Keeping Track of Minutia
Frodo and Sam rationing out the lembas bread. Green Arrow
reaching back to find his quiver empty. Deadpool counting his bullets as he
fires. Any horror movie where the flashlight runs out of battery power. Many
times in games the minutia of ammo, food and water, and other such small items
are overlooked. But in some cases knowing how much or how little you have can
lead to interesting turns of events.
Along with encumbrance many GM's decide to "hand
wave" these seemingly minor details. In most cases this is perfectly
acceptable. I myself as a GM very rarely ask how much food my players have or
keep track of non-magical ammunition. But there are some instances where I
think it's not only important but necessary to invoke the feeling of a certain
type of game.
First I want to talk about encumbrance. Although I too
sometimes overlook how much an individual carries, I have seen on many
occasions where a character with STR as a dump stat is carrying around a bag
which includes everything and the kitchen sink without any ill effect. I’m
currently playing a low STR character who gets medium encumbrance with just his
armor and weapons. To a degree glossing over the encumbrance rules can
make for ease of use, but only if the GM does not allow the players to take advantage
of this oversight.
Some of the other aspects of the game that are often
overlooked include: fatigue from lack of rest, characters sleeping in their
armor, and environmental conditions such as heat and cold. When was the last
time you forced the players either fight without armor or don their armor while
getting ambushed in the middle of the night? If your characters do sleep in
their armor, how many times have you or your GM used the rules that fatigue
the character? Limited sight through rain, exhaustion from heat conditions,
frostbite from the cold, and many other challenges of the environment are very
rarely used to hinder the players. These things can all be used to help with
immersion into the world for your players.
As for the other aspects of minutia, in some cases keeping
track of these small items is important for the balance of a specific class.
Gunslingers in particular are balanced by the prohibitive cost and weight of
their bullets and gunpowder. Playing a pistol-wielding character myself in one
of my games, I keep a studious record of the amount of ammunition I have for my
two pistols.
Specific types of games sometimes make keeping track of
exact amounts of equipment an important aspect of the game. Intense
"survival" games where the characters are trapped in a certain area
or are being constantly harried by an enemy through unknown territory make
things like knowing how much food, water, ammo, light sources, and any other
number of small considerations important. The feel of these types of games are
based on the fear of being unable to outlast your opponent or survive the
environment.
These types of games are not for everybody, and keeping
track of the minutia can be a difficult prospect—especially when you have
players who don't update their sheets. But the next time you run your game
think about what you consider too minor to pay attention to. You may just
challenge your players by informing them when they're down to their last arrow,
or making the search for food just as important as defeating the next enemy.
What things do you consider too small to pay attention to?
Have you effectively run a survival game where you keep track of every little
thing? Tell us your stories of desperation and loss.
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Ever heard of Torchbearer? It takes minutia to a whole new level. The whole game is about the minutia of dungeoncrawling.
ReplyDeleteIve heard of it but never really looked at the books.
ReplyDelete