CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Showing posts with label Brigh. Show all posts
Showing posts with label Brigh. Show all posts

Saturday, May 20, 2017

The Mother of Invention

Faithful of Brigh

Many of the deities I touch upon have very little written about them, which is why I feel the need to expand on the lore. Although this week’s divine being is a minor deity there has been much said about her. Her popularity has grown since the Iron Gods AP, so people have some of their own ideas on who or what she is. Regardless today we look and Brigh, the minor deity of clockwork, invention, and time. Below are three possible sects which you might consider adding to your campaign.

As always, let us imagine we are sitting at our theoretical gaming table. Our imaginary GM sets out the rules for the game that we will play. In this game, we are to make a follower of Brigh. The character does not need to be a divine caster, just a devotee of The Whisper in Bronze. What character do you make?

For more information on Brigh
Brigh’s Pathfinder Wiki Page
Brigh’s Archives of Nethys Page 


The Testing Mound


Brigh is very popular among gnomes. Although she is considered part of the general Golarion pantheon as a minor deity, the gnomes have adopted her into their own pantheon. The Testing Mound is a group of gnomes dedicated to The Whisper in Bronze who take the testing part of the triangle of Brigh’s teachings very seriously. They seek out new inventions and put them to the test, whether the inventor asks them to or not.

The Testing Mound devises their “tests” after complete study of a given invention. They leave no stone unturned and no gear unspun. All of the gnomes in this sect have some background in engineering. Rogues, alchemists, clerics, and wizards are the most common members of the group. Each would-be member is given an object to put through its paces before being accepted into the sects ranks. How they go about testing the device will determine their acceptance.

The Clockwork Reapers


Although Brigh would like nothing more for every piece of clockwork to operate efficiently and fall into the hand of a user who will appreciate it, this cannot always be the case. In the land of Numeria new and interesting machinery is found or comes to life every day. These machines sometimes operate poorly, or fall into the sinister hands of the Technic League. The Clockwork Reapers work in Numeria to deal with these delicate problems.

Clerics, inquisitors, rangers, slayers, and rogues make up a majority of the Clockwork Reapers. It is their solemn duty to put rampaging mechanical monstrosities down or destroy those that fall into the hands of the Technic League. No follower of Brigh relishes these acts of destruction, but the Reapers swear an oath to keep Numeria safe no matter the cost.


The Mainspring Barrel


Often remembered for her inventions and clockworks it is often forgotten that Brigh keeps the movement of time within her portfolio. Members of the Mainspring Barrel are the recorders of the history of inventions who tell the passing of time by advances in technology. They are first and foremost researchers who can trace back the linage of a particular invention to see how it became what it is today.

A relatively new sect, they take their name from the spring that stores power in one of the more recent inventions, the pocket watch.  The members of this sect each carry their own pocket watch and work tirelessly to maintain its accuracy. The watches are all linked to one another so that should a member of the sect fall while searching for the predecessor to a current device, their research can be found and not go to waste.

Facing the world with this deity’s logic and determination, who is your disciple of Brigh? Why have they chosen to dedicate themselves to The Whisper in the Bronze? Where does their devotion come from? Let me know in the comments.

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Friday, May 19, 2017

Character 77 - Cratan Valiste

I’m a fan of aasimar and this week’s random rolls brought us one whose celestial line comes from the fiery – and native to the material plane – Peri. Being a worshiper of Brigh working some kind of tech or invention into the character seemed a no brainier. How to work that in on the other hand, not so easy. There were actually two alchemist archetypes I liked but eventually I went with the construct rider. So I present to you this week’s complete character.

Cratan Valiste


Pandor Valiste was a smith and an inventor. Although many of his inventions were just deemed “toys” by most, he had a grander vision of himself. When he was young he moved from his home in Taldor in hopes of learning from the Technic League. Pandor’s skill may have been above the pale but it was not anywhere near what the League was looking for. That combined with his lack of magical ability left Pandor dejected.

Rather than return home the young inventor set up shop in Numeria’s neighboring kingdom of Brevoy. He settled in one of the many small scenic towns and set up shop. Within a year he had a son, very soon after that he was married to the local girl that had his child. He had a simple life, although he had given up on his “toys” to afford to raise his family.

Early on it was evident that Cratan was not a normal child. The shocking red hair combined with the almost albino white skin were the first signs. When he hit puberty and filled the house with a smoke cloud it was well evident that he was more than just human. Whether from his father or his mother somewhere along the line the blood of the Upper Planes had found a home within him.

Cratan was always in awe of his father and spent his early years watching the man make things with his hands. If not for his son’s interest Pandor may have given up inventing altogether. The one question the young boy always had was, “how does this work.” Naturally inquisitive Pandor knew that one day his son would out do even him.

Sure enough Caratan did take after his father, inventing was in his blood. He would create small clockwork toys just like his father but many of these went above and beyond. His fire breathing dragon toy was the talk of the younger children of the town and may have gone unnoticed outside of his home if not for a diviner of the Technic League, whose device that detected innate talent found him.

The Half-Orc woman arrived on the family’s doorstep. Quickly bypassing Caratan’s two younger siblings and picking out the young Aasimar as a possible contestant of an annual competition in Starfell for fledgling investors. The talent scout was doubly impressed that the child had appeared to pick up orcish without a teacher and could speak to her in her mother’s tongue. The fire breathing clockwork automaton was the icing on the cake and an offer was made to have the boy come to Starfell for the competition.

Pandor packed a bag for the trip and headed off with his son to the capitol of Numeria. During the journey he managed to garner a fascination for the woman who came to bring his son to the destiny he had hoped for. But all Cratan could think about was the competition.

The Aasimar had never had as many resources as he did in the competition. They Technic League could supply almost anything he wanted. With the ability to do more than he ever had before Cratan put his mind, body, and soul into his work.  His end product was a full sized horse that could think on its own. His creation won him the competition and tutelage from the half-orc who found him.

Cratan lived for years among the Technic League learning to refine his craft which included now a number of alchemical reagents as well as his automaton crafting. His father would come to see him every few months, although that wasn’t the only reason he came. When the first of his half siblings was born to his mentor it was obvious that his father had consummated his infatuation.

Life in Starfell was not all it was cracked up to be however. The League was harsh and often violent, the minions of the black sovereign even more so. Although the now adult aasimar was never one to really worry about anything more than his own inventions his Peri blood would occasionally get the better of him. When he saw two of the town guard beating a poor trader for no reason he snapped.  He and his now iconic mechanical mount beat the two guards within an inch of their lives.

This event forced Cratan to flee Starfell. He took what meager supplies he could scrounge and rode as far as he could. Now that he was a man without a home, he decided to make a name for himself. For him it would no longer be about the League, or his father. It would now be about building the best inventions he could and using them to affect the world around him.

Did this character turn out close to yours? What class did your aasimar choose? Who was his seer/mentor? And why did he need to seek justice? Why does he have half-orc siblings? How did he come to worship Brigh?

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