CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Showing posts with label Gillman. Show all posts
Showing posts with label Gillman. Show all posts

Friday, April 1, 2016

Character Exploration 31 - Callius Waterborne

Our subject is a Gillman who is slightly above-average in all areas, which meant that the meat of the backstory and choices would have to come from the random background rolls. Truth be told I had a hard time picking a class for this character so I narrowed down the possible choices and then rolled to pick one. In an attempt to give myself a bit more information to work with I also rolled on the background chart for that class. And that is how our Gillman became a witch.

Witch Background Roll

Witch Training: [Initiated] When you came of age, a coven of witches initiated you into their circle because you showed great promise. After your initiation ritual, you changed on a fundamental level.

Callius Waterborne

When a group of Gillman brought the keystone of the fallen Arch of Aroden up from the depths to the people of newly-formed Andoran, it wasn’t just as a gift. The piece of the once great monolith was more than a symbol of support. It was a request to be accepted by the people of the fledgling democracy, although most common Andorans go about unaware the Gillman have made a home for themselves in the deeps far off the coast of the growing nation.

The city of Tidesmarch has grown in that time, now hosting a few thousand Gillman. Much like Andoran they have chosen a democratic form of government, electing a council from among the people of the different districts of the city. The council also includes representatives of the church of Gozreh—worshiped in her aspect as goddess of the sea—and members of the Emissaries of the Waves, a group of witches attuned to the heartbeat of the sea.

Becoming an Emissary of the Waves is no easy task. The sea witches watch the populace of Tidesmarch, opening their sense to search for an individual's direct connection to the depths. Children who show promise,  as young a six but no older than ten, will be taken from their families and trained to be the voice of the ocean. Not every supplicant survives the training with their mind intact as the ‘thoughts’ of the sea itself can be quite alien.

Callius Waterborne the middle sister of a large family showed her gift at an early age. Her parents who were both shapers of coral, expert artisans working with living material, saw her gifts early and called for the Emissaries to test her. Callius was accepted among the sea witches, as was her younger sister two years later. One child in many generations of a family line to show a connection to mother ocean was rare, but two in the same generation was practically unheard of.

Although Callius had been undergoing the testing and mastering the teachings of the Emissaries for three years before her sister came, when the two took to studying together they began to outstrip all the other students. Callius and the Emissaries, however, were blind to the toll such quick growth in power was affecting young Jindira. The younger Waterborne daughter began to rail against the followers of Gozreh claiming they had no true connection to the sea. Unlike the witches, they need an intermediary to touch the true mind of ocean. This led to Jindira manipulating her sister to help her disgrace and humiliate members of the church of She Who Guides the Wind and the Wave.

Bringing out the worst in her sister was only the beginning. The true betrayal came when the witches realized that Jindara had never been receiving her power for the ocean. Jindara’s mind had been hidden from them and corrupted by the thoughts of the Gillman’s long removed creators, the Aboleth. Her power came through her connection, not to the sea, but to the void to which the Aboleth looked to as a divine nothingness. When Jindara’s insanity became clear the Emissaries tried to do away with her. She killed many and called to her sister, Callius, to join her but at that moment the older Waterborne knew she couldn’t. Jindara thrust a trident through her sister’s side, leaving her for dead as she swam off to join her masters.

Callius decided to leave the Emissaries after the incident, although they assured her she still had a place among them. She looked for her own life outside the city to take her mind away from the loss of her sister. She picked up with an Andoran merchant vessel, having to keep close to the sea as constrained by her biology, but needing to be apart from it. It was on the ship that she met the mercenary Felrick and saw how humans could put a monetary price on anything. Although his dealing were always fair Felrick never did anything for free. “Time is money,” the Andoran would always say.

Many years later she would return home to her family. Trying to put her past behind her she has taken up the family business of coral sculpting. Still wary of Gozreh, Callius has taken up the worship of Shelyn like her parents revelling in art and freedom. But deep down all Callius wants is safety and security for herself and the ones she loves. Her tainted sister is still out there, and as much as she tries to hide it, she still feels the call of the waves. What her future holds for her she doesn’t know and dares not ask.

Was a witch what you would have picked? Would you have gone with the Gilman Rogue archetype Eldritch Raider? Who do you see as the betrayer of our heroine? Take a look back at the rolls one more time and tell me what you would have done different.

Life has been breathed into yet another group of disparate rolls giving a complete character. If you enjoy seeing the process of creation please help fund what amounts to a second unpaid full-time job. Become a Patron today for as little as $1 by donating to my Patreon. If you can’t wait for new content on the CRBs schedule, look to the other forms of social media the CRB is on. Twitter, Tumblr, and now Facebook. Check out as I live tweet my games, see when I might be at a con near you, and find out when new works I’ve contributed to are being published. The CRB itself can also be sent directly to your Kindle by signing up for Amazon’s Kindle Subscriptions, don’t miss a single post.

Monday, March 28, 2016

Random Roll 31 - The Randomness

Gillmen the heirs of lost Azlanti and former, some say current slave race of the Aboleth. I try my hand at another female character to end the month and she’s looking up to be a jack of all trades. Decent to goo inmost abilities but not great. Choosing a class will be more based on background this time since the stats open her up to anything.

Gillmen
Female
Neutral Good

Age: 29
Height: 5'5"
Weight: 145 lbs.

Str 10
Dex 13
Con 14
Int 14
Wis 13
Cha 12

Homeland: City or Metropolis
Parents: Both of your parents are alive.
Siblings: You have 5 biological siblings.
- biological older sister
- biological younger sister
- biological younger sister
- biological younger brother
- biological older sister
Circumstance of Birth: [Middle-Class Birth] You were born to the middle class, which includes merchants, artisans, and tradespeople. You likely grew up in a good-sized settlement, and one of your parents is likely associated with a guild or other trade organization. As a free person, you don't experience the bondage of serfdom or peasantry, but you also lack the privilege of the nobility.
Parent's Profession: Artisans
Major Childhood Event: [Betrayal] A friend or family member whom you trusted more than anyone else betrayed you. You have never fully trusted anyone since and prefer to rely on your own abilities rather than place your trust in others.

Influential Associate: [The Mercenary] With this person, there was always a cost. No deed was done making a trade for something of equal or greater value. Whether this individual's actions tended toward good, evil, or pure balance, he was always fair in his dealings. You respected this trait and it influenced your own philosophy.

Conflict: [Humiliation] You publicly humiliated or scandalized someone with either true or slanderous information.
Conflict Subject: Clergy.
Conflict Motivation: Pressured or Manipulated.
Conflict Resolution: [You Enjoyed It] Those who cling to petty morals have no understanding of what true freedom and power is. The fact is, you enjoyed your part in the conflict and would do it all over again if the opportunity presented itself. Many people know of your misdeed, and they also realize your complete lack of remorse.
Deity/Religious Philosophy: Shelyn

Romantic Relationship(s): [A Few Significant Relationships] You’ve tried to make deep connections with individuals on several occasions, but it’s never worked out.
Drawback: [Safety or Security] You are cautious and guarded—wary of others who might harm you, steal from you, or betray your trust. As such, you sleep lightly, always suspecting someone or something to sneak in upon you in the dark. Even when in relationships with people who trust you, there’s always the fear that they harbor hidden agendas or will change and turn against you.

Possible Traits
(Trait) Artisan
(Trait) Civilized
(Trait) Ear for Music
(Trait) Kin Guardian
(Trait) Mercenary
(Trait) Merchant
(Trait) Suspicious
(Trait) Vagabond Child
(Drawback) Paranoid

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