
you have publicly admitted to it and did your best to make amends for the
wrongdoing. Most know of the conflict’s details and those who don’t can easily
find them out if they know where to look or whom to ask.
Romantic Relationship(s): [Current Lover] You are currently involved in a romantic relationship.
Drawback:
[Attachment (Object)] You are attached to a precious possession with immense
sentimental value and significance. Without it, you are no longer yourself and
are prone to suffer from depression, moodiness, or aggressive behavior.
(Trait) Artisan
(Trait) Charming
(Trait) Divine Warrior
(Trait) Kin Guardian
(Trait) Life of Toil
(Trait) Ordinary
(Trait) Worldly
(Story Feat) True Love
(Drawback) Attached
Harrow Reading
We read the cards in the cross pattern. Card one being where the character came from,
card two an important event in the characters life, card three represents a talent
the character will have , and card four represents where the character is
going. Surrounded by the signifier that represents the character.
Signifier Card: The
Dance (lawful good, Dexterity) is a rich and delicate framework that, like the
universe itself, requires everyone within it to abide by its rules, lest the
entire construct collapse. It advises staying in perfect step, knowing your
place in the greater good. Those who step out of the pattern do so at their
peril.
Card One: The
Empty Throne (lawful good, Charisma) has a sense of loss that is palpable. The
ghost signifies that those who are gone will always be with us. They taught us
important lessons, if only we choose to listen. This card can bring information
from a far-off or ancient source.
Card Two: The
Rakshasa (lawful evil, Intelligence) is the card of dominance and mind control.
The creature sitting serenely upon the back of the slave indicates an exterior
force imposing itself upon another being’s mind. On occasion, the slavery is
literal, but more often it is mental enslavement to a force or idea.
Card Three: The
Idiot (neutral evil, Intelligence) is a card of grave foolishness and greed. It
can mean bribery, blackmail, or naivety so grand it can see no evil. The
goblins have captured a foolhardy man, representing the knowledge that loss of
dignity can precede loss of life.
Card Four: The
Demon’s Lantern (chaotic evil, Dexterity) is the card of traps and tricks,
sleight of hand and sleight of mind. These will-o’-wisps and the man who sought
their light represent an impossible or intractable situation.
In
the comments please tell us what character you would make with these disparate
pieces information? What class would this Sylph naturally gravitate towards?
Why was he given up for adoption? And don’t forget to stay tuned Friday when my
background hits the CRB.
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