CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Showing posts with label Lycanthropes. Show all posts
Showing posts with label Lycanthropes. Show all posts

Tuesday, October 10, 2017

A Night to Howl

Lycanthropes and You

As we continue to delve into the best holiday of the year – Halloween – we’re going to take a look at one a classic monster. This is one of my favorite monsters, the werewolf. We’re actually going to take a look at all lycanthropes but the wolf is obviously the most iconic. Although in this instance we’ll be talking about the creature in Pathfinder, one of my favorite incarnations of the beast is from White Wolf’s Werewolf the Apocalypse.

For those of you who don’t use lycanthropes in your games often, Pathfinder takes from the old D&D rules and has two differing forms of these emblematic shapechangers. There are those who much like in the movies – One of my favorites being The Howling –  get bitten and are overcome by the curse of lycanthropy, and we call these the afflicted. There are also those with the inborn ability to shift form inherited from a parent, and these are known as natural lycanthropes. These two types will become important as we look at how to use these creatures in our games.

Part of using werewolves, and other were-creatures, in our games is the primal terror created by the beasts. Things like zombies are unthinking, vampires tend to be romanticized, but werewolves are pure rage and brutality. This is contrasted by the fact that for most of their lives they have human form and can blend in among the normal populace if they so choose. The fact that there could be a beast among the villagers or even the party and the group just doesn’t know, even the lycanthrope may not know, can instill just the right amount of terror and paranoia.

We learn in the very well written “Ecology of the Lycanthrope” in the third book of the Carrion Crown adventure path called Broken Moon, that for the most part afflicted lycnathropes may not even know they carry the curse. They often have no memory of the nights the change. When an afflicted werecreature learns of his curse, much like thewererats in book one of the Shattered Star Adventure Path, they can try and change form outside of the full moon. Where the afflicted will never try and change back to their human form during the forced changes, natural lycanthropes can attempt to revert back with some difficulty.

Once we understand that the afflicted may not know about their change we get a great means of throwing off our players. When the cursed being is not under the throes of the beast within she retains the alignment she had before the change. So a lawful good town sheriff will detect as being good to magic even though a few nights a month he turns into a chaotic evil mass of fur and claws. When confronted by the fact that the villain is actually a nice honest man most of the time, how do our players work toward solving this issue? This can lead to some great role play opportunities, especially if one of the characters is Ulfen, because their people see lycanthropy as a gift not a curse.

Although a common method of curing the afflicted lycanthrope – such as our fictitious sheriff – is with the remove curse spell, this may not always be available. If the party meets a werewolf before level six they won’t have access to the spell at all. At level six they have about a fifty-fifty chance of dispelling the afflicted’s curse. But the biggest issue is going to be that to remove a curse you have to touch the creature, and in the case of lycanthropes you can only cure them when they are in hybrid form. In the case of an afflicted werecreature this means they are most likely trying to kill you.

If they don’t have access to remove curse, a party can always try and find another way to cure the poor soul. There are a lot of folk remedies for curing a werewolf of this curse; which ones work in your game are up to you. Crazy mystical cures might include blood of a unicorn or a cup of moonlight. A common one from the movies is to kill the creature that turned them afflicted in the first place. An interesting possible cure from Classic Horrors Revisited is to skin the werewolf in its hybrid or wolf form.

One of the other questions we have to ask ourselves is: are all werewolves evil? Obviously there are other evil werecreatures as well, like the werebat and wererat. But there are also good lycanthropes like the bear. It is my understanding that being a werecreature does not actually change your alignment at all. You just become that monster’s alignment when you lose control on the full moon. Since natural lycanthropes can attempt to control their change during the full moon, there is a chance they will never be tempted by their own beast. Gods like Ashava use half-celestial werewolves as minions so there is precedence even of goodness in these creatures.

In our games finding a werewolf – or other generally evil werecreature – that is trying to stay the beast is another interesting story to tell. How does a party of good characters try and reconcile these normally ravening beasts being good? Does the party help the creature try and maintain is goodly nature? Or do they kill it for the threat it might become? If the killing starts will he get blamed? As a GM you could use that as the perfect time for another killer to set up the werecreature holding on to its morality as a patsy.

Werewolves can play a part in your game as barbaric monster, unfortunate victim, or tragic outcast. How do you use werecreatures in your games? What are some of your favorite folk cures for lycanthropy? How do you handle good aligned werecreatures in your game? What happens to werewolves on a planet with more than one moon?

The only thing the CRB looks to afflict you with in interesting ideas for your next game. If you found today’s article sparks some fun ideas, please consider becoming a contributor to the CRB. Monthly donations of as little as one dollar can be made to my Patreon. A one-time donation can easily be made to my paypal. Every bit helps me keep the lights on so I can concentrate on bringing you the content you deserve.

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Monday, May 23, 2016

Random Roll 39 - The Randomness

A new race for me this time around, a skinwalker. In this case our lycanthrope blooded character is of were bear decent. Smart and nimble but with an incredibly low charisma. Maybe he’s ugly, gruff or socially inept. Maybe he’s all three. From a large family formerly slaves but now freeholders in the democracy of Andoran. Apparently he’ll do anything for love, craving social acceptance, although even with his low charisma he’s flittered through quite a few relationships. But ow did he come to be a devotee of the Cardinal Martyr, the Empyreal Lord Vildies?

Race: Skinwalker (Coldborn Werebear-kin)
Human Ethnicity: Taldane
Nationality: Andoran
Age: 16
Height: 6’ 0”
Weight: 200lbs
Alignment:

Str: 10
Dex: 18
Con: 12
Int: 15
Wis: 10 (12)
Cha: 6

Homeland: Town or Village
Parents: Both of your parents are alive.
Siblings: You have 5 biological siblings.
- biological older sister
- biological older brother
- biological younger brother
- biological older brother
- biological older brother
Circumstance of Birth: [Born into Bondage] You were born into slavery or servitude. Your parents are likely slaves or servants, or you were sold into slavery as an infant.
Parent's Profession: Yeomen
Major Childhood Event: [First Kill] You've had blood on your hands since your youth, when you first took the life of another creature. Whether this act repulsed you or gave you pleasure, it was a formative experience.
Influential Associate: [The Seer] You were close to a person who claimed to see the future—perhaps an oracle, seer, prophet, or merely some festival charlatan. Whether they're true or a trick, you've seen visions of distant places and of times that may come to pass. The seer's influence either made you into an optimist with a drive to change the future or a fatalist resigned to accept it.

Conflict: [Major Theft] You stole expensive items.
Conflict Subject: Lover or former lover.
Conflict Motivation: Love.
Conflict Resolution: [Denial] You feel little if any regret, and deny the event mostly so others won’t judge you. Few if any know of your part in the conflict, and your constant denials are meant to keep it that way.
Deity/Religious Philosophy: Vildeis

Romantic Relationship(s): [Several Significant Relationships] You’ve engaged in a number of partnerships, but for some reason or another your relationships always fail.
Drawback: [Social Acceptance] You want others to accept you, to believe you’re special and worthy of merit. You are self-conscious about your social flaws and breaches of etiquette. Rejection is among your greatest fears. You might go to extraordinary lengths to be accepted by or seek favor from your peers.

Available Traits/Feats/Drawbacks

(Trait) Killer
(Trait) Kin Guardian
(Trait) Life of Toil
(Trait) Militia Veteran
(Trait) Savanna Child
(Trait) Scholar of the Great Beyond
(Trait) Undead Slayer
(Story Feat) Innocent Blood
(Drawback) Dependent

In the comments please tell us what character you would make with this information? What class would he naturally gravitate too? Who is this werebear-kin with the huge family? And don’t forget to stay tuned Friday when my background hits the CRB.


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Saturday, January 30, 2016

Law of the Jungle

Sects of the Daemon Anogetz

Revolution. Not generally the hallmark of evil, but the Daemon Harbinger Anogetz see it as his area of expertise along with coups and animal attacks. The Fated Fang considers himself a ruler among animals, the Alpha of the pack. Little is written on this inhabitant of Abbadon, and even less on his followers. Thus I put it to you, as we sit around our theoretical gaming table, we’re playing a game where all the characters must be worshipers of Anogetz. You do not need to be a divine casting class but your goals must align with the goals of the Daemon. What character would you make?

For what little information there is on Anogetz check these two places

The Packlords

In the river kingdoms, power comes to those who take it. The country is a free for all of anything goes—only the laws of those strong enough to enforce them prevail. In these lands, the Packlords seek to gain power in the name of their lord Anogetz. Each Packlord leads his own group of bandits in different territories within the river kingdom. They seek personal gain by any means necessary, and some have even gone so far as to overthrow the current lords of major regions.

Although the Packlords will band together in times of need, or if a plan calls for a larger group, there remains a constant struggle within the group. Despite the realization that they must work together, Anogetz demands that the best suited lead, whether this means the smartest or the strongest depends on the needs of the moment. The Packlords vie among each other in a constant attempt to dethrone whoever is currently the alpha. This usually means that concerted efforts among the lords are few and far between.

Each pack has its own hierarchy and the groups can range from as few as four to as many as twenty. Not everyone in the Packlord’s band will understand the true purpose of Anogetz, but the Deamon is not above whispering to newer members to test the lord of the pack. The Fated Fangs would not want those who lead his faithful to rest on their laurels.

The Grey Manes

The land of Galt has been set by constant revolution and many think it is because the governments, one after the next since the overthrow of the monarchy, have been corrupt. People look to the Grey Gardeners to prune the tree of liberty and make way for new leadership that meets the will of the people. What people fail to see is that within the Gardeners themselves is the reason for the continued strife. Hidden like a wolf in sheep’s clothing is the Grey Mane, worshipers of Anogetz.

The Grey Mane seeks to make Anogetz the one true religion within the realm of Galt and during each successive government they try to turn many of the ruling bodies toward the worship of their Daemon Lord.  Time and again however, their machinations fail and they are forced to use the guillotines to reset the playing field and begin anew. How the group stays so well hidden among the Grey Gardeners no one knows, but it may be because few, if any, know they are there in the first place.

The Ravagers

Although Ketephys has seen fit to help some were-creatures overcome their bestial nature, the followers of Anogetz revel in their bestial nature. The ravagers are a group of evil were-creatures that travel the length and breadth of Avistan. Their one goal is to remind humanity that just because they have formed civilization it does not mean they have reached the top of the food chain.

The activities of the Ravagers seem random to most folk, as animal attacks usually do. Each attack, however, is a well thought-out plan meant to instill the most fear among the people they seek to “enlighten”. Nightly raids that kill only one or two, so the town can watch their numbers slowly dwindle, is a common tactic. The ravagers rarely wipe a town or village out wholesale as they know they need leave some few to remember that what terror has befallen them.

A new edition to the god write ups are Paladin and Antipaladin codes. Since Anogetz is Neutral Evil he gets Antipaladins and here goes the code.

Antipaladin code

The beast’s territory is that which he can defend. I am the beast. I own what I can take and keep and nothing more. Those who cannot keep what they have were never meant for it, and it is mine by right

No man is a slave, except in their own heart.  No man is free but for the strength of his own will.  I will be no slave. I will harden my heart like armor, and sharpen my will like a sword, and let no man set easy who seeks to seat himself above me.

The beasts of the wild are unlike their domesticated brethren.  They see man as prey, when they take a man’s life, it reminds other men of their place in the world.  This is as it should be

A weak leader is prey to a strong man. A foolish leader is prey to a smart man. An unpopular leader is prey to a man with allies.  A leader who is prey is no leader at all.

Would you be a member of one of the sects outlined here? Does the Antipaladin code suit your needs? If you’ve been enjoying your time here on the CRB then consider becoming a patron here. Also remember to follow us on twitter @SimonSezCRB. If you’re afraid of missing a beat, head to the sidebar and sign up for email notification, be one of the first to know when a new posting hits the CRB. This is especially good if you’re finding the CRB on reddit as I can only post to a given reddit once a week.