CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Saturday, May 27, 2017

Two of a Kind

Devotees of Imbrex

Most divine-level beings are cut from the very stuff of the outer realms; whether they be gods, powerful angels, or things of the void. But some creatures can form a connection with greater world just from sheer force of will. Today we will look and one of the powerful fey that have grown beyond their kin and gain godlike power. Imbrex, the Fey Eldest of endings, statues, and twins is a being of such power while still remaining closer to mortal than most other being of divine power. Today we look at three possible sects of this fey deity.

As always, let us imagine we are sitting at our theoretical gaming table. Our imaginary GM sets out the rules for the game that we will play. In this game, we are to make a follower of Imbrex. The character does not need to be a divine caster, just a devotee of The Twins. What character do you make?

For more information on Imbrex
Imbrex’s Pathfinder Wiki Page
Imbrex’s Archives of Nethys Page 


The Entwined


The Entwined are special Oracles that have been chosen – sometimes against their will – by the Elder fey known as Imbrex. Although the actual Entwined are rare and only one or two exist at a time, the cult main consists of their followers, vision interpreters, and other hangers-on. The Entwined themselves are a set of twins who, when in close proximity to each other, show great oracular ability.

The cult consists of those who would take care of the needs of the sets of oracular twins as they are near royalty. There are also those who enact the will of the visions the two see. The sect also includes quite a few fey who are trapped on Golarion as a way to stay connected to their original home in the first world.

The Final Swing


Imbrex is known as the seer of the end. For the fey he is often the last being they see before departing this or the first world. Although not all endings are permanent, the Final Swing sees to those that are. This sect is a group of druids who interpret the will of The Twins and keep balance by ending those things whose time has come. How and where they choose who is ended is unknown, but woe to those who are believed to have passed their usefulness.

Although consisting mainly of fey-touched druids, this sect also includes others who are connected to both nature and the first world. Rangers, shaman, hunters, oracles, witches all have a home within the ranks of the final swing. The endings that they bring are chosen for them and are usually performed with a dispassionate view. Some of the group, however, take a little more pleasure in “ending” someone than others do.

The Mason


The Mason isn’t a sect so much as one individual. He is an ancient elf, some say millennia old -- possibly alive since before earthfall. At one point he was part of a set of twins, oracles who could have been a part of The Entwined if the sect had existed while the other was still alive. Now it is just The Mason.

The Mason enshrines history in stone. His statues are renown among both elves and fey. If he can be found The Mason will take commission work, but mainly his creations end up being placed in seemingly random locations in the forests of Golarion. He keeps none of his own work save one, a cracked and broken statue of an elf. When asked about the stone’s resemblance to himself, The Mason shrugs and changes the subject.

The twin souls of the fey find a home in their followers. Who is your disciple of Imbrex? Why have they chosen to dedicate themselves to The Twins? Where does their devotion to this member of The Eldest come from? Let me know in the comments.

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