Messengers in Your Game
The world is a big place, even made-up worlds like
Pathfinder’s Golarion. Despite the fact that many fantasy worlds are analogous
to anywhere from early medieval to the renaissance timeframe, there seems to be
contact between regions that are separated by hundreds if not thousands of
miles. Although some folk may be able to afford magical means of transferring
messages across such great distances, others cannot. Because most people of the
world cannot, this means there must be some form of messaging service available
to them.
Today we are going to look at messengers, messaging
services, and other resources to get correspondences back and forth across a
fantasy world. We will be using Golarion for our examples and even outlining
some possible services you might make available to your players. We will also
explore how messaging services can be a part of your player’s character’s
lives.
One of the most common places you’ll see messengers is on
the small scale in cities and towns. In anything smaller than a village it’s
usually easy enough to go deliver a message yourself. In a metropolis like
Magnimar, Almas, or Egorian depending on your location it could be a full day’s
walk from where a message is picked up to where it is delivered. The rich in
these cities are probably able to hire an official service dedicated to
delivering messages. The poor may well just throw an urchin on the street a few
copper to run their missive to someone.
The problem comes when you get to the larger scale. How
does one send letters to the other side of the country let alone the other side
of the continent? What about getting a missive to an entirely different
landmass altogether? Without magical means, the travel time from Korvosa to
Egorian is a week by boat. It could take two or three weeks to get from
Magnimar to the capital of Taldor, Oppara. Hitting land locked areas like
traveling from Riddeport in Varisia to New Stetven in Brevoy could take upward
of a month maybe two.
So when thinking about where the messengers in your world
should come from, the first thing I think of is that they work for messenger
gods. On Golarion there really only two gods of messengers or messages. Pavnuri
the daemon harbinger of secret messages whose followers I see, not only
charging exorbitant amounts to ferry the messages of the criminal underworld
and spies, but also probably perusing any notes for blackmail material. The
other is the Empyreal Lord Sinashakti, whose purview is definitely messengers
and her church is probably one of the most trusted group of messengers around.
I imagine that other gods of travel might have
messengers. Abadar in particular, who is also a god of merchants and wealth,
seems like his church might supply the service as a means of income generation.
Desna, Hanspur, Wadjet, and Ng might also provide messaging services through
their clergy and followers. In my own write up for possible sects for the elven
god Ketephys I added a group of messengers.
One of the other major ways that messages may get move on
a global scale is by organizations that have business all over. The most
obvious example is the Pathfinder Society. Members of the society travel all
over the globe and it would be easy enough for them to take correspondences for
people outside their ranks for a fee. The other large organization on Golarion
is the Aspis Consortium. Since their endeavors are usually more nefarious,
delivering mail would be a perfect cover for their more unscrupulous deeds.
Trading companies might also take letters from place to
place. Caravan masters can help fund their trips by taking messages to and fro.
Those caravans that travel a regularly scheduled route can be a reliable source
of moving information from one locale to another. Just imagine the local
populace when they know the traders are coming through, everyone hoping they
get a letter from loved one.
So how can messages and their delivery become a part of
your players’ lives? Starting an adventure as the actual messengers is one way
to go about it. But what happens when the person they are supposed to be
delivering the message to has disappeared? Maybe your players are expecting a
message but it doesn’t arrive. Do you players going hunting down the messenger?
And if so, how? That’s just two of many
ways to get an adventure started with a message.
There are a million more ways to get a message across
country. How do correspondences get delivered on your world? Is everything done
magically, or are there mundane methods of transporting letters? Are messengers
loved? Reviled? Ignored?
The CRB is all about getting the message of examining all
aspects of your game. You can help keep the correspondences flowing by
contributing to my Patreon. Check out a video message for you, the readers,
when you visit my Patreon page.
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