CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Showing posts with label Numeria. Show all posts
Showing posts with label Numeria. Show all posts

Friday, May 19, 2017

Character 77 - Cratan Valiste

I’m a fan of aasimar and this week’s random rolls brought us one whose celestial line comes from the fiery – and native to the material plane – Peri. Being a worshiper of Brigh working some kind of tech or invention into the character seemed a no brainier. How to work that in on the other hand, not so easy. There were actually two alchemist archetypes I liked but eventually I went with the construct rider. So I present to you this week’s complete character.

Cratan Valiste


Pandor Valiste was a smith and an inventor. Although many of his inventions were just deemed “toys” by most, he had a grander vision of himself. When he was young he moved from his home in Taldor in hopes of learning from the Technic League. Pandor’s skill may have been above the pale but it was not anywhere near what the League was looking for. That combined with his lack of magical ability left Pandor dejected.

Rather than return home the young inventor set up shop in Numeria’s neighboring kingdom of Brevoy. He settled in one of the many small scenic towns and set up shop. Within a year he had a son, very soon after that he was married to the local girl that had his child. He had a simple life, although he had given up on his “toys” to afford to raise his family.

Early on it was evident that Cratan was not a normal child. The shocking red hair combined with the almost albino white skin were the first signs. When he hit puberty and filled the house with a smoke cloud it was well evident that he was more than just human. Whether from his father or his mother somewhere along the line the blood of the Upper Planes had found a home within him.

Cratan was always in awe of his father and spent his early years watching the man make things with his hands. If not for his son’s interest Pandor may have given up inventing altogether. The one question the young boy always had was, “how does this work.” Naturally inquisitive Pandor knew that one day his son would out do even him.

Sure enough Caratan did take after his father, inventing was in his blood. He would create small clockwork toys just like his father but many of these went above and beyond. His fire breathing dragon toy was the talk of the younger children of the town and may have gone unnoticed outside of his home if not for a diviner of the Technic League, whose device that detected innate talent found him.

The Half-Orc woman arrived on the family’s doorstep. Quickly bypassing Caratan’s two younger siblings and picking out the young Aasimar as a possible contestant of an annual competition in Starfell for fledgling investors. The talent scout was doubly impressed that the child had appeared to pick up orcish without a teacher and could speak to her in her mother’s tongue. The fire breathing clockwork automaton was the icing on the cake and an offer was made to have the boy come to Starfell for the competition.

Pandor packed a bag for the trip and headed off with his son to the capitol of Numeria. During the journey he managed to garner a fascination for the woman who came to bring his son to the destiny he had hoped for. But all Cratan could think about was the competition.

The Aasimar had never had as many resources as he did in the competition. They Technic League could supply almost anything he wanted. With the ability to do more than he ever had before Cratan put his mind, body, and soul into his work.  His end product was a full sized horse that could think on its own. His creation won him the competition and tutelage from the half-orc who found him.

Cratan lived for years among the Technic League learning to refine his craft which included now a number of alchemical reagents as well as his automaton crafting. His father would come to see him every few months, although that wasn’t the only reason he came. When the first of his half siblings was born to his mentor it was obvious that his father had consummated his infatuation.

Life in Starfell was not all it was cracked up to be however. The League was harsh and often violent, the minions of the black sovereign even more so. Although the now adult aasimar was never one to really worry about anything more than his own inventions his Peri blood would occasionally get the better of him. When he saw two of the town guard beating a poor trader for no reason he snapped.  He and his now iconic mechanical mount beat the two guards within an inch of their lives.

This event forced Cratan to flee Starfell. He took what meager supplies he could scrounge and rode as far as he could. Now that he was a man without a home, he decided to make a name for himself. For him it would no longer be about the League, or his father. It would now be about building the best inventions he could and using them to affect the world around him.

Did this character turn out close to yours? What class did your aasimar choose? Who was his seer/mentor? And why did he need to seek justice? Why does he have half-orc siblings? How did he come to worship Brigh?

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Friday, March 31, 2017

Character 70 - Harwith

This week’s random rolls saw our paragon of a catfolk. His high charisma and high dexterity showcased the race’s inherent strengths. Choosing a class was difficult; average at best intelligence and wisdom meant that most casting classes were out. Being a follower of a god of athletics, I wanted to go with some kind of martial class that used charisma. With that in mind, his drawback of seeking fame or reputation I immediately thought of cavalier or swashbuckler. And then I said to myself why make it “or” when there is a cavalier archetype that gives some swashbuckler abilities?  So I’d like you to meet Harwith, the daring champion cavalier of the Order of the Cockatrice.

Harwith


Although catfolk are most common north eastern part of Garund, the feline folk can be encountered most places on Golarion. Along with other animalistic races like ratfolk, tengu, kitsune and nagaji, the continent of Tian has some number of catfolk. They can also be found in lands of with wide open spaces for catfolk tribes to roam. Numeria is one such place, and Harwith was born to parents of a somewhat more settled catfolk tribe.

Even settled, the tribe retained many of its wandering ways. Next to the chief the warriors took their place on the social ladder. The shaman and god-talkers had their spot after that. Craftsmen of all stripes were just below the medicine men. And finally the servants and the farmers took the lowest rank in the tribe. Harwith’s parents were farmers and as such he grew up poor and looked down upon by most.

Catfolk have always prized athletic ability and catfolk children would constantly challenge each other to tests of skill or sport. Harwith was an excellent athlete; he could use both his natural strength and agility to gain advantage over many of his peers. Sadly this put him at odds with many of the children whose parents held higher rank than his. The son of one of the shaman was a particular thorn in Harwith’s side as he was being groomed to become a great warrior.

Never really feeling at home with his peers, Harwith found solace outside of the tribe’s settlement, living on the outskirts was another one of his tribe, or formerly so. He was a black cat whose bad luck had rubbed off on the tribe. He was also the current chief’s brother, so although he was cast out and stripped of his name and rank, he still lived alongside the tribe.

Before being outcast the black cat was a god-talker. He would help guide important members of the tribe to their personal god. Having befriended Harwith, the black cat did what normally wasn’t done, he helped the young catfolk find his personal god. The outcast reached out into the great beyond and touched the mind of the divine, and with him he brought back a name; Marishi.

Having his own personal god gave Harwith hope. The fact he had the Empyreal Lord of athletics and sports as his chose deity proved to him that he would go somewhere.  However, he could never tell anyone because such lower ranked members of the tribe didn’t get their own personal gods.

Although he never spoke a word of his newfound attachment his older sister found out. She was one of the most beautiful women of the tribe and was being courted by the aspiring warrior, and son of a shaman, who had become Harwith’s rival. To further her own ends she went to the shaman and spoke of her brother’s transgression. The holy men of the tribe were incensed that someone would go against tribal law and they cast out young Hartwith.

Harwith was enraged; they could not take from him what was his. He would prove that he was better than all of them. His anger got the better of him and he stormed the shaman’s hut and tore it apart. His final act before leaving the tribe was destruction, but he didn’t care because he knew that he was better than they were.

Harwith’s drive to prove he was better pushed him. He would compete everywhere he went. He would compete in races, tests of skill, and even combat. His desire to make a name for himself got him noticed by a group called the Order of the Cocktrice. He talked a big game and could even back it up for the most part, and the Order saw potential.

Now he continues to roam Numeria under the banner of the Cocktrice. He hopes to someday return home and show his people what they tossed to the side. And maybe once again beat his old riva, at everything.

And from the tidbits of information our catfolk has take form. But mine is not the only interpretation out there. What class did your catfolk choose? How did he come to worship Marishi? Who Betrayed Him?

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Monday, March 27, 2017

Character 70 - The Randomness

With random rolls often- especially when adding racial bonuses after rolling – you often get a character that is abnormal for his race. We’ve seen super strong gnomes, elves that lack mental acuity, and incredibly charismatic dwarves. This weak however our catfolk is near the top in what his race is known for, dexterity and charisma. So what class will we choose? Let’s see how things go this week.

Gender:Male
Race: Catfolk
Nationality: Numeria
Age:  21
Height: 5’ 9”
Weight: 149lbs
Alignment:Chaotic Good

Str: 13
Dex: 18
Con:  10
Int: 11
Wis: 11
Cha: 15

Homeland:CatfolkSettlement
Parents: Both of your parents are alive.
Siblings: You have 2 biological siblings.
- biological younger sister
- biological older sister
Circumstance of Birth: [Lower-Class Birth] You were born among peasants or slum denizens. You grew up working the land around a village or manor, practicing a rudimentary trade, or begging in a settlement.
Parent's Profession: Serfs/Peasants
Major Childhood Event: [Betrayal] A friend or family member whom you trusted more than anyone else betrayed you. You have never fully trusted anyone since and prefer to rely on your own abilities rather than place your trust in others.

Influential Associate:[The Pariah] You met a disgraced exile, and found in his words and attitudes something that spoke to you. What once seemed true in your religion, society, or family began to appear false the more time you spent with this person, and you quickly learned not to trust everyone you meet—especially among those who would claim to be most deserving of it.

Conflict: [Destruction] You destroyed someone else’s property.
Conflict Subject: Spellcaster.
Conflict Motivation: Hatred or Malice.
Conflict Resolution: [Denial] You feel little if any regret, and deny the event mostly so others won’t judge you. Few if any know of your part in the conflict, and your constant denials are meant to keep it that way.
Deity/Religious Philosophy:Marishi

Romantic Relationship(s): [Several Inconsequential Relationships] You have had many lovers but no long-lasting, meaningful relationships.
Drawback: [Reputation or Fame] You’ve worked hard to establish your identity and reputation, and someone who slanders or insults you must answer for it. You strive to promote your identity to the point where everyone knows your reputation.

(Trait) Civilized
(Trait) Kin Guardian
(Trait) Empyreal Focus
(Trait) Poverty-Stricken
(Trait) Suspicious
(Trait) Well-Informed
(Drawback) Vain

In the comments please tell us what character you would make with these disparate pieces information? What class would this catfolk naturally gravitate towards? Who betrayed him? Why does he worship the Empyreal Lord of athletics? Who was his outcast mentor? And don’t forget to stay tuned Friday when my background hits the CRB.

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Friday, June 10, 2016

Character Exploration 41 - Hassa

The third piece in our week of the kasatha sees the fleshing out of our random rolls from Monday. Some of the background here uses what I’ve created for their culture in my Wednesday article People Out of Place. Our kasatha this week is quick, hardy and smart. To me his minor charisma negative is more a lack of worldliness or understanding of people in general. A prophesied birth and an encounter with a bizarre creature are hallmarks of his upbringing. So who is this alien on Golarion? What is his life like in the wastes of Numeria?

For class this week I chose rogue, specifically the Numerian Scavenger archetype. As his starting traits, I went with prophesied, starchild, and vagabond child. I took the third trait because I thought the drawback family ties really suited this particular character. I know I usually roll on a class table if one is available, but I’ll be honest, this week I forgot.

Hassa (HavHassa to outsiders)

“There are aliens among us”, they tell you. In Numeria this statement is fact. Some alien lifeforms are known entities, like the gearmen and the androids. In much of Numeria those aliens that are found usually end up lynched by the superstitious kellids or on the dissection tables of the technic. In fear for their life, many of these beings from the stars hide in the Numerian wastes.

The small city of Hajoth Hakados breaks the mold of the standard Numerian settlements. The trade city on the crusader road to Mendev not only openly welcomes androids, but also a witchwyrd from the red planet Akiton. For this reason, other alien creatures make Hajoth Hakados their home, even if they continue to hide their presence. Such is the case for the Havala clan of kastha.

The Havala clan consist of two small families. The rest of the clan either remains on the kastha’s distant home world or died in the crash that left them stranded here. None of the clansmen are sure how long they’ve been here as they have only emerged from stasis chambers a little over forty years ago. The survivors consisted of two mated couples, one of which has a daughter with them.

Hassa was the first child born to the Havala clan. With his birth the male of the other couple, a shaman proclaimed the first child of the clan born in this land would lead them home. After his birth Hassa’s mother took up the position of head woman. She further proved her fertility and thus her power in the clan when she bore twins; a brother and a sister, Jaska and Usula. New life, of course, means a small but growing clan.

For the first few years of Hassa’s life, the clan roamed the badlands of Numeria just as they had roamed the sands of Kasath. With his destiny to find a home he never knew, the boy took to watching the stars as if drawn to them. By ten years old he knew each star by heart and with him in the lead the clan was never lost.

To the kastha every creature of this world was a new wonder, a wonder to be avoided at all costs. The mutated creatures of Numeria were deadly, making hunting a momentous task. The humanoids were far more dangerous than any beast and the Havala tribe made sure to avoid both the kellid tribes and the technic wizards. To a young boy lost in the stars, however, some things stand out. Although few, some of the Iobarian centaurs remained as nomads in the Sellen Hills and young Hassa found the horsemen so interesting he felt compelled to talk to them.

For months Hassa treated with the centaur tribe, leading his own clan on a parallel migratory path to theirs. From one of their warriors he learned much about the world and especially Numeria. When the centaurs swung south and stopped in the city of Hajoth Hakados, the boy snuck away in the day while his family slept to explore these new wonders. His friend in the centaur tribe showed him a city accepting of all kinds of strange people. A city that was as alien to Numeria as his people were.

Eventually centaurs roamed further than the kasatha tribe was willing to go, even at Hassa’s urging, so they roamed the plains once more. They did, however, add a few southern stops which allowed Hassa to sneak off the Hajoth Hakados a few times a year. His love of the city grew and the boy felt the call to explore other cities.

When the clan was near the metropolis of Chesed, Hassa could no longer fight his urge to explore. Seeking to gain access to the city he sought out what the humans called “adventurers” to get him in. Using thinly veiled threats, he forced a woman encased in the shiny metal armor the humans liked, to take him into the city. She did as asked but Hassa’s unsophisticated disguise was seen through rather quickly.

Unlike Hajoth Hakados, Chessed was very much under the control of the Technic League. When Hassa’s attempt to stay hidden was seen through, they quickly came after him. Trapped in an unknown place, Hassa would have assuredly been captured except unbeknownst to him, the adventurer he cajoled was a crusader of Sarenrae heading to the worldwound. His would-be victim stood against the technomancers and helped Hassa flee the city. The young kasaha apologized profusely but the crusader understood the impatience of youth having been a redeemed street rat herself.

These events left Hassa wary of the outside world. And at thirteen, when his brother and sister were born, he sought nothing but to protect them from all the horrors of this forsaken world. Whether in a city or not, their alien nature made them targets. The Technic League had begun hunting for them, unknown four armed aliens. Sometimes a member of the league would come themselves and sometimes they would send vicious agents. It had become harder and harder to escape them so Hassa brought the clan to the only place he knew the Technic League had no sway, Hajoth Hakados.

At first the clan refused to enter the city, but caring for two infants and running was tiring to all of them. Being head woman Hassa’s mother eventually saw the wisdom in his words and the clan moved to the trade city. Hajoth Hakados was a place of wonder to the clan. Although they still tried to go unnoticed, the fact they could move freely and mostly unmolested came as a shock after years of avoiding the people of this planet.

The clan set themselves up in the Homeshore district. Learning to stay settled was an even greater challenge for them than staying ahead of the league. Hunting the plains was their only real skill, the men would bring back hides that the women would than cure and trade or sew into armor for even the most bizarrely formed creature. Hassa, ever inquisitive, began to explore the city, although at first not understanding the idea of personal property he had a bad habit of letting himself into people’s homes.

At thirty Hassa has reached the age of his “tempering” and is time for him to travel the world and find himself. The clan will gather and perform their ritual to Ji’d–who the people of Golarion call Jaidz–the spirit of untested youth. Hassa will leave the clan until he feels he has passed the tests of Ji’d and then will return to the clan as an adult.

The clan still believes he is destined to lead them back to Kasath, but Hassa wonders; the prophecy just said “home” and maybe he has already done that. Still his plans, as he leaves Hajoth Hakados, are to search the wreckage of what he knows to have been a great spacefaring vessel that is spread across Numeria to see if he cannot find some knowledge of where his people came from.

There you have it, my take on Monday’s rolls. Is this what you envisioned when you looked at the rolls? How did your character idea differ? What is your kasatha’s prophecy? How do you reconcile following a Golarion Empyreal Lord when he is an alien to this planet?

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Wednesday, June 8, 2016

A People Out of Place

Examining the Kasatha

Monday I began my look at the kasatha—by reader request—making random rolls for a kasatha character. Today I’m going to actually take a look at the race as a whole. I will be looking at their place on Golarion and in the greater universe in which Golarion belongs. Creating a society for a race is something I touched on last week in my article "it takes more than a rib."

There is very little actual Pathfinder related information on kasatha. They are referenced in four different books which included their race write up in People of the Stars, and two one page snippets in the Iron Gods AP books; Fires of Creation and Valley of theBrain Collectors and their monster entry in Bestiary 4. I’m sure that the announcement of Starfinder means these creatures will get a bigger write up in the near future, but until then I’m going to take some creative license.

In this exploration, I would be remiss not to mention that these creatures have basically been taken wholesale from the Barsoom series books by Edgar Rice Burroughs. I’ll be honest, I haven’t read any of these novels. I was more of a Tarzan guy than John Carter guy. I did see the 2012 movie which I’m sure many of the younger readers will be more familiar with. That said a lot of the characterization that is to come will be from my own mind since I have very little knowledge of the source material.

I want to outline what little information we know about these creatures. They come from a desert planet that orbits a red sun. The planet—which they call Kasanth—has violent weather patterns and dangerous fauna, predominantly of a hexapodous variety. On their world they live a nomadic life style. Two of their only known customs are that they always wear something to cover their mouths, and before becoming an “adult” they take a ritual “tempering” where they travel the world on their own.

One of the most telling things about their culture is outlined in the bestiary entry. The kasatha are a matriarchal society. Women and men look ostensibly the same to most outsiders, as there is very little sexual dimorphism between males and females, but what does this mean for the kasatha? There are many reasons this could have come to pass, but I’m going to go with childbearing being sacred. Because there is little-to-no physical difference in height, weight, and strength men and women are equals in battle. Women, however, are the ones who bear and raise the young. In a harsh land where death can come at any moment, growth of the tribe is very important.


Names are an important part of any culture. How people choose their names or how their names are granted to them can tell you a lot about a people. For the kasatha, clan is all. As such they have only a single name and no last name. Everyone is of the clan and parentage means little. Kasatha also speak in a terse manner. Their names reflect this, being only one or two syllables long. When speaking among the clan they just use their name. When speaking to other clans or outsiders, they add a shortening of the clan name to their given name, to other kasatha this conveys much about who they are speaking to. So if they are named Hassak and they are from the Unesse clan when speaking to someone not of the clan they will announce themselves as UnHassak. For this reason non-kasatha often mistakenly believe that the name with the clan prefix is actually the individual’s given name.

Now let’s talk about general lifestyle. Although they travel, most of the other creatures on Kasath are violent and dangerous. Because of that, I feel that the kasatha probably don’t rely heavily on pack or riding creatures. Each kasatha’s life and worldly possessions are only what they can carry with them. Material wealth most likely means little to them as the more there is to carry the harder it is to move about.

With no general settlements, this means things like smithing, pottery, and other crafts that require large stationary equipment are probably unknown. Metal armor and weapons are probably unheard of with most of their equipment being made from bone and hide. Since hexapods make up a vast majority of Kasath's ecology and insects are one of the major hexapods the kasatha’s heavier armor would probably be made from chitin rather than steel.

Water probably plays a huge role in the kasatha’s life. Their arid world means what little they can find is probably sacred to them. Traditional rituals almost all involve the sharing of water. When two kasatha choose to be mates I imagine they have a ritual of co-mingling water that represents their new connection to each other. Spilling water rather than sharing it is probably one of the kasatha’s ultimate insults Spitting at someone, wasting water from one’s own body, is a challenge to the person at whom you spit.

The wearing of facial coverings at most instances, especially when dealing with outsiders, is mentioned in three of the four entries for the kasatha. If this is an important part of their culture we need to ask ourselves why? Living on a desert planet this practice probably arose to keep sand out of their mouth and nose. Like many things that start for practical reasons a culture has grown up around the practice as well. The kasatha are secretive and showing their faces might give away more than they may be willing to expose, so the practice has become a cultural norm. Kasatha who do not wear their face coverings around outsiders are thought to be giving away clan secrets and may well be shunned.

Religion is the next big thing. You have to question: do Golarion’s deities have sway in other solar systems of the universe? Do the kasatha have their own gods? Perhaps the gods of Golarion exist but the kasatha may call them something else? But since kasatha have no knowledge of their own history I would imagine their devotion to long-term religious beliefs are minimal. Any gods they do follow would probably be gods of nature and not ones of civilization or even more esoteric portfolios.

Although any race can choose any class, some classes may be usually more or less common because of genetic make-up (ability modifiers) and cultural mores. Also, by looking at a class that a race may or may not take, we can extrapolate more about their culture. As an example, it is well known that even with shared traditions and language, kasatha know nothing of their history. This tells me they probably have no bards. By saying they don’t have bards we can extrapolate that their race is probably very serious and doesn’t appreciate frivolity. Life is deadly on kasatha there is little time for song and play.

Being nomadic, I would imagine most of the truly learned classes are out. Wizards especially don’t seem like they fit the lifestyle of the kasatha. With very little in terms of plant life on Kasath I would also posit the alchemists are probably few and far between. In the movies, the martian creatures used guns but the kasatha of the Pathfinder universe seem a bit more savage and with a double bow using archetype, I imagine gunslingers are pretty much out for them as well.

Many of the nature-based classes are probably extremely common among the kastha. Rangers—including their bow nomad archetype—as well druids and hunters probably make up a huge number of kasatha adventurers. I can see shamans, witches, fighters, and brawlers as being quite common as well. Oddly, although they might be considered savage by most others, the kasatha are very strict with themselves so there are probably not that many barbarians among their numbers.

But what of the kasatha living on Golarion? It appears that pretty much all the kasatha who ended up on Golarion came from a single starship that crashed there. The ship wasn’t theirs, and they have no means to return home. They don’t even know where “home” is. The ship housed many kasatha of different tribes; some were used as experiments, some treated as pets, some put in a terrarium-like enclosure for study, and others allowed to roam the ship as friends. Oddly, the separate groups of Kasatha didn’t know the others were on board.

As far as has been written, the kasatha exclusively exist in Numeria. Here they stay hidden from the rest of the world in small nomadic tribes. The blasted Numerian badlands don’t quite mimic home, but enough so that I don’t think the kasatha would find it too difficult to survive. The one big difference is that Numeria is in the far north, practically under the frozen Crown of the World. The change in temperature from the arid sandy wastes of their home to the grounds that freeze for months at a time is probably a big adjustment.

Many of the kasatha traditions probably still hold true on Golarion. Especially those revolving around water. Numeria isn’t known for its supply of the life-giving liquid and many pools and streams are polluted with the waste of the stuff that came screaming from the sky during starfall. Plentiful sources of metal as well as random bits of technology have probably changed the kasathan reliance on bone and hide for weapons, armor, and other goods.

Many of the kasatha have only just awoken from life pods and stasis chambers. For this reason, the fact they are all but unknown to the world is easily explained. As the tribes begin to grow and the young must take to their “tempering,”  there is the perfect excuse for presenting a kasatha character to the world.

The kasatha are an interesting race and certainly one I would consider playing. With this new information, would playing one of the four-armed aliens on Golarion interest you? What kind of character do you think would be appropriate for one of the Numerian kasatha? Is their any other information you think could be added to what I’ve given here?

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