CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Showing posts with label Patherfinder. Show all posts
Showing posts with label Patherfinder. Show all posts

Wednesday, January 10, 2018

Giving Magic Flavor

What Do Potions Taste Like

I’ve touched on the topic of dynamic magic before; noting that one can make their world seem more real by using descriptions of how one casts spells. This kind of depth can be added to much more than just immediate spell casting. Although I’ve talked about it before with some of my groups, it dawned on me the other day while drinking some tea to help defrost, “I wonder what different potions taste like?”

Potions definitely have a flavor. When attempting to identify a potion – in Pathfinder at least – you have to take a little taste of it. Different potions will have differing flavors and that healing potion won’t taste the same as a portion of barkskin. I would imagine that something like a portion of healing might taste a little like kids cough syrup, and describing this to your players will help immerse them more deeply into your world.

Although the ability to determine what a potion is by tasting a bit suggests that all of the same types of potions taste alike, I’m not sure I’d like it if that were true. It might be interesting if the more scientific minded alchemists’ healing potions tasted like chalky medicine while the motherly witch has healing salves that taste like chicken soup. Making the flavors dependent on the one who brews the potions could add an interesting twist to identifying them.

Tasting something isn’t always about flavor either. Texture plays a big part in how we consume food. The aforementioned barkskin potion my feel like moss on your tongue while having a woody taste. A potion of haste might slide across your tongue and down your throat. And a potion of slow might feel like molasses and stick to the sides of your mouth.

Adding little things like the flavor and texture of potions can honestly be the difference between a memorable game and just a good one. What do you think potions taste like? Do the common ones like cure potions all taste the same? What is the flavor of a love potion?

Today we brewed up another bit of flavor for your games here at the CRB. If you’d like to throw some ingredients in the cauldron, please consider becoming a contributor. Monthly donations of as little as one dollar can be made to my Patreon. A one-time donation can easily be made to my Paypal. Every bit helps me keep the lights on so I can concentrate on bringing you the content you deserve.

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Friday, April 14, 2017

Character 72 - Aufeillian Morgethai



This week’s random rolls brought me a challenge. I found myself with an android, living in Kyonin with a family of sorts. How to go about reconciling these oddities was quite a challenge. Tying in a love, a hated, and a god who represents a search for self, added to this conundrum. But first of course I had to choose a class.

I wasn’t really feeling any magical abilities, although a decent intelligence and exceedingly high wisdom meant he could of excelled as either an arcane or divine caster. The high wisdom and dexterity combo with a decent strength mean Monk would have been my first choice if he wasn’t neutral good. So I sought inspiration by looking at the androidentry on the PFSRD and this is where I found the Living Weapon Brawler archetype. And that was the launching off point for everything.

So a few mechanical notes before we get started. I knew I was going brawler so a warrior and I knew he was raised by elves or at least educated by them so I wanted to add something mechanically into this portion of the story. I went with the elf race trait Warrior of Old.

Secondarily I realized that two parts of his background pointed to emotion; committing his theft out of hatred or malice, and having a current lover. At their base androids are emotionless which posed a problem. Luckily there is an alt racial trait called Anomaly. This made our character not only subject to emotion, but being overwhelmed even by it. I thought it added a lot to the story and I love it when mechanics can tie in nicely.

Aufeillian Morgethai

Some two-thousand years after their return from their homeworld to Golarion the elves of Kyonin are still reclaiming their ancestral lands. Much has changed through the age of darkness but they continue to make the lands once again their own. One of the most successful families to stake their claim in their forest home are the Morgethai.

The town of Riverspire is now the home of the Morgethai clan and all those who marry into the family. At one point the clan was incredibly fecund, forcing the town to grow around the stone tower that is home to the family leaders. In this day and age that has slowed to the point that many aren’t reproducing at all. Such was the case for Aleeriead Morgethai and his wife Valiani.

With his wife’s inability to bear children Aleeriead took up adventuring. His major work was with parties of elves that sought to explore and reclaim portions of Kyonin. It was with one of these parties that his family would begin to grow, for Aleeriead made a great discovery.

After the elves left Golarion – although possibly before Earthfall and the Age of Darkness – there was Rain of Stars. Much of the falling debris from the space between Golarion and the outer worlds hit in the desolate plains of Numeria. But apparently some pieces had fall far afield. Aleeriead uncovered a small pod which contained within it a creature the shape of a humanoid, but whose flesh and bone were metallic.

Ever curious Aleeried took this being back to Riverspire to be studied. His initial attempts to determine its origin and purpose proved fruitless, until – quite by accident – the being stirred and opened its eyes. Its initial words were garbled and it seemed confused. But Alleeried with the aid of Valiani worked tirelessly to find a way to communicate.

Language took it some time, but after months and years it had a grasp of the elven tongue. And although it had the ability to walk, talk, and process complex ideas, much of its memory – save snippets of the blackness of the void – was missing.  Aleeriead and Valiani took him in as their own child and taught him how to be an elf. They called him Aufeillian after Valiani’s grandfather.

Although his “parents” never hid how he was different without any history of his own, Aufeillian always consider himself elven. He was especially fond of the tales of the elven warriors of old and he studied the combat techniques of his parent’s forbearers. Like the elves Aufeillian aged slowly – if he aged at all – and he would spend hours, days, even weeks on one task to master it to elven standards.

Aufeillian was a skill combatant and despite his non-elven heritage he was taken in by one of the elven masters as an apprentice. He trained in his masters dual dagger style and eventually himself begun winning combat competitions. He was quickly becoming renown among the elves of Riverspire as one of their greatest warriors.

The turning point for Aufeillian was he finally had to compete against his master. Something had been creeping into the android’s mind. He had sense of confidence – even overconfidence – that had not been there before. No feeling had been there before. Aufeillian battled and lost but in defeat he also felt anger.

The android’s anger manifested itself in an act unlike any he had ever committed. With pure malice in his circuitry one night he stole his master’s daggers. Although he regretted his actions soon after, he could not return what he had stolen. To this day – even though he was never caught – he denies his envolvement even to himself.

Emotions were new to Aufeillian. With no sense of what he really was or where he came from he had no idea if these sensations were common to his people. He could find no answers from without so he sought answers from within. He took up a form of elven meditation and began to plumb his own feelings.

In his mind he touched what felt like another presence. He had never needed to sleep, so he had never dreamed and when the visions came he didn’t understand. Pictures of an Ibis headed woman guiding him to find other emotions within himself. He pressed some of the elven scholars as to what these visions might mean and learned of the lost Empyreal Lord Shei.  This being was a powerful agathion who taught self-actualization over the course of life and aging.

As Aufeillian began to explore his emotions he found love. At first he embraced the love of his parents and then his younger siblings. He fostered a love for all elven kind next as he appreciated his adoptive people’s acceptance. And then he found romantic love. Ulee another warrior and master swordswoman had piqued his fancy and he learned the fine art of elven courting. Sadly he was horrible at it, but she found that endearing.

Exploring his emotions mostly meant how he felt about other people. But soon the gentle push of the Ibis Matron made him look at how he felt about himself. He needed to know who he was, and what he wanted. Aufeillian sat for a full cycle of the moon. He was unmoving under the trees in his parent’s garden. And like that he had an epiphany, he was meant for battle.

At the next opportunity he set upon himself to challenge his master one more time. Aufeillian moved quicker and more precisely than before. Still has master had decades of training and the android lost one, and then the other of his daggers. Reaching within Aufeillian still surged forward and then he felt the power writhe through his limbs. From his hands daggers of pure energy emerged and his battle raged on.

Aufeillian still did not win, but he did fight his master to a standstill. He learned much about himself that day, beyond just his ability to become a weapon. He now knew that he craved competition. The elven raised android wasn’t meant to compete and he was meant to win. He desired the fame that it brought. And so Aufeillian and his love left Riverspire to head out into the world and test their skill.

I saw some great interpretations of these stats on facebook this week, but it’s never too late to add yours. What class did your android choose? Where did he find love? How did he become a champion? Who are his noble parents? Why does he choose to worship Shei?

Bringing these characters to life is a second full-time job. A pledge of as little as one dollar a month on Patreon, or a one-time donation to my paypal can help keep the lights on while I concentrate on producing new content for you.

The CRB has been growing as a community on social media. Please join us on Facebook, Google+, Tumblr, and Twitter. My inbox is open on all forums for questions, comments, and discussion. If you don’t want to miss a beat make sure you sign up to have the CRB pushed directly to your e-reading device with Kindle Subscriptions through Amazon.
This week’s random rolls (link rolls) brought me a challenge. I found myself with an android, living in Kyonin with a family of sorts. How to go about reconciling these oddities was quite a challenge. Tying in a love, a hatred, and a god who represents a search for self added to this conundrum. But first of course I had to choose a class.

I wasn’t really feeling any magical abilities, although a decent intelligence and exceedingly high wisdom meant he could have excelled as either an arcane or divine caster. The high wisdom and dexterity combo with a decent strength meant Monk (link monk tag) would have been my first choice if he wasn’t neutral good. So I sought inspiration by looking at the android entry on the PFSRD (http://www.d20pfsrd.com/races/other-races/more-races/advanced-races-11-20-rp/android-16-rp/) and this is where I found the Living Weapon Brawler (link brawler tag) archetype. That was the launching off point for everything.

So a few mechanical notes before we get started: I knew I was going brawler, so a warrior, and I knew he was raised by elves or at least educated by them so I wanted to add something mechanically into this portion of the story. I went with the elf race trait Warrior of Old.

Secondarily I realized that two parts of his background pointed to emotion; committing his theft out of hatred or malice and having a current lover. At their base androids are emotionless which posed a problem. Luckily there is an alt racial trait called Anomaly. This made our character not only subject to emotion, but even being overwhelmed by it. I thought it added a lot to the story and I love it when mechanics tie in nicely.

Aufeillian Morgethai

Some two-thousand years after their return from their homeworld to Golarion the elves of Kyonin are still reclaiming their ancestral lands. Much has changed through the age of darkness but they continue to make the lands once again their own. One of the most successful families to stake their claim in their forest home are the Morgethai.

The town of Riverspire is now the home of the Morgethai clan and all those who marry into the family. At one point the clan was incredibly fecund, forcing the town to grow around the stone tower that is home to the family leaders. In this day and age that has slowed to the point where many aren’t reproducing at all. Such was the case for Aleeriead Morgethai and his wife Valiani.

With his wife’s inability to bear children Aleeriead took up adventuring. His major work was with parties of elves that sought to explore and reclaim portions of Kyonin. It was with one of these parties that his family would begin to grow, for Aleeriead made a great discovery.

After the elves left Golarion – although possibly before Earthfall and the Age of Darkness – there was Rain of Stars. Much of the falling debris from the space between Golarion and the outer worlds hit in the desolate plains of Numeria. However, some pieces had apparently fallen far afield. Aleeriead uncovered a small pod which contained within it a creature the shape of a humanoid, but whose flesh and bone were metallic.

Ever curious Aleeried took this being back to Riverspire to be studied. His initial attempts to determine its origin and purpose proved fruitless, until – quite by accident – the being stirred and opened its eyes. Its initial words were garbled and it seemed confused but Alleeried, with the aid of Valiani, worked tirelessly to find a way to communicate.

Language took it some time, but after months and years it had a grasp of the elven tongue. Although it had the ability to walk, talk, and process complex ideas, much of its memory – save snippets of the blackness of the void – was missing.  Aleeriead and Valiani took him in as their own child and taught him how to be an elf. They called him Aufeillian after Valiani’s grandfather.

Although his “parents” never hid how he was different and without any history of his own, Aufeillian always consider himself elven. He was especially fond of the tales of the elven warriors of old and he studied the combat techniques of his parent’s forbearers. Like the elves Aufeillian aged slowly – if he aged at all – and he would spend hours, days, even weeks on one task to master it to elven standards.

Aufeillian was a skilled combatant and despite his non-elven heritage he was taken in by one of the elven masters as an apprentice. He trained in his master’s dual dagger style and eventually himself begun winning combat competitions. He was quickly becoming renowned among the elves of Riverspire as one of their greatest warriors.

The turning point for Aufeillian was when he finally had to compete against his master. Something had been creeping into the android’s mind. He had sense of confidence, even overconfidence, that had not been there before. No feeling had been there before. Aufeillian battled and lost, but in defeat he also felt anger.

The android’s anger manifested itself in an act unlike any he had ever committed. With pure malice in his circuitry one night he stole his master’s daggers. Although he regretted his actions soon after, he could not return what he had stolen. To this day, even though he was never caught, he denies his involvement even to himself.

Emotions were new to Aufeillian. With no sense of what he really was or where he came from he had no idea if these sensations were common to his people. He could find no answers from without so he sought answers from within. He took up a form of elven meditation and began to plumb his own feelings.

In his mind he touched what felt like another presence. He had never needed to sleep, so he had never dreamed, and when the visions came he didn’t understand. He dreamed images of an Ibis-headed woman guiding him to find other emotions within himself. He pressed some of the elven scholars as to what these visions might mean and learned of the lost Empyreal Lord Shei.  This being was a powerful agathion who taught self-actualization over the course of life and aging.

As Aufeillian began to explore his emotions he found love. At first he embraced the love of his parents and then his younger siblings. He fostered a love for all elvenkind next as he appreciated his adoptive people’s acceptance. And then he found romantic love. Ulee, another warrior and master swordswoman, had piqued his fancy and he learned the fine art of elven courting. Sadly he was horrible at it, but she found that endearing.

Exploring his emotions mostly meant how he felt about other people. But soon the gentle push of the Ibis Matron made him look at how he felt about himself. He needed to know who he was, and what he wanted. Aufeillian sat for a full cycle of the moon, unmoving under the trees in his parent’s garden. Though he appeared to make no progress, a sudden epiphany surged within him and he understood his purpose. He was meant for battle.

At the next opportunity he set upon himself to challenge his master one more time. Aufeillian moved quicker and more precisely than before. Still his master had decades of training and the android lost one, and then the other of his daggers. Reaching within Aufeillian surged forward and then he felt the power writhe through his limbs. From his hands daggers of pure energy emerged and his battle raged on.

Aufeillian still did not win, but he did fight his master to a standstill. He learned much about himself that day, beyond just his ability to become a weapon. He now knew that he craved competition. The elven raised android was meant to compete and he was meant to win. He desired the fame that it brought. And so Aufeillian and his love left Riverspire to head out into the world and test their skill.

I saw some great interpretations of these stats on facebook this week, but it’s never too late to add yours. What class did your android choose? Where did he find love? How did he become a champion? Who are his noble parents? Why does he choose to worship Shei?

Bringing these characters to life is a second full-time job. A pledge of as little as one dollar a month on Patreon or a one-time donation to my paypal can help keep the lights on while I concentrate on producing new content for you.

The CRB has been growing as a community on social media; please join us on Facebook, Google+, Tumblr, and Twitter. My inbox is open on all forums for questions, comments, and discussion. If you don’t want to miss a beat make sure you sign up to have the CRB pushed directly to your e-reading device with Kindle Subscriptions through Amazon.

Saturday, November 5, 2016

All In A Days Work

Followers of Khepri

Illustration by Luis Perez
Many gods have portfolios that represent heroes and great good or evil, but the little guy needs a little divine representation as well. Khepri is a god of the Osirian pantheon whose purview is freedom, the rising sun, and work. His followers are mostly laborers and peasants, but how do this trickster god’s followers organize themselves? Today we find out.

As always, let us imagine we are sitting at our theoretical gaming table. Our imaginary GM sets out the rules for the game we will play. In this game, we are to make a follower of Khepri. The character does not need to be a divine caster, just a devotee of the Humble Hand. What character do you make?

For more information on Khepri
Khepris’ Pathfinder Wiki Page
Khepri’s Archives of Nethys Page

The Crop Tenders


Work is paramount to the followers of Khepri but that doesn’t mean that those who toil can’t use a helping hand every once in a while. This small sect of Khepri followers are mostly clerics and druids who use their abilities to help those who work the fields to better produce their crops. They respect those who work hardest and will grant their aid first and foremost to those who are willing to put in the work.

There are no strictures on who can join this sect. Although they are mostly of classes that can use magic to aid in crop growth, those aren’t the only members. Innovators in irrigation, agriculture, and animal husbandry also find a home among these followers of the Humble Hand.

The Little Bites


Peasants may be on the bottom rung of society but that doesn’t mean they should be treated like less than animals; at least not according to the followers of Khepri. The Little Bite is a sect of followers of the Humble Hand who seek to humble those who abuse the people who put in hard work on their behalf. When calamity befalls you after you whip a farmer who actually put in a good day’s work, that is probably a work of the Little Bites.

The Little Bites uphold the trickster nature of their deity. Rogues, bards, and clerics are all common, but anyone who can successfully cause trouble for overreaching nobles is welcome. The tricks of the Little Bites are usually not deadly, just an inconvenience. Only when someone’s superiority over those who serve causes too much pain for their underlings does whole sect take notice and cause that person to fall from grace.

Dawncallers


Undead revel in the darkness and fear the rising of the sun. As Khepri takes the sunrise itself as part of his domain, many of his followers despise the undead who fear it. The Dawncallers cleave to this ideal and were formed to destroy the undead things that so often attack the poor and helpless first.

Clerics, warpriests, and paladins of Khepri make up the largest portion of this sect. One of the few sects that has a requirement for entrance in that its supplicants must have done battle with the undead before applying for entry. The Dawncallers often use fire as their most potent weapon against the walking dead.

Even those who toil must be divinely represented. Who is your follower of Khepri? Why have they chosen to dedicate themselves to the Humble Hand? Where does their devotion come from? Let me know in the comments.

If the CRB has inspired your next character please consider showing support and become one of my patrons by donating to my Patreon. Looking for more out of the CRB? Then you’re in luck! Google +, Twitter, Tumblr, and Facebook all have a CRB presence. And if you’re as impatient as I am, have the CRB pushed directly to your Kindle with every new post by signing up for Kindle Subscriptions.

The opening illustration was created by a fine artist Luis Perez. You can find him on Twitter and on Instagram at luisperezart.

Wednesday, April 13, 2016

It's the Little Things

Keeping Track of Minutia

Frodo and Sam rationing out the lembas bread. Green Arrow reaching back to find his quiver empty. Deadpool counting his bullets as he fires. Any horror movie where the flashlight runs out of battery power. Many times in games the minutia of ammo, food and water, and other such small items are overlooked. But in some cases knowing how much or how little you have can lead to interesting turns of events.

Along with encumbrance many GM's decide to "hand wave" these seemingly minor details. In most cases this is perfectly acceptable. I myself as a GM very rarely ask how much food my players have or keep track of non-magical ammunition. But there are some instances where I think it's not only important but necessary to invoke the feeling of a certain type of game.

First I want to talk about encumbrance. Although I too sometimes overlook how much an individual carries, I have seen on many occasions where a character with STR as a dump stat is carrying around a bag which includes everything and the kitchen sink without any ill effect. I’m currently playing a low STR character who gets medium encumbrance with just his armor and weapons.  To a degree glossing over the encumbrance rules can make for ease of use, but only if the GM does not allow the players to take advantage of this oversight.

Some of the other aspects of the game that are often overlooked include: fatigue from lack of rest, characters sleeping in their armor, and environmental conditions such as heat and cold. When was the last time you forced the players either fight without armor or don their armor while getting ambushed in the middle of the night? If your characters do sleep in their armor, how many times have you or your GM used the rules that fatigue the character? Limited sight through rain, exhaustion from heat conditions, frostbite from the cold, and many other challenges of the environment are very rarely used to hinder the players. These things can all be used to help with immersion into the world for your players.

As for the other aspects of minutia, in some cases keeping track of these small items is important for the balance of a specific class. Gunslingers in particular are balanced by the prohibitive cost and weight of their bullets and gunpowder. Playing a pistol-wielding character myself in one of my games, I keep a studious record of the amount of ammunition I have for my two pistols.

Specific types of games sometimes make keeping track of exact amounts of equipment an important aspect of the game. Intense "survival" games where the characters are trapped in a certain area or are being constantly harried by an enemy through unknown territory make things like knowing how much food, water, ammo, light sources, and any other number of small considerations important. The feel of these types of games are based on the fear of being unable to outlast your opponent or survive the environment.

These types of games are not for everybody, and keeping track of the minutia can be a difficult prospect—especially when you have players who don't update their sheets. But the next time you run your game think about what you consider too minor to pay attention to. You may just challenge your players by informing them when they're down to their last arrow, or making the search for food just as important as defeating the next enemy.

What things do you consider too small to pay attention to? Have you effectively run a survival game where you keep track of every little thing? Tell us your stories of desperation and loss.

The CRB is a labor of love but also a second full-time job. Content blogs rely on the people who enjoy them to keep making it viable to put out that content. Please consider becoming a patron of the CRB today for as little as $1. For more from me and my thoughts on gaming, check the CRB out on Twitter where I live tweet my weekend games. The CRB is also on Tumblr where I post some great and inspiring fantasy art as well as large commentary about my gaming experiences. Become a part of the CRB family on Facebook. If you’d like to receive the CRB right when it posts, try out KindleSubscriptions which will push the CRB right to your Kindle.

Friday, April 1, 2016

Character Exploration 31 - Callius Waterborne

Our subject is a Gillman who is slightly above-average in all areas, which meant that the meat of the backstory and choices would have to come from the random background rolls. Truth be told I had a hard time picking a class for this character so I narrowed down the possible choices and then rolled to pick one. In an attempt to give myself a bit more information to work with I also rolled on the background chart for that class. And that is how our Gillman became a witch.

Witch Background Roll

Witch Training: [Initiated] When you came of age, a coven of witches initiated you into their circle because you showed great promise. After your initiation ritual, you changed on a fundamental level.

Callius Waterborne

When a group of Gillman brought the keystone of the fallen Arch of Aroden up from the depths to the people of newly-formed Andoran, it wasn’t just as a gift. The piece of the once great monolith was more than a symbol of support. It was a request to be accepted by the people of the fledgling democracy, although most common Andorans go about unaware the Gillman have made a home for themselves in the deeps far off the coast of the growing nation.

The city of Tidesmarch has grown in that time, now hosting a few thousand Gillman. Much like Andoran they have chosen a democratic form of government, electing a council from among the people of the different districts of the city. The council also includes representatives of the church of Gozreh—worshiped in her aspect as goddess of the sea—and members of the Emissaries of the Waves, a group of witches attuned to the heartbeat of the sea.

Becoming an Emissary of the Waves is no easy task. The sea witches watch the populace of Tidesmarch, opening their sense to search for an individual's direct connection to the depths. Children who show promise,  as young a six but no older than ten, will be taken from their families and trained to be the voice of the ocean. Not every supplicant survives the training with their mind intact as the ‘thoughts’ of the sea itself can be quite alien.

Callius Waterborne the middle sister of a large family showed her gift at an early age. Her parents who were both shapers of coral, expert artisans working with living material, saw her gifts early and called for the Emissaries to test her. Callius was accepted among the sea witches, as was her younger sister two years later. One child in many generations of a family line to show a connection to mother ocean was rare, but two in the same generation was practically unheard of.

Although Callius had been undergoing the testing and mastering the teachings of the Emissaries for three years before her sister came, when the two took to studying together they began to outstrip all the other students. Callius and the Emissaries, however, were blind to the toll such quick growth in power was affecting young Jindira. The younger Waterborne daughter began to rail against the followers of Gozreh claiming they had no true connection to the sea. Unlike the witches, they need an intermediary to touch the true mind of ocean. This led to Jindira manipulating her sister to help her disgrace and humiliate members of the church of She Who Guides the Wind and the Wave.

Bringing out the worst in her sister was only the beginning. The true betrayal came when the witches realized that Jindara had never been receiving her power for the ocean. Jindara’s mind had been hidden from them and corrupted by the thoughts of the Gillman’s long removed creators, the Aboleth. Her power came through her connection, not to the sea, but to the void to which the Aboleth looked to as a divine nothingness. When Jindara’s insanity became clear the Emissaries tried to do away with her. She killed many and called to her sister, Callius, to join her but at that moment the older Waterborne knew she couldn’t. Jindara thrust a trident through her sister’s side, leaving her for dead as she swam off to join her masters.

Callius decided to leave the Emissaries after the incident, although they assured her she still had a place among them. She looked for her own life outside the city to take her mind away from the loss of her sister. She picked up with an Andoran merchant vessel, having to keep close to the sea as constrained by her biology, but needing to be apart from it. It was on the ship that she met the mercenary Felrick and saw how humans could put a monetary price on anything. Although his dealing were always fair Felrick never did anything for free. “Time is money,” the Andoran would always say.

Many years later she would return home to her family. Trying to put her past behind her she has taken up the family business of coral sculpting. Still wary of Gozreh, Callius has taken up the worship of Shelyn like her parents revelling in art and freedom. But deep down all Callius wants is safety and security for herself and the ones she loves. Her tainted sister is still out there, and as much as she tries to hide it, she still feels the call of the waves. What her future holds for her she doesn’t know and dares not ask.

Was a witch what you would have picked? Would you have gone with the Gilman Rogue archetype Eldritch Raider? Who do you see as the betrayer of our heroine? Take a look back at the rolls one more time and tell me what you would have done different.

Life has been breathed into yet another group of disparate rolls giving a complete character. If you enjoy seeing the process of creation please help fund what amounts to a second unpaid full-time job. Become a Patron today for as little as $1 by donating to my Patreon. If you can’t wait for new content on the CRBs schedule, look to the other forms of social media the CRB is on. Twitter, Tumblr, and now Facebook. Check out as I live tweet my games, see when I might be at a con near you, and find out when new works I’ve contributed to are being published. The CRB itself can also be sent directly to your Kindle by signing up for Amazon’s Kindle Subscriptions, don’t miss a single post.

Monday, March 28, 2016

Random Roll 31 - The Randomness

Gillmen the heirs of lost Azlanti and former, some say current slave race of the Aboleth. I try my hand at another female character to end the month and she’s looking up to be a jack of all trades. Decent to goo inmost abilities but not great. Choosing a class will be more based on background this time since the stats open her up to anything.

Gillmen
Female
Neutral Good

Age: 29
Height: 5'5"
Weight: 145 lbs.

Str 10
Dex 13
Con 14
Int 14
Wis 13
Cha 12

Homeland: City or Metropolis
Parents: Both of your parents are alive.
Siblings: You have 5 biological siblings.
- biological older sister
- biological younger sister
- biological younger sister
- biological younger brother
- biological older sister
Circumstance of Birth: [Middle-Class Birth] You were born to the middle class, which includes merchants, artisans, and tradespeople. You likely grew up in a good-sized settlement, and one of your parents is likely associated with a guild or other trade organization. As a free person, you don't experience the bondage of serfdom or peasantry, but you also lack the privilege of the nobility.
Parent's Profession: Artisans
Major Childhood Event: [Betrayal] A friend or family member whom you trusted more than anyone else betrayed you. You have never fully trusted anyone since and prefer to rely on your own abilities rather than place your trust in others.

Influential Associate: [The Mercenary] With this person, there was always a cost. No deed was done making a trade for something of equal or greater value. Whether this individual's actions tended toward good, evil, or pure balance, he was always fair in his dealings. You respected this trait and it influenced your own philosophy.

Conflict: [Humiliation] You publicly humiliated or scandalized someone with either true or slanderous information.
Conflict Subject: Clergy.
Conflict Motivation: Pressured or Manipulated.
Conflict Resolution: [You Enjoyed It] Those who cling to petty morals have no understanding of what true freedom and power is. The fact is, you enjoyed your part in the conflict and would do it all over again if the opportunity presented itself. Many people know of your misdeed, and they also realize your complete lack of remorse.
Deity/Religious Philosophy: Shelyn

Romantic Relationship(s): [A Few Significant Relationships] You’ve tried to make deep connections with individuals on several occasions, but it’s never worked out.
Drawback: [Safety or Security] You are cautious and guarded—wary of others who might harm you, steal from you, or betray your trust. As such, you sleep lightly, always suspecting someone or something to sneak in upon you in the dark. Even when in relationships with people who trust you, there’s always the fear that they harbor hidden agendas or will change and turn against you.

Possible Traits
(Trait) Artisan
(Trait) Civilized
(Trait) Ear for Music
(Trait) Kin Guardian
(Trait) Mercenary
(Trait) Merchant
(Trait) Suspicious
(Trait) Vagabond Child
(Drawback) Paranoid

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