I always tell folks that playing RPGs is like telling a
story. You have protagonists, antagonists, and plot elements. The thing that
separates a RPG from a standard story is the players. For many GMs the whims of
the player are easy enough to work around;
you adjust the plot as the players affect the world. What isn’t easy to
work around is keeping your players interested.
So you’ve set up your game for the week. This session is
supposed to be thick on horror. You aren’t just throwing monsters and demons at
your players, you’ve carefully chosen music and evocative descriptions of the
area. You don’t just give your players sights but sounds, smells, and even
emotions. You describe a room and then one player says, “Sorry, I wasn’t
listening.”
The thing about players is they each have different
levels of attentiveness as well as differences in which moods evoke what for
them. This means the guy who’s super interested when you’re in the ruins and
discussing the mosaic on the wall and its history may not be the guy who’s
interested in why he has a chill in his bones while walking through a haunted
house. You just aren’t going to be able to capture everyone at every turn.
When writing a book you don’t need to worry about the
person reading it, they can pick it up and put it down on a whim. When running
a game though, you are trying to keep the attention of a handful of players and
that’s no small feat. The larger the group the tougher the feat is. I cap out
at six and even I can’t always keep everyone focused. As a GM it can get
frustrating.
The question becomes how do you handle this? The answer
isn’t simple or one size fits all. Some folks get bored when they aren’t the
center of attention. This is probably the hardest group to deal with because in
a group setting you cannot always be the center of attention. Assuming these
people aren’t otherwise disruptive players, a reminder to stay focused will
usually suffice.
The second type of person returns to mood. Some people
just don’t enjoy certain types of moods or themes. As a GM you need to know
your group, not just as a party but as individuals. In settings where you know
one or two players aren’t going to be into that theme or that mood you may want
to keep that portion of the game shorter.
Sometimes the hardest person to deal with is the one who
doesn’t do it on purpose. I play with plenty of younger players as I enjoy
teaching the game. I also find that some of the older players may have ADHD or
similar traits. When not immediately invested in something, or after long
(which is relative) periods of time these players will just naturally lose
attention. I find that breaks help a lot. Knowing how often to give breaks is
more of an art than a science but after a while you figure it out.
We’ve all heard horror stories about the guy at your
table who sits with his nose buried in his phone while you’re gaming. And this
guy could be any one of the three types of inattentive players I’ve mentioned.
Now multiply that exponentially when you play online. Your players are setting
in front of the biggest time sink on the face of the planet with all the
information known to man at their fingertips. It is incredibly easy to lose
their attention.
Now don’t get me wrong I love online play, my games are
almost exclusively online now. I have a Shattered Star game I run, imperfectly, and the Rise of the Runelords game in which I play an investigator.
While I find online play adds quite a lot of positive aspects, it does come
with its own pitfalls. Keeping everyone’s attention is one of them.
Whether you’re playing online or in person I think the
single biggest way deal with attentiveness is through talking. It’s easy to get
frustrated as a GM and if a lot of the online discussions I see are any
indication there tends to be a combative tone between many players and GMs. At
the end of your game, talk to your players about what they liked and disliked.
Knowing your players is key to keeping their attention. During these
discussions is the time for you to express your feelings as well. It is perfectly
OK to say, “Hey guys I put dozens of hours into this and it feels like some of
you aren’t paying attention. It’s a little frustrating to me. Are there things
I could do to help keep you invested?” Talking will always be your single most
valuable tool.
So GMs new and old, it happens to all of us. As a player
I’ve also been the inattentive one, some days you just don’t concentrate well.
Remember the keys are to know your players, assess where issues are on your
end, and talk about the issues you are having with your players.
Have you had issues with player attentiveness? Have you
been a player who hasn’t been able to stay invested? How do you address these
issues in your game, as a player or GM?
You’ve been paying enough attention to make it this far.
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