Having played many different RPGs, I’ve seen hundreds of
character generation methods; Point distribution systems like World of
Darkness, thematically appropriate systems like using a deck of cards in
Deadlands, and of course the old school D&D method of rolling some
six-sided dice and generating your character. In all honesty, they basically
boil down to two general themes equal distribution – everyone starts with the
same points whether its point buy or a dot distribution – or random generation.
Now there are pros and cons to even distribution and
random generation. Point buy gives you the ability to tailor your character
exactly as you like and it starts everyone off on a pretty equal playing field.
Random generation, I think, makes you think outside the
box when building your character and since people aren’t created equal the
variance of character strength gives play a grittier, more real feeling.
Personally, I’ll use either system. However, when I’m
GMing for a new group, I’ll almost always use point buy, most especially if the
players are new. You don’t want to try to introduce a new player to the joys of
gaming only to have their first impression be that they got the short end of
the stick. Speaking for myself, I really love the challenge of making a
character based off of disparate pieces of randomly generated information. To
me one system isn’t truly better than the other, although I know many have
strong opinions one way or another. For the rest of this article though I want
to talk about why I love the random generation method and some ways to modify
it, making it a little less random so that players don’t feel left out.
One of the main reasons I enjoy creating random
characters is it forces me to think outside the box. I’m a writer and I love to
create, but sometimes even I get into ruts. I also have a type of character
that I gravitate towards: I play skill monkeys and finesse fighters. I can’t
help but max Dex and Int, it’s just my nature. But that means I don’t get to
explore all the other varied classes that games like Pathfinder have. When I do
straight down the line random rolls and I get the 16 Str, 14 Con and a middling
to low Dex and Int – well now I’ve gotta really build something new and force
myself to play outside my comfort zone.
The other reason I enjoy random character generation is
the challenge of creation. If you’ve seen my random generated backgrounds –
which are on hiatus now but you can see here as
to how I go about them – you know I’ve come up with some pretty interesting
stuff. If you haven’t, here are two of my favorites: Bartok Forgetoil the Houndof Dranngvit and Horguk the Sieger. I randomly rolled stats, a race, used the background generator,
and then picked a class based on what the random results indicated their lives
should be like. Suffice to say I would play the hell out of either of these
characters or any of the ones I’ve generated to date.
“But Simon,” you say, “I don’t want one player to feel
like he’s too much better or worse than another.” Yes that is a huge concern
among groups. No one likes being the weaker character and everyone envies the
guy who has 18s in everything. You can mitigate this a bit By filtering their
choices to balance the party. The 3.5 Player’s Handbook says to never let a
player keep a set of stats where the total ability bonuses are less than +3.
For the record +3 is usually around a 10pt buy. If you want to narrow the
playing field while keeping the group within a 15 to 20ish point buy, have them
reroll until they get between a +4 total and a +6 total. The last method is to
take what they rolled and add or subtract one point from a stat until they meet
the point buy you want to use, this way they get random stats but adjust them
to be more even.
There are other ways to produce randomness. I
participated in thought exercise today where I was given a race, class, and
deity and had to write up a character for it. I got an Orc Arcanist who
worships Alseta, for whom I’ve done a write-up here (link the one door opens
article). With this method you get to place your stats using point buy as you
see fit, but you still need to think outside the box with weird combinations.
For the record I made a feral arcanist using both the unlettered and school
savant archetype. The turtle is Alseta’s sacred animal, so he has a turtle
familiar that he uses as a spell book like a witch.
There are, of course, a million other ways to inject a
little randomness in your character – but randomness is not for every player
or every group. If you could introduce some kind of randomness, would you? Do
you prefer the even playing field of point buy? Voice your opinion on the
matter and let us know.
In 5E, you could always randomly distribute the standard array. Everyone gets the same stats but they don't get to choose what the excel at. Of course, I had all of my new players roll.
ReplyDeleteI've never been fond of the standard array. ot in 3.5, not in 4e, not in pathfinder. It just seemed so lackluster. I'll be honest as much as I love random rolling myself, I usually do point buy when I'm running.
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