CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Showing posts with label Deity. Show all posts
Showing posts with label Deity. Show all posts

Saturday, June 2, 2018

Those Who Stand

Faithful of Soralyn


In the realms of the celestial the Empyreal Lords look over those things that the major gods miss in their portfolios. Some are warriors, some art artists, and others are protectors. Soralyon is the Empyreal Lord of guardians, magic, and monuments and this week we’re gonna take a look at three possible sects for this powerful angel.

As always, let us imagine we are sitting at our theoretical gaming table. Our imaginary GM sets out the rules for the game that we will play. In this game, we are to make a follower of Soralyon. The character does not need to be a divine caster, just a devotee of The Mystic Angel. What character do you make?

For more information on Soralyon
Soralyon’s Pathfinder Wiki Page 
Soralyon’s Archives of Nethys Page 

The Momumentalists


In most of the world Empyreal Lords are worshiped like saints, as servitors to the higher gods. In Magnimar there are numerous cults dedicated to these elevated celestial beings, and one of the three most revered of these beings is The Mystic Angel. The Monumentalists see the city as their holy protectorate with all of the statues and structures new and old strewn around the city for them to keep watch over. The cult believes that all the monuments are somehow connected but only Soralyon knows how and thus far has been unwilling to share his secret.

The sect takes the study of the monuments of Magnimar very seriously. They are one of the few mystery cults that practice out in the open. Membership requires little more than an affection – some would say obsession – with the city’s historical structures. Those who join can come from any class but often all have a background in history, engineering, art, or the arcane.

The Star-Struck


Soralyon is said to be the keeper of magical secrets, things even Nethys doesn’t know. Although it is said he shares these secrets with a deserving few, what ‘deserving’ means is up for debate. The Star-Struck believe that The Mystic Angel will only reveal these secrets to those who seek it themselves and get close. The answers, they posit, are in the stars and so to the heaven’s they search for their patron’s secrets.

Because The Star-Struck seek their answers in the heavens they are all astronomers of one sort or another. Many casters join the group seek a means to expand their power, but also more mundane star seekers can find a home within the sect as well. Their leader is actually a Lunar Naga named Hexilcris who claims to have felt the touch of Soralyon personally.

The Storm Dogs


The Empyreal Lord’s home is Steward’s Stone which watches over the chaos of the Maelstrom. It is said that Soralyon is a guardian of the world against that chaos, specifically chaotic magic. The Storm Dogs hunt down creatures and spellcasters that attempt to subvert reality.

The sect is a small group hardly ever growing more than a dozen members at a time. They work in small to covertly to contain situations they deem unstable. Although all members have been touched somehow by magic, not everyone is a caster. Most in fact specialize in countering magic in one form or another.

Like the monuments they revere these worshipers stand tall against adversity. Who is your disciple of Soralyon? Why have they chosen to dedicate themselves to The Mystic Angel? Where does their devotion to this Empyreal Lord come from? Let me know in the comments.

If the CRB has helped you take a closer look at those inspired by the divine, please consider showing support and become one of my patrons by donating to my Patreon or making a donation to my Paypal. Looking for more out of the CRB? Then you’re in luck! FacebookGoogle +Tumblr, and Twitter all have a CRB presence. And if you’re as impatient as I am, have the CRB pushed directly to your Kindle with every new post by signing up for Kindle Subscriptions.

Saturday, April 14, 2018

Flood of Lies


Heretics of Geryon

Each layer of Hell has its own ruler that represents the purpose of that particular area. We’ve looked at a number of these archdevils, including Barbatos, Dispater, Mammon, and Belial. This week we take to the fifth layer of Hell known as Stygia and try to come up with followers of Geryon, the archdevil of forbidden lore, heresies, and snakes. Presented are three sects you might use in your game.

As always, let us imagine we are sitting at our theoretical gaming table. Our imaginary GM sets out the rules for the game that we will play. In this game, we are to make a follower of Geryon. The character does not need to be a divine caster, just a devotee of The Serpent. What character do you make?

For more information on Geryon

The Oath Bearers



This sect of followers of Geyron seeks to emulate his diabolic followers that man the Library of Oaths in Stygia. Masters of the deal, they seek out the desperate and the lost with honey words of vows to help better their situation; if only they make a promise. These oaths are kept secure in special books that each acolyte binds themselves and are stored in a central library, presumed to be in Abasalom, for safekeeping when full.

Becoming an Oath Bearer is a promise in and of itself. The first oath recorded by each supplicant is their own before becoming a full member. Because each pledge is also recorded in the infernal library in Stygia, divine power is unnecessary when coercing one, but many of this sect’s followers are still clerics. Bards also make up a number of the small group’s membership, but really anyone who can talk a good game has a chance at becoming and Oath Bearer.

The Fetid Water


Every lie told on the material plane becomes a drop of poison that fills the swamps of Stygia. The Fetid Water is a group of assassins who have dedicated themselves to Lord of Filth. Unlike most assassins guilds that have an image to uphold, the members of the Fetid Water more closely resemble homeless urchins living in a sewer than a proper guild. They specifically take jobs where one person betrayed another by breaking a promise and have an odd habit of showing up just when someone wishes a liar dead.

The leader of the cult is a Chelish oracle named AverniusKreuger. Although he has lost his ability to see, he says he has visions of where his assassins need to be. They operate out of the sewers in Egorian but their influence spreads as far as Riddleport in Varisia to the North and Augustana in Andoran to the East. Those few who know about The Fetid Water call them the liar’s death.

The Lost Prophets


Geryon was one of the Asura Rana before becoming an archdevil. Mixing his former life’s love for taking over ruined holy sites and abandoned deific domains with his no positions as the master of all lies, he has become known as the source of all great heresies. The Lost Prophets look to spread heresy on Golarion in the name of their master. They do so by creating completely new deities that fit the needs of those they wish to convert, or by claiming to be a small sect of an existing deity; twisting the chosen god’s dogma until the unwitting congregation is too far gone to do anything about it.

These false clerics are consummate liars with the ability to contort the emotions of their small groups of worshipers. Although a few true clerics of Geryon join the sect’s ranks, sorcerers, bards, and mesmerists make up a large portion of their numbers. Many of the downtrodden folk they claim as a “flock” don’t know the difference between divine intervention and arcane magic.

Like their master, these serpents revel in what is unknown and what is untrue. Who is your disciple of Geryon? What lie has brought them to worship the Source of Lies? Where does their devotion to this Archdevil come from? Let me know in the comments.

If the CRB has helped you take a closer look at those inspired by the divine, please consider showing support and become one of my patrons by donating to my Patreon or making a donation to my Paypal. Looking for more out of the CRB? Then you’re in luck! FacebookGoogle +Tumblr, and Twitter all have a CRB presence. And if you’re as impatient as I am, have the CRB pushed directly to your Kindle with every new post by signing up for Kindle Subscriptions.

Saturday, April 7, 2018

Silent Night


Faithful of The Black Butterfly

Some beings come from the very fabric of what it means to be good, or evil, and others are created by mere chance. Even true gods don’t always understand their own power and today’s being of divine power was formed by accident from the creation of the stars by the deity Desna. The Empyreal Lord known as The Black Butterfly is concerned with distance, silence, and space. We look today at this defender against the madness of the Dark Tapestry and I present you with three possible sects to The Silence Between.

As always, let us imagine we are sitting at our theoretical gaming table. Our imaginary GM sets out the rules for the game that we will play. In this game, we are to make a follower of Black Butterfly. The character does not need to be a divine caster, just a devotee of The Silence Between. What character do you make?

For more information on Black Butterfly
Black Butterfly’s Pathfinder Wiki Page
Black Butterfly’s Archives of Nethys Page

Monks of the Black Tower


There is a saying about becoming the monster you hunt. Delving too much into how any evil creature thinks and acts is likely to rub off on the one studying them. This is even truer when the creatures you wish to understand are the personifications of madness. But the Monks of the Black Tower do just that as they study the Dark Tapestry – the void between the stars – for hints into the workings of the great old ones and the outer gods.

Wizards, sorcerers, occultists, oracles, and astronomers make up the membership of the Monks. They each take a vow of silence, as to speak the names of these eldritch creatures is to invite them into your heart. They also take a vow of isolation never to leave the monastery again. All of their findings are kept on scrolls that are locked away until the information is needed to battle specific threats.

Void Hunters


Whereas the Monks of the Black Tower isolate themselves, the Void Hunters actively seek out the agents of their enemies on Golarion. Far older than the Monks. it is believed that one of the members of this sect was the founder of the Black Tower Monastery. The Hunters are believed to have come into existence as some of the earliest explorers of the crashed starship in Numeria. They were very active in Osirian during the second age in AR -1498, where they fought against a mysterious cult they discover from their findings in Numeria.

The Void Hunters consists of active field agents who work in small cells to hunt down agents of the mysterious Dominion of the Black. Any person who has felt the touch of these emissaries of the void can join. Often, though, hunters and investigators of the occult find their way into the ranks. Clerics, rangers, investigators, occultists and other psychic classes make up the core of this sect.

The Silent Gift


Battle against the unknown isn’t the only way followers of the Black Butterfly make their presence felt on Golarion. Like many Empyreal Lords, there is a small mystery cult to The Silence Between in the city-state of Magnimar. Their existence is mostly unrealized but their impact is felt by many of the most downtrodden of the citizens of the City of Monuments.

Most of the sect members were at one point destitute themselves and know what it means to want for even basic necessities. As such the cult members perform seemingly random acts of charity every day, often taking from the well-off to give to those truly in need. The leader is a shadow dancer by the name of NyvenWildershins, a Varisian who grew up in the shadow of the irespan known as Underbridge. His followers are mostly rogues and a few clerics to the Black Butterfly who came from the slums of the city they call home.

Some fight the darkness and some use it to do good, but all pay homage to this chaotic deity. Who is your disciple of Black Butterfly? Why have they chosen to dedicate themselves to The Silence Between? Where does their devotion to this Empyreal Lord come from? Let me know in the comments.

If the CRB has helped you take a closer look at those inspired by the divine, please consider showing support and become one of my patrons by donating tmy Patreon or making a donation to my Paypal. Looking for more out of the CRB? Then you’re in luck! FacebookGoogle +Tumblr, and Twitter all have a CRB presence. And if you’re as impatient as I am, have the CRB pushed directly to your Kindle with every new post by signing up for Kindle Subscriptions.

Saturday, December 2, 2017

Hate Solves Everything

Wrathful of Eiseth

Among the ranks of the infernal are not just those devils formed in Hell, but creatures of the divine who fell with their lord Asmodeus. The Whore Queens followed Lord of Darkness from the lands of light and have made a name for themselves among the male centric hierarchies of Hell. Eiseth is the Whore Queen of battle, revenge, and wrath and I propose to you this week three possible sects to follow her teachings.

As always, let us imagine we are sitting at our theoretical gaming table. Our imaginary GM sets out the rules for the game that we will play. In this game, we are to make a follower of Eiseth. The character does not need to be a divine caster, just a devotee of The Erinyes Queen. What character do you make?

For more information on Eiseth
Eiseth’s Pathfinder Wiki Page
Eiseth’s Archives of Nethys Page

Divinity Hunters


Eiseth uses her infernal minions to war with the celestial realms. On earth the Divinity Hunters war directly against those who serve the good gods in the mortal realm. Trained to hunt and kill clerics and paladins, as well as planar foes bound to the material plane the Divinity Hunters hope to one day sever the connection between the gods of good and their worshipers, by doing away with those who pray to them. They are especially keen to root out all cults of the Empyreal Lord Ragathiel.

The Divinity Hunters careful pick who might join their ranks. They search for people dissatisfied by the churches of the good gods and offer them an outlet to feed their wrath. They especially seek out the young and impressionable so they can train them in a secret monastery somewhere in Isger. Anyone can do battle for Eiseth but those trained by the sect itself usually become warpriests, anti-paladins, inquisitors, and rangers.

The Black Wing Division


Although it seems counter to the orderly nature of Hell many of Eiseth’s followers are plagued by anger issues. Would they not have means to channel this rage they would become no better than savage barbarians. A group of female devotees – each with unparalleled beauty to match their rage – have formed a subsect within the Hellknight, Order of the Nail. From Korvosa, these female warriors do battle against the savage tides of Varisia, personified by the tribes of the Shoanti.

Members of the Black Wing divisions are usually chosen internally from the Order of the Nail. Occasionally the group will find a woman believe belongs among their ranks from outside the Hellknights. They will guide this perspective member through the process of becoming one of the feared knights before inducting her into The Black Wing Division.

The Descriers


Although Eiseth has a hatred for the heaven’s in general the only deity she despises on a one on one level is another denizen – or former denizen – of Hell. The Infernal Due Lorthact betrayed her and for that she hunts him down. She has determined he is not in Hell and has begun scouring the other realms. Her Descriers are a mortal sect that searches for him on Golarion, usually be uncovering sects dedicated to The Unraveler and torturing them for information.

The sect is mostly groups of hunters and trackers, whether that be through the dark forests or the urban streets. Many are also skilled interrogators and torturers who use their talents to squeeze information from the cultists the capture. Investigators, rangers, hunters, inquisitors, and rogues are the most common members of this group.

Even the orderly nature of Hell needs a way to display its unholy wrath. Who is your disciple of Eiseth? Why have they chosen to dedicate themselves to The Erinyes Queen? Where does their devotion to this Whore Queen  come from? Let me know in the comments.

If the CRB has helped you take a closer look at those inspired by the divine, please consider showing support and become one of my patrons by donating tmy Patreon or making a donation to my Paypal. Looking for more out of the CRB? Then you’re in luck! FacebookGoogle +Tumblr, and Twitter all have a CRB presence. And if you’re as impatient as I am, have the CRB pushed directly to your Kindle with every new post by signing up for Kindle Subscriptions.

Saturday, November 11, 2017

The Past Informs the Present

Faithful of Bergelmir

Although many of the deities, demons, and demigods are worshipped by followers of a specific race, only a few races have deities that belong only to them. The orcs, elves, halflings, and storm giants are some of those special creatures with their own pantheons. This week we look at one of the storm giant deities, Bergelmir, the demi-goddess of elders, family, and genealogy. I present to you three possible sects for use in your campaign.

As always, let us imagine we are sitting at our theoretical gaming table. Our imaginary GM sets out the rules for the game that we will play. In this game, we are to make a follower of Bergelmir. The character does not need to be a divine caster, just a devotee of Mother of Memories. What character do you make?

For more information on Bergelmir
Bergelmir’s Pathfinder Wiki Page
Bergelmir’s Archives of Nethys Page

Librarians of the Shrouded Isle


Bergelmir is known to keep her list of the genealogies of the storm giants in one massive tome; for this reason, many of her followers have a great love of books. The Librarians are book collectors who live on an island off the coast of Katapesh called The Shrouded Isle. The land mass isn’t actually hidden but is covered in fog most of the time, making it harder to dock there. Their library is situated atop one of the mountain peaks above the perpetual fog bank. Other races will often attempt to get to the library to use it for research.

The sect accepts any member who brings them a new tome to add to their collection. The worshippers are separated into three groups: those who work in the library, those who guard the library, and those who search the world for new volumes. Common members include archivist bards, living grimoire inquisitors, investigators, and rogues.

Mothers of Memory


Among the storm giant collectives, one of the most influential elders is the Mother of Memory. She is a living connection to the ancestors of the giants, and takes her name from the moniker of her goddess. She has the ability to connect with these ancestors in some way and uses that power to help guide her tribe. The Mothers also gather once a year for a reconnection of all the ancient ancestors from the various tribes.

This sect is almost all casters of some type. Oracles with the ancestor mystery, shamans with an ancestor spirit – especially the name-keeper and speaker for the past archetypes, storyteller and legend channeler mediums, and spiritualists all find a home in the sect. Regardless of how they connect to the spirits of the past, each mother is revered for her ability to do so.

The Shared Thought


This collective of Bergelmir worshipers clings to her aspect as a teacher. She represents both knowledge and memory, and they seek to pass these things down to the next generation. The Shared Thought often tutors the young of a storm giant tribe. They guide those ready to become adults with the vast wealth of knowledge that they have gathered themselves.

Members of The Shared Thought are all giants who have survived their period of wanderlust and returned home to live out the rest of their days. They believe that to teach is their sacred duty as ascribed by their patroness. The members come from all backgrounds and a tribe may have a handful of this sect among their numbers, each teaching a different thing.

Followers of this demi-goddess are teaching their young the lessons of the past. Who is your disciple of Bergelmir? Why have they chosen to dedicate themselves to The Mother of Memories? Where does their devotion to this Giant Goddess come from? Let me know in the comments.

If the CRB has helped you take a closer look at those inspired by the divine, please consider showing support and become one of my patrons by donating to my Patreon or making a donation to my Paypal. Looking for more out of the CRB? Then you’re in luck! FacebookGoogle +Tumblr, and Twitter all have a CRB presence. And if you’re as impatient as I am, have the CRB pushed directly to your Kindle with every new post by signing up for Kindle Subscriptions.

Saturday, November 4, 2017

Shield of Faith

Chosen of Mazludeh

Many celestial beings fall under the heading of Empyreal Lord. There are some of these divine beings that are head-and-shoulders above the rest and can claim to be gods, albeit minor, in their own right. This week’s example is one of these deities who takes on aspects of the Azata, Agathion, and Archon. I present to you Mazludeh, goddess of balance, community, negotiation, and twilight. Here are three possible sects for this divine entity.

As always, let us imagine we are sitting at our theoretical gaming table. Our imaginary GM sets out the rules for the game that we will play. In this game, we are to make a follower of Mazludeh. The character does not need to be a divine caster, just a devotee of The Mother of Hearth and Wall. What character do you make?

For more information on Mazludeh
Mazludeh’s Pathfinder Wiki Page
Mazludeh’s Archives of Nethys Page

The Warriors of Stone


In the far of land of Holomog in southern Garund, Mazludeh is the patron goddess of the matriarchy. The Warriors of Stone are a sect of warrior women who are tasked with protecting leaders of the nation. After years of militaristic expansion, the armies of Holomog were turned into statues by the wizard Geb in the area now known as the Field of Maidens. This small group of specialized fighters takes their name in honor of these lost soldiers.

After generations of military offense, The Warriors of Stone have taken a more defensive stance. They choose not to go to war and to only protect within the bounds of their native land. Each is trained in the use of a heavy shield and carries no other weapon on their persons. Although they are considered a religious sect, their membership is mostly made up of fighters.

The Clutch


Among the tribes of the Mwangi Jungle, history is passed down from one generation to the next in stories that have been told for time immemorial. These stories are meant to protect the tribe’s children from the dangers of the jungle in the form of morality tales. The Clutch is a group of storytellers that comes from among the tribes to share tales to bring back to their own people. They meet at twice a year, starting at twilight on the equinoxes, for a week-long storytelling competition.

Becoming a member of the sect is done by being taken as a protégé by an existing member of the sect. Training begins within the tribe and a mentor may have two or even three students. When a pupil is ready he or she is brought to one of the two gatherings of the sect where they are challenged to tell a new tale. A group of elder storytellers judge the story and decides whether to accept or reject a supplicant.

Whispers in the Night


Magnimar sees many cults dedicated to the Empyreal Lords. Among these are a group of worshipers of The Mother of Hearth and Wall. The Whispers in the Night is a small sect – less than a dozen members – that follow their deity in her aspect as negotiator. They can be hired to represent a person in almost any form of parlay and can be found as a representative for those who must go through Magnimar’s (often convoluted) court system.

Membership tends to attract bards, clerics, rogues, and investigators. Although anyone can petition to be represented when taking on a client who is facing Magnimar’s justice system, the sect will scrutinize their client on their own as they will only represent those they believe are being treated unfairly. They do, however, have an excellent track record of proving their client’s innocence.

The defenders of those who cannot defend themselves come to worship this being. Who is your disciple of Mazludeh? Why have they chosen to dedicate themselves to The Mother of Heath and Wall? Where does their devotion to this Empyreal Lord come from? Let me know in the comments.

If the CRB has helped you take a closer look at those inspired by the divine, please consider showing support and become one of my patrons by donating to my Patreon or making a donation to my Paypal. Looking for more out of the CRB? Then you’re in luck! FacebookGoogle +Tumblr, and Twitter all have a CRB presence. And if you’re as impatient as I am, have the CRB pushed directly to your Kindle with every new post by signing up for Kindle Subscriptions.

Saturday, October 28, 2017

The Nightmare Herd

Fearful of Geon

This week we talked about bringing fear to your games. There are many beings who are worshiped for their ability to bring terror, this one does so by getting into your dreams and turning your own psyche against you. Today we take a look at Geon, the Daemon Harbinger of nightmare, quartering, and trampling. Here are three possible sects of this profane being for use in your game.

As always, let us imagine we are sitting at our theoretical gaming table. Our imaginary GM sets out the rules for the game that we will play. In this game, we are to make a follower of Geon. The character does not need to be a divine caster, just a devotee of Dancing Fiend. What character do you make?

For more information on Geon
Geon’s Pathfinder Wiki Page
Geon’s Archives of Nethys Page

The Night Terrors


Much of Geon’s power is derived from terror. He has found a way from Abbadon to tap into the darker areas of the dream realm, those ruled by nightmares. The Night Terror act as his mortal agents by reaching into their victim’s dreams to force them to become nightmares.

All of the sect’s members are spellcasters of one kind or another. Illusion and necromancy-focused wizards and sorcerers, clerics with the fear or nightmare subdomains, and witches of the dark sisterhood are common. Every member must have the ability to enter a target’s dreams and warp them to the point of almost killing them.

The Bloody Hooves


The Bloody Hooves are a group of Geon worshipers who have latched on to their patron’s connection to horses and his love of death by his chosen creature. They delight in pulling enemies of the Dancing Fiend apart by quartering them or using their mounts to run them down. This sect acts as hunters for the Daemon Harbinger.

Members of the cavalier order of the beast, sacred huntsmen inquisitors, and various rangers make up a bulk of this sect. Every member is bonded to a steed, which they see as a gift from their patron. Each horse is black and is painted with red patterns by its rider, which represents their designation within the sect.

The Redfields


The Redfields are not just a sect, but one large extended family in the north of Taldor. They control a huge plot of land where they have been raising cattle for generation upon generation. Although not nobility, they are mostly left to their own devices because of how far away they are and how difficult they prove to govern. Their cattle is traded in Yanmass and is considered some of the best in the nation. Many of the aristocracy sends agents to fill their larders with the exquisite meat.

The Redfields hold a dark secret though. The entire family are devotees to the Daemon Harbinger Geon. The clan is led by the patriarch, Otis, but uncle Zeke is the conduit through which Geon shows his power. The reason for their success with cattle is that they abduct unsuspecting travelers and sacrifice them through stampede. The blood of these victims is smeared across the Tandak plains on hooves of their herd.

In the night they come to your dreams to bring fear. Who is your disciple of Geon? Why have they chosen to dedicate themselves to The Dancing Fiend? Where does their devotion to this Daemon Harbingers come from? Let me know in the comments.

If the CRB has helped you take a closer look at those inspired by the divine, please consider showing support and become one of my patrons by donating to my Patreon or making a donation to my Paypal. Looking for more out of the CRB? Then you’re in luck! FacebookGoogle +Tumblr, and Twitter all have a CRB presence. And if you’re as impatient as I am, have the CRB pushed directly to your Kindle with every new post by signing up for Kindle Subscriptions.

Saturday, October 21, 2017

Better Living Through Modern Chemistry

Begetters of Haagenti

Under the cloak of normality this week’s divine being hides his depravity and need for destruction. So, too, do his followers who -- unlike many worship of the lords of the abyss -- seem completely normal to outside scrutiny. Today we look at Haagenti, the Demon Lord of alchemy, invention, and transformation. I present to you three possible sects of The Whisperer Within.

As always, let us imagine we are sitting at our theoretical gaming table. Our imaginary GM sets out the rules for the game that we will play. In this game, we are to make a follower of Haagenti. The character does not need to be a divine caster, just a devotee of The Whisper Within. What character do you make?

For more information on Haagenti
Haagenti’s Pathfinder Wiki Page
Haagenti’s Archives of Nethys Page

The Society for the Advancement of Discovery


Like Haagenti himself, the members of The Society try to hide under a veneer of propriety. They mingle with the topmost thinkers of every nation to discuss invention and the advancement of science. In truth, they seek to make the most profane of creations in an attempt to unmake the world. They are especially fond of the fabrication of constructs, flesh golems being the favored among them.

The sect itself is comprised of a mix of alchemists and wizards who work in conjunction to make their creations. The creations that can be produced by either alone is not enough for followers of The Whisperer Within. Acceptance into the cult is by invitation only; after a long period of observation, which is why the group keeps up airs and mingles with academia.

The Sons of the Transformed


To many werewolves, they are the pinnacle of what it means to be a lycanthrope. The Demon Lord Jezelda and her followers believe that other werecreatures should be hunted down and killed and have thus created The Werehunters. The Sons of the Transformed are lycanthropes who battle against these hunters. Although they themselves are undeniably evil they fight to maintain their way of life. Even some normally good werecreatures can be convinced to join to preserve their own life.

All of the members of the sect are lycanthropes of one sort or another, except for werewolves. Since they spend a lot of time hunting down those who are hunting them, they tend to be rangers, anti-paladins, and assassins. The group seeks out those who are being run down and by The Werehunters and gives them a choice.

The Bettermen


Better living through modern chemistry, that is the motto of The Bettermen. They seek to make themselves smarter, stronger, and more powerful through the use of alchemical mutagens. The problem is that this leads to psychological deficiencies. Often they become a completely different person when they ingest the chemicals that allow them more power, and often this person is even more cruel, vindictive, and murderous then their unchanged alter ego.

Anyone that has mastered the art of the mutagen can join the sect. Alchemists (especially the beastmorph archetype), mutagen warrior fighters, and mutagenic mauler brawlers make up the core of the sect. The alter egos are usually the one who seek admittance to the group, but eventually, the main personalities come along for the ride.

All things come through science and change to the followers of this dark entity. Who is your disciple of Haagenti? Why have they chosen to dedicate themselves to The Whisper Within? Where does their devotion to this Demon Lord come from? Let me know in the comments.

If the CRB has helped you take a closer look at those inspired by the divine, please consider showing support and become one of my patrons by donating to my Patreon or making a donation to my Paypal. Looking for more out of the CRB? Then you’re in luck! FacebookGoogle +Tumblr, and Twitter all have a CRB presence. And if you’re as impatient as I am, have the CRB pushed directly to your Kindle with every new post by signing up for Kindle Subscriptions.

Saturday, October 14, 2017

Moon over Terror

Predators of Jezelda

Monsters prey on the weak and the innocent. Many of them were created by the Mother of Monsters, the Demon Lord turned deity Lamashtu. Some dark creatures like ghouls had their start with a different diviner being. Werewolves got their start from a third Demon Lord. This week we look at Jezelda, the Demon Lord of desolation, the moon, and werewolves. I present to you three possible sects of this foul shapeshifter.

As always, let us imagine we are sitting at our theoretical gaming table. Our imaginary GM sets out the rules for the game that we will play. In this game, we are to make a follower of Jezelda. The character does not need to be a divine caster, just a devotee of The Mistress of the Hungry Moon. What character do you make?

For more information on Jezelda
Jezelda’s Pathfinder Wiki Page
Jezelda’s Archives of Nethys Page

The Werehunters


Jezelda hates all werecreatures that are not werewolves. She is especially spiteful of good-aligned shapeshifters like werebears. The Werehunters are a group who specialize in finding and slaying other lycanthropes.

Members of the sect are carefully chosen; rangers, anti-paladins, and clerics make up the core of the sect. Occasionally an arcane caster will be recruited, usually witches but occasionally wizards. All of the group’s members are werewolves so they can more easily do battle with their prey.

The Moonlighters


The moon itself falls within the realm of Jezelda’s portfolio. Her followers are also some of the most crazed madmen next to the followers of Rovagug. The Moonlighters are a group that thinks the will of their goddess is to make it to the moon. She does nothing to refute this idea.

Casters, alchemists, astronomers, and crafters of all kind want to claim the moon as their own. A few of them have actually made it to the moon but none of them have ever made it back. Speculation among the sect abounds about what these members found, but their research – like much of the notes of the group – is gibberish and almost impossible to decipher, even for other members.

The Nothing


The followers of Jezelda enjoy the open spaces, the places where nothing exists. They hate other sentient beings with a passion and wish to see them all wiped away. They want to make the land as desolate as their souls. To this end, they try to wipe out small villages to let the land retake its place, with the eventual goal of leveling whole cities.

This group consists of mostly corrupt druids. They hate humanity with a passion and want nothing short of the total destruction of all that man has created. The members of this sect spend most of their time in dark secluded forests in the form of an animal instead of in their human guise.

This being’s followers erupt to life and bring something new to the table every time. Who is your disciple of Jezelda? Why have they chosen to dedicate themselves to The Mistress of the Hungry Moon? Where does their devotion to this Demon Lord come from? Let me know in the comments.

If the CRB has helped you take a closer look at those inspired by the divine, please consider showing support and become one of my patrons by donating to my Patreon or making a donation to my Paypal. Looking for more out of the CRB? Then you’re in luck! FacebookGoogle +Tumblr, and Twitter all have a CRB presence. And if you’re as impatient as I am, have the CRB pushed directly to your Kindle with every new post by signing up for Kindle Subscriptions.

Saturday, October 7, 2017

All Ghoul Things

Ravenous of Kabriri 

In the depths of the abyss lies necropolis of Everglut, home to the first ghoul. Being the first to devour the flesh of your brother brings with it great power apparently, and today we are going to look at the being that started cannibalism. Kabriri, the Demon Lord of ghouls, graves, and secrets kept by the dead is this week’s divine focus. I present to you three possible sects of the Lord of Ghouls, He Who Gnaws, Kabriri.

As always, let us imagine we are sitting at our theoretical gaming table. Our imaginary GM sets out the rules for the game that we will play. In this game, we are to make a follower of Kabriri. The character does not need to be a divine caster, just a devotee of He Who Gnaws. What character do you make?

For more information on Kabriri
Kabriri’s Pathfinder Wiki Page
Kabriri’s Archives of Nethys Page

The Gravedigger’s Union


Members of the Gravedigger’s Union pose as mild-mannered undertakers in small communities around Andoran. Unionized labor is not unheard of in the fledgling democracy, but it is the perfect cover for this group’s true motives. The Gravediggers are highly trained assassins who worship the murder aspect of Kapriri’s portfolio. Their calling card is that their victims are always found in a grave with a wooden tomb marker giving the exact time of their death.

Becoming a member of the Gravedigger’s Union is an honor bestowed, not sought. The assassins are selected from the ranks of smaller cults of the Demon Lord, and the prospective members are trained in both the art of death and funerary. The sect has members that originated from many professions, martial or magical.

The Feast of Memory


Some explorers seek to gain knowledge from scouring the ruins of ancient civilizations. The Feast of Memory plumbs the knowledge of the ancients by ripping it from their cold, dead minds. These grave robbers search ancient tombs for the remains of those who once walked the earth to commune with the spirits. They do so by devouring a portion of the dead person, whether from the canopic jar of mummy organs or a skeleton’s bones crushed into an easily ingested paste.

The sect consists of mostly masters of the necromantic arts, arcane and divine. The sect has some few support staff who assist with actually getting into the hoary tombs, but often the members will just hire on with adventuring parties as a magical backup to achieve their goals. Admittance into the sect requires that one has feasted upon the flesh of the dead with a pack of ghouls.

The Rotters


Of the intelligent undead, ghouls are the most social. They often live in packs in the wild and have even formed vast underground cities in the Darklands and the undead friendly nation of Geb. To the living the flesh of the dead seems vile. However, to the ghouls, differing amounts of rot and decay have a variety of flavors. The Rotters are a sect of ghouls who experiment with corpses to produce differing flavors incurred by degrees of decomposition and manners of burial.

The leader of the sect, a ghoul who in life was named Ulmer Khemt, was a connoisseur of food and wine. He was a vintner of his own wines and brought in chefs from around the world to sate his eclectic palate. It was when one chef failed him and he had the man killed that he tasted his first bit of human flesh. Now he and his Rotters bring new and different flavors of putrefied flesh to the ghouls of Geb.

This being’s followers erupt to life and bring something new to the table every time. Who is your disciple of Kabriri? Why have they chosen to dedicate themselves to He Who Gnaws? Where does their devotion to this Demon Lord come from? Let me know in the comments.

If the CRB has helped you take a closer look at those inspired by the divine, please consider showing support and become one of my patrons by donating to my Patreon or making a donation to my Paypal. Looking for more out of the CRB? Then you’re in luck! FacebookGoogle +Tumblr, and Twitter all have a CRB presence. And if you’re as impatient as I am, have the CRB pushed directly to your Kindle with every new post by signing up for KindleSubscriptions.

Saturday, September 23, 2017

The Worst of the Worst

Terrors of Shiggarreb

The original inhabitants of The Abyss, before the demons took over, still wield some amount of power. Followers of these proto-demons can be found as villains in quite a few Pathfinder modules, including the third book of Shattered Star. This week we take a look at the drider-esque Shibbarreb, The Qlippoth Lord of forbidden magic and battlefield atrocities. I will present to you three possible sects of this foul creature’s worshipers.

As always, let us imagine we are sitting at our theoretical gaming table. Our imaginary GM sets out the rules for the game that we will play. In this game, we are to make a follower of Shiggarreb. The character does not need to be a divine caster, just a devotee of The Marauding Maw. What character do you make?

For more information on Shiggarreb
Shiggarreb’s Pathfinder Wiki Page 
Shiggarreb’s Archives of Nethys Page

The Blackened Scroll


Over the course of centuries there have been many secrets lost: the magics of Thassilon only recently coming to light, the lost arts of the Azlanti, the powerful arcane might of the serpent empire, and the secrets to how the Shory created their flying cities. The Blackened Scroll searches for this lost, hidden, or even destroyed lore, the darkest magics they can find in particular. Their goal is to present this hopefully world-devouring magic to their patron in exchange for power in the afterlife.

Many followers of the Qlippoth Lords come off as insane and anti-social. However, members of the Blackened Scroll realize that many times they will have to work with others to adventure into ancient ruins to find what they desire and make an effort to project an air of benign affability. The sect itself hides among other organizations that specialize in exploration, like the Pathfinders and the Apsis. Its membership is made up exclusively of arcane casters.

The Yellow Spiders


The Spiders are a mercenary group that specializes in fear tactics. Whether that be from spell, alchemical concoction, or just plain physical intimidation, it doesn’t matter to them. Many less scrupulous rulers hire them on to root out enemies that are too entrenched in their positions. The Yellow Spiders don’t care who they work for as long as the money is good and there are enemies to terrify.

The leader of the group is an ogrekin name Hernnick the Fearless. His right-hand woman is a Varisian witch by the name of Ulvalia. Gaining membership in the Yellow Spiders is a rigorous process which requires both tests of one’s tactical abilities as well as proof of one’s ability to cause fear. The last test is of an applicant’s own willpower, to see how much terror they can withstand.

Battleborn


The Battleborn is a small sect of ghouls who died on battlefields forgotten by their commanders, but not after trying to survive by eating their fallen comrades. The group is small and seeks out warzones to feed their particular hunger. They join one side or the other of a battle to relive their old lives and the feast on the flesh of the soldiers left to die.

Joining the group is not something someone chooses but something that is forced upon them. When the ghouls seek to replenish their numbers they’ll leave one of the dying soldiers just alive enough to survive for days without the ability to move far, and hope that he’ll give into the ravenous hunger with the only source of food available. Should he partake of the other fallen’s flesh before he dies, there is good chance there will be another Battleborn.

Devotees bring foul magics to bear to create terror on the battlefield for this twisted being. Who is your disciple of Shiggarreb? Why have they chosen to dedicate themselves to The Marauding Maw? Where does their devotion to this Qlippoth Lord come from? Let me know in the comments.

If the CRB has helped you take a closer look at those inspired by the divine, please consider showing support and become one of my patrons by donating to my Patreon or making a donation to my Paypal. Looking for more out of the CRB? Then you’re in luck! FacebookGoogle +Tumblr, and Twitter all have a CRB presence. And if you’re as impatient as I am, have the CRB pushed directly to your Kindle with every new post by signing up for Kindle Subscriptions.