A Look At Golarion's Goblins
Illustration by Luis Perez |
Golarion’s goblins. Some people love them and some people
hate them, but Paizo has decided to make them pretty much the flagship monster
of their campaign setting. The little buggers have gotten their own series of
short adventures and were the stars of Paizo’s first book of their first AP, Rise of the Runelords. Today I'm gonna look at goblins in the
setting and ways to use them as NPCs or even PCs.
First I want to talk about the reasons, or really reason, a
lot of folks don’t like Paizo’s goblins. These little creatures can come off as
nothing but comedic foils. For me this isn’t a bad thing necessarily but I
understand why some people might not like it. I don’t think goblins have to be
slapstick, although it can be a fun to play them that way. Check out Critical
Role’s goblin one shot for an example of a fun and comedic session.
So what makes goblins think and act the way they do? Some
people see the impulsiveness as insanity, but is that really what it is. These
tiny and vicious creatures, live short and brutal lives. Most goblins don’t
live to old age, dying in battle in their 20s so for them it’s do now or never
do it at all. They aren’t acting crazy just to act crazy, they see a world
where they’re going to die quickly and most other creatures are bigger than
them. So they need to take what they want now or they’ll never get it, and they
need to show they can be as strong as the larger races.
I think one mistake is people play them more like chaotic
evil creatures when they’re most commonly neutral evil. But this idea that
goblins are insane isn’t the only misconception people have about the
creatures. Many people play goblins off as being stupid. Goblins aren’t dumb,
at least no dumber than your average human. While they take a negative to
charisma and strength they have about an average intelligence. Goblins can be
quite thoughtful and should be played as very cunning. What they are however is
uncivilized.
When we look into goblin culture we notice a few things. The
first is they are tribal. This puts them on a level with the Shoanti and the
Mwangi. Like either of these human groups they’ve learned to live off what the
land gives them. They use many natural ingredients in the alchemical endeavors
they are so well known for and they have learned to befriend assorted animals
in their tribes. Wolves (odd because they hate dogs), the rat-like goblin dogs,
and vultures are all common companions for goblins.
One aspect that makes people think goblins are stupid is the
fact they don’t read. Goblins believe that writing steals the words from one’s
head. I thought this was a very interesting aspect of goblin culture, it
reminded me of the real world idea of some tribal cultures that taking a
picture steals your soul. Even more interesting was the fact that goblin
wizards are not unknown. But if they don’t keep a written spellbook how do they
jot down their spells. Since goblins aren’t prohibited from taking any class,
coming up with how they do certain things without reading or writing takes a
bit of creative muscle that I think is fun.
Another interesting turn on what at first appears to just be
a throwaway trait to make goblins seem silly is their aversion to reading and
writing. This isn’t about goblins being dumb. I think many people make this
assumption so it seems wonky to them. Goblins actually have a very good – to
them – reason to abhor the written word. The four goblin forebears – the barghest hero-gods – were bound by
Asmodues in hell through his cunning use of contracts. For this reason goblins
fear writing because they believe they too can somehow be bound to someone or
something with it.
So maybe just maybe this is enough to convinced you that
goblins aren’t just slapstick comedy fodder, unless of course you want them to
be. But how do we go about using gobbos in our game. Luckily for us the
critters are spread far and wide across Golarion. You can find them as far
north as Irresen and the Land of the Linnorm Kings, to the Mwangi Expanse south
across the Inner Sea in Garund. They swarm in the forests of the River Kingdoms
to the west and of course many tribes dwell within the frontier land of Varisia
in the east. Goblins exist everywhere and are excellent adversaries for fresh
faced adventures to more seasoned warriors, if you add a few class levels.
Like any creature all goblins aren’t evil, although most
are. I’ve written a few randomly generated characters including a goblin from the Ironbound
Archipelago and one of the subraces, a monkey goblin from Mediogalti Island. Since most goblins are vicious cutthroats it
may be hard to work a good goblin into a campaign but it’s not impossible if it
fits your GMs narrative and you work with him/her. I’m a fan of oddball and
monstrous races as I’ve mentioned so I would gladly work with a player that wants to try a
goodly goblin.
Although goblins can be of any class some classes just work
best for them. Some work for flavor reasons. Goblins have two alchemist
archetypes and their well-known love of fire almost makes being a bomber a
no-brainer. They also have a barbarian archetype that fits their savage nature,
even if their negative to strength means they may not excel as a melee damage
dealer. Goblins are also known for their songs –which almost always rhyme – so
the bard is a flavorful class choice for them as well.
Bonuses to ride and stealth as well as their large racial
bonus to dexterity mean that rangers and rogues are good mechanical choices.
They still fit with the flavor of being a goblin but if you’re looking to also
maximize a goblin’s strengths either of these classes will do quite well. A
mounted archer cavalier is also a good choice when playing the numbers game.
But no matter your criteria for choosing a class there is a lot of fun to be
had with a goblin character.
If you already liked goblins I hope that some of the tidbits
of goblin lore have helped you bring some life to current or future goblin
characters. If goblins weren’t your cup of tea, maybe I’ve given you some food
for thought and you’ll take a second look at them. Me I’m going to go make my
next goblin character and see how that goes.
Do you use goblins extensively in your games? How have you
presented them to your players? If you’ve played a goblin before tell us about
that? As always the comments is your place to go nuts and tell us about your
experiences.
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The opening illustration was created by a fine artist Luis
Perez. You can find him on Twitter, Tumblr, and on Instagram
at luisperezart.
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