CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Monday, August 15, 2016

Random Roll 51 - The Randomness

In the savage lands of Numeria a hobgoblin is born. Fast reflexes and a keen intellect set him apart from others. Son to soldiers, but both parents dead. Older brother to a lone sister. Eventually becoming a follower of Cixyron, the Daemon Harbinger of electricity, gunpowder, and poisonous metals. His driving goal is power. So who is this character?

Because it went over well I have kept the harrow reading. I will work it into my character but if you don’t want to you do not need to. Let’s see who’s up to the challenge.

Gender: Male
Race: Hobgoblin
Nationality: Numeria
Age: 23
Height: 4’ 9”
Weight: 215bs
Alignment: Neutral Evil

Str: 10
Dex: 17
Con:  12
Int: 16
Wis: 13
Cha: 10

Homeland: Hobgoblin Settlement
Parents: Both of your parents are dead.
Siblings: You have 1 biological sibling.
- biological younger sister
Circumstance of Birth: [Middle-Class Birth] You were born to the middle class, which includes merchants, artisans, and tradespeople. You likely grew up in a good-sized settlement, and one of your parents is likely associated with a guild or other trade organization. As a free person, you don't experience the bondage of serfdom or peasantry, but you also lack the privilege of the nobility.
Parent's Profession: Soldiers
Major Childhood Event: [Magical Gift] When you were a child, you found, stole, or were given a magic item that gave you an extraordinary ability. You may have used this item for mischief, crime, or good. Since that time, magic items have always held a special fascination for you.

Influential Associate: [The Seer] You were close to a person who claimed to see the future—perhaps an oracle, seer, prophet, or merely some festival charlatan. Whether they're true or a trick, you've seen visions of distant places and of times that may come to pass. The seer's influence either made you into an optimist with a drive to change the future or a fatalist resigned to accept it.      

Conflict: [Cheater] You broke a rule, law, contract, or agreement for your own gain.
Conflict Subject: Child or young person.
Conflict Motivation: Hatred or Malice.
Conflict Resolution: [No Guilt] Either guilt is for the weak, or you know you made the right decision. You might not openly brag about your part in the conflict, but you don’t deny it when confronted either.
Deity/Religious Philosophy: Cixyron

Romantic Relationship(s): [Several Significant Relationships] You’ve engaged in a number of partnerships, but for some reason or another your relationships always fail.
Drawback: [Power] You long for the ability to influence the world around you, whether that’s as small as a village or as large as a plane of reality.

(Trait) Artisan
(Trait) Magical Talent
(Trait) Merchant
(Trait) Orphaned
(Trait) Tactician
(Trait) Scholar of the Great Beyond
(Trait) Scrapper
(Trait) Tireless Logic
(Drawback) Power-Hungry

Harrow Reading

We read the cards in the cross pattern.  Card one being where the character came from, card two an important event in the characters life, card three represents a talent the character will have , and card four represents where the character is going. Surrounded by the signifier that represents the character.

Signifier card: The Crows (neutral evil, Dexterity) are a dangerous bunch who indicate violent taking of that which is loved. When The Crows appear, murder, theft, or other shocking loss occurs.

Card one: The Carnival (chaotic neutral, Wisdom) is the card of illusions and false dreams. This card can heighten the power of the arcane, but depending on such whimsical forces can be risky. For others, this card depicts imprudent plans or unrealistic ambitions.

Card Two: The Cricket (neutral good, Dexterity) is a grig, a creature whose mind is as quick as its body. It represents speed and quick passage. Although The Cricket is commonly associated with travel, the peach it sits by represents treasure at the end.

Card Three: The Inquisitor (lawful neutral, Intelligence) accepts nothing save the truth. He represents immutable reality, that which cannot be fooled or swayed in any way. To attempt to go against this unchangeable object, person, or idea is to court disaster.

Card Four: The Joke (chaotic good, Intelligence) shows a terror that must be overcome—but not by physical means. This monster can only be defeated by trickery or artifice. This card can represent the value of humor in finding the way past a difficult person or task.

In the comments please tell us what character you would make with these disparate pieces information? What class would this Hobgoblin naturally gravitate towards? Who is this worshiper Cixyron, The Furious Thunder? And don’t forget to stay tuned Friday when my background hits the CRB.

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2 comments:

  1. Gunslinger 1 / Magus X (Eldritch Archer): The bonded item is a pistol
    =====================
    Edak was raised in a family worshiping the lord of gunpowder. As a child he was given a broken old gun that he tinkered with until it would work (for him at least). When he was 12, his parents died in battle and the priestess at their funeral presented him with a magical gun that stirred parts of him he didn't know were there, awakening a hunger for power.

    As an adult, Edak is a burgeoning master of martial and magical power, in his left hand he wields arcane energies and with his right, he wields the gun that awoke his powers.

    He seeks to amass an army as a true warlord, and is absolutely ruthless in his pursuit of power.

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  2. Another good one Chris. Definitely sounds Hobgobliny (that's a word now) to me.

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