CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Saturday, June 4, 2016

Motherly Love


Folgrit, wife to Torag and mother of the dwarven pantheon of gods. Goddess of children, hearths, and mothers,  Folgrit is a caring and matronly goddess. She holds tight the traditions of her people. Aside from her known areas of focus, she tends to find widows and orphans in her purview as well. Besides her genealogical place in the dwarven pantheon very little is known about her. When little is known about a deity even less is known about their followers—although I have already written one up for my last character exploration.

As always let us imagine we are sitting at our theoretical gaming table. Our imaginary GM sets out the rules for the game we will play. In this game we are to make a follower of Folgrit. The character does not need to be a divine caster, just a devotee of the dwarven goddess. What character do you make?

For more information on Folgrit
Folgrit's Pathfinder Wiki Page
Folgrit's Archives of Nethys Page


The Hearthstone Maidens


Folgrit’s followers feel that the home is central to all of dwarven life. To that end, a special sect of warrior women formed a group called The Hearthstone Maidens to be the last line of defense in case of invasion. Although the hierarchy of this group is mostly made up of paladins, warpriests, and clerics of the dwarven mother goddess, any female warrior can join their ranks.

The Hearthstone Warriors mainly operate in the Five Kings Mountains, although a few have set out on their own to protect other dwarven homelands. The warrior women have taken up home in the Sky Citadel of Janderhoff in Varisia and at least one has traveled to the frozen north to find her kin under the Land of the Linnorm Kings. Although there are known dwarves in parts of Osirian and southern Garund no known Hearthstone Maiden has ever made their way there.

The Maidens are trained to use Folgrit’s holy weapon, the quarterstaff. Entrance into the order is gained by lasting at least two minutes in the circle of the hearth with the highest ranking member of the order in the settlement. Many young dwarf lasses with an eye for becoming a Hearthstone Maiden will adventure to test their skill and show their endurance.

Order of Lost Children


Every member of the Order of Lost Children was at one point an orphan. Whether their parents were lost to battle, old age, or accident they were taken in and raised by a member of the order. When each orphan comes of age they are offered a position as a member of the order, which they can take at any point in their life. Some choose to accept the offer straight away, many others return to join the order after setting out on their own for a while.

The order itself has one goal, to ensure no dwarven child is left to die alone. Sadly, the order is small and spread out across Avistan and even Garund, and they cannot save every child. Older members of the order will stay in a dwarven settlement and raise as many as half a dozen orphans if they must. Some scour other lands for those dwarven children that may have become lost in the shuffle. All around though, the Order of Lost Children has saved many a young dwarf.

Rune Wardens


Dwarven mothers raise their children to be mindful of dwarven tradition. They teach their young the ways of their people through tales and songs. So too do the Rune Wardens do this for all of their people. These followers of Folgrit see that dwarven society goes down the wrong tunnel when traditions are not taken to heart. They seek to inspire all dwarves to keep to the traditional ways so as to allow their people to survive and thrive.

Bards are the most common members of this group, but anyone who can remember the long histories of the dwarven people are allowed to join. Bardic magic certainly adds more oomph to the tale-telling, but it is more important that one can recite the sacred verses than there being true magic behind them. Joining the Rune Wardens requires that one memorize at least one of the epics of the dwarven gods. Once the first recitation of these hours-long stories is complete, a dwarf can call themselves a Rune Warden.

You’ve seen my sects and maybe they’ve inspired you in your creation of a worshiper of Folgrit. Who is your matron? Why have they chosen to dedicate themselves to the dwarven goddess? Where does their devotion come from? Let me know in the comments.

Folgrit cares for her children both divine and mortal. The CRB seeks to show its followers care as they make their way through the wonderful world of gaming. Consider showing support for these endeavors by becoming one of my supporters on Patreon. Check out the Patreon page for a video message from me to you. Looking for more out of the CRB? Then you’re in luck! Google+, Twitter, Tumblr, and Facebook all now have a CRB presence. And if you’re as impatient as I am, have the CRB pushed directly to your Kindle with every new post by signing up for KindleSubscriptions.

2 comments:

  1. thankyou I will pinch this, for world building, and I quite like the idea of dwarven monks trained to perfection who travel the lands helping to train all dwarves to their peak form so thye may better protect the home and hearth

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  2. Sime one else mentioned dwarven monks to me the other day on my character background. It's definitely an interesting concept. Protect your people through self perfection definitely holds with the tenants of Folgrit.

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