Sense Motive is not an Automatical Lie Detector
Just like
magic has limitations, so too do skills. One of the skills that
sees the most abuse is Sense Motive. Oftentimes people use sense motive as an
automatic lie detector, or in some cases, even a means to read someone’s mind.
However, the skill doesn’t really work that way; magic is often not even that
precise. So how do we allow a player to use Sense Motive – especially if
they’ve maxed out ranks in it – and still make it a skill and not perfect
ability?
What many
people tend to forget is that there is a big difference between knowing
something is up and knowing what that something is. Sense Motive is really
looking for non-verbal clues that reveal something about the character. Just
saying “you know he’s lying” honestly
pays a disservice to the skill and the character using it. Instead, you should
try explaining the ticks that the character sees, and because our character is
not our player, talk about what they could mean, because your player may not
know.
The Eyes are the Windows to the Soul
A lot of
people believe that the eyes will give you away. Some say that when
constructing a lie a person will look up and to the right. Others believe that
someone can’t look you In the eyes when he is lying. The fact of the matter is
that psychologists have done numerous studies on this and have found no
connection with eye movement and lying.
Although
there is no direct connection, not everyone knows that and that means the eyes
can give something away. Bad liars tend to believe the statements about eyes –
especially about not being able to look someone in the eye. They will often
compensate by trying to stare at you for too long to prove that they aren’t
liars. Many professional interrogators now use this as a means to spot a liar.
Studies have
also shown that liars tend to blink more. Although the difference between the
amount of eye fluttering between a truth-teller and a liar isn’t vast, it is
there. Someone with a high sense motive may be able to tell when the subtle
line of too much blinking been crossed.
The Face of Fear
Although
it’s not foolproof when added to other factors, fear can be a signal of someone
obfuscating the truth. Liars are often afraid that the person they are lying to
will see through their lies and fear is often one of the clearer emotions that
you can read on a person. But the reason I say this should be used in
conjunction with other signs is that a truth-teller may be afraid that no one
will believe they are telling the truth.
Words a Plenty
Liars will
often use overly formal language. Whereas they might normally call their
coworker Bob, they will instead call him “Mr. Smith”. Most people use
contractions and would say “didn’t” but a liar will often say that they “did
not” do something. Innocent people tend to adamant in their defense using hard
words like “steal,” they don’t mince words. Liars will often soften the words
they use and talk about “borrowing” things.
Liars can
be caught, not just in the words they use, but in how they use them. When
fibbing, a liar will tend to offer shorter responses. The feeling is that they
believe the less they say the less likely they will be to make mistakes. In
those short statements, you may also hear more ums, ers, and ahs as the fibber
tries to look for the correct word to meet his crafted statement.
Now that
you know some of the things your player’s character with the high sense motive
might be looking for, you can try and weave these things into your description
of what he sees. There are many other signs and a lot of research into proper
methods of discerning the truth. But the ones I’ve put forth here have been
agreed upon by a number of different studies.
One thing
you may want to take into account is: What if your player fails his sense
motive roll? Is he just unable to read his target? Does he see false flags in
the cues given by the suspect? The biggest fear of a truth-teller in stressful
situations is not to be believed, so you can play off this for interesting
roleplay situations.
How have
you used Sense Motive in your games? Do you just tell your player that his
target is lying? What clues do you give your interrogator? What happens when
they fail their checks?
Have I
given you the sense that my motives are pure? If you’ve found this article
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The CRB has been growing as a community on social media. Please join us on Facebook, Google+, Tumblr, and Twitter. My inbox is open on all forums for questions, comments, and discussion. If you don’t want to miss a beat make sure you sign up to have the CRB pushed directly to your e-reading device with Kindle Subscriptions through Amazon.
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