In the savage lands of Numeria a hobgoblin is born. Fast
reflexes and a keen intellect set him apart from others. Son to soldiers, but
both parents dead. Older brother to a lone sister. Eventually becoming a
follower of Cixyron, the Daemon Harbinger of electricity, gunpowder, and poisonous
metals. His driving goal is power. So who is this character?
Because it went over well I have kept the harrow reading.
I will work it into my character but if you don’t want to you do not need to.
Let’s see who’s up to the challenge.
Gender: Male
Race: Hobgoblin
Nationality: Numeria
Age: 23
Height: 4’ 9”
Weight: 215bs
Height: 4’ 9”
Weight: 215bs
Alignment: Neutral
Evil
Str:
10
Dex:
17
Con: 12
Int:
16
Wis:
13
Cha:
10
Homeland: Hobgoblin
Settlement
Parents:
Both of your parents are dead.
Siblings:
You have 1 biological sibling.
- biological
younger sister
Circumstance of Birth: [Middle-Class Birth] You were born to the middle class, which includes
merchants, artisans, and tradespeople. You likely grew up in a good-sized
settlement, and one of your parents is likely associated with a guild or other
trade organization. As a free person, you don't experience the bondage of
serfdom or peasantry, but you also lack the privilege of the nobility.
Parent's Profession: Soldiers
Major Childhood Event: [Magical Gift] When you were a child, you found, stole, or were given a
magic item that gave you an extraordinary ability. You may have used this item
for mischief, crime, or good. Since that time, magic items have always held a
special fascination for you.
Influential
Associate: [The Seer] You were close to a person who claimed to see the
future—perhaps an oracle, seer, prophet, or merely some festival charlatan.
Whether they're true or a trick, you've seen visions of distant places and of
times that may come to pass. The seer's influence either made you into an
optimist with a drive to change the future or a fatalist resigned to accept it.
Conflict:
[Cheater] You broke a rule, law, contract, or agreement for your own gain.
Conflict Subject:
Child or young person.
Conflict
Motivation: Hatred or Malice.
Conflict
Resolution: [No Guilt] Either guilt is for the weak, or you know you made
the right decision. You might not openly brag about your part in the conflict,
but you don’t deny it when confronted either.
Deity/Religious
Philosophy: Cixyron
Romantic Relationship(s): [Several Significant
Relationships] You’ve engaged in a number of partnerships, but for some reason
or another your relationships always fail.
Drawback: [Power] You long for the ability to influence the world around you, whether that’s as small as a village or as large as a plane of reality.
Drawback: [Power] You long for the ability to influence the world around you, whether that’s as small as a village or as large as a plane of reality.
(Trait) Artisan
(Trait) Magical Talent
(Trait) Merchant
(Trait) Orphaned
(Trait) Tactician
(Trait) Scholar of the Great Beyond
(Trait) Scrapper
(Trait) Tireless Logic
(Drawback) Power-Hungry
Harrow Reading
We read the cards in the cross pattern. Card one being where the character came from,
card two an important event in the characters life, card three represents a
talent the character will have , and card four represents where the character
is going. Surrounded by the signifier that represents the character.
Signifier card:
The Crows (neutral evil, Dexterity) are a dangerous bunch who indicate violent
taking of that which is loved. When The Crows appear, murder, theft, or other
shocking loss occurs.
Card one: The
Carnival (chaotic neutral, Wisdom) is the card of illusions and false dreams.
This card can heighten the power of the arcane, but depending on such whimsical
forces can be risky. For others, this card depicts imprudent plans or
unrealistic ambitions.
Card Two: The
Cricket (neutral good, Dexterity) is a grig, a creature whose mind is as quick
as its body. It represents speed and quick passage. Although The Cricket is commonly
associated with travel, the peach it sits by represents treasure at the end.
Card Three: The
Inquisitor (lawful neutral, Intelligence) accepts nothing save the truth. He
represents immutable reality, that which cannot be fooled or swayed in any way.
To attempt to go against this unchangeable object, person, or idea is to court
disaster.
Card Four: The
Joke (chaotic good, Intelligence) shows a terror that must be overcome—but not
by physical means. This monster can only be defeated by trickery or artifice.
This card can represent the value of humor in finding the way past a difficult
person or task.
In
the comments please tell us what character you would make with these disparate
pieces information? What class would this Hobgoblin naturally gravitate
towards? Who is this worshiper Cixyron, The Furious Thunder? And don’t forget
to stay tuned Friday when my background hits the CRB.
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Gunslinger 1 / Magus X (Eldritch Archer): The bonded item is a pistol
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Edak was raised in a family worshiping the lord of gunpowder. As a child he was given a broken old gun that he tinkered with until it would work (for him at least). When he was 12, his parents died in battle and the priestess at their funeral presented him with a magical gun that stirred parts of him he didn't know were there, awakening a hunger for power.
As an adult, Edak is a burgeoning master of martial and magical power, in his left hand he wields arcane energies and with his right, he wields the gun that awoke his powers.
He seeks to amass an army as a true warlord, and is absolutely ruthless in his pursuit of power.
Another good one Chris. Definitely sounds Hobgobliny (that's a word now) to me.
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