Devotees of Imbrex
Most divine-level beings are cut from the very stuff of
the outer realms; whether they be gods, powerful angels, or things of the void.
But some creatures can form a connection with greater world just from sheer
force of will. Today we will look and one of the powerful fey that have grown
beyond their kin and gain godlike power. Imbrex, the Fey Eldest of endings,
statues, and twins is a being of such power while still remaining closer to
mortal than most other being of divine power. Today we look at three possible
sects of this fey deity.
As always, let us imagine we are sitting at our theoretical
gaming table. Our imaginary GM sets out the rules for the game that we will
play. In this game, we are to make a follower of Imbrex. The character does not
need to be a divine caster, just a devotee of The Twins. What character do you
make?
For more information on Imbrex
Imbrex’s Pathfinder Wiki Page
Imbrex’s Archives of Nethys Page
The
Entwined
The Entwined are special Oracles that have been chosen –
sometimes against their will – by the Elder fey known as Imbrex. Although the
actual Entwined are rare and only one or two exist at a time, the cult main
consists of their followers, vision interpreters, and other hangers-on. The
Entwined themselves are a set of twins who, when in close proximity to each
other, show great oracular ability.
The cult consists of those who would take care of the
needs of the sets of oracular twins as they are near royalty. There are also
those who enact the will of the visions the two see. The sect also includes
quite a few fey who are trapped on Golarion as a way to stay connected to their
original home in the first world.
The Final Swing
Imbrex is known as the seer of the end. For the fey he is
often the last being they see before departing this or the first world.
Although not all endings are permanent, the Final Swing sees to those that are.
This sect is a group of druids who interpret the will of The Twins and keep
balance by ending those things whose time has come. How and where they choose
who is ended is unknown, but woe to those who are believed to have passed their
usefulness.
Although consisting mainly of fey-touched druids, this
sect also includes others who are connected to both nature and the first world.
Rangers, shaman, hunters, oracles, witches all have a home within the ranks of
the final swing. The endings that they bring are chosen for them and are
usually performed with a dispassionate view. Some of the group, however, take a
little more pleasure in “ending” someone than others do.
The Mason
The Mason isn’t a sect so much as one individual. He is
an ancient elf, some say millennia old -- possibly alive since before
earthfall. At one point he was part of a set of twins, oracles who could have
been a part of The Entwined if the sect had existed while the other was still
alive. Now it is just The Mason.
The Mason enshrines history in stone. His statues are
renown among both elves and fey. If he can be found The Mason will take
commission work, but mainly his creations end up being placed in seemingly
random locations in the forests of Golarion. He keeps none of his own work save
one, a cracked and broken statue of an elf. When asked about the stone’s resemblance
to himself, The Mason shrugs and changes the subject.
The twin souls of the fey find a home in their followers.
Who is your disciple of Imbrex? Why have they chosen to dedicate themselves to
The Twins? Where does their devotion to this member of The Eldest come from?
Let me know in the comments.
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If the CRB has has helped you take a closer look at those inspired by the divine, please consider showing support and become one of my patrons by donating to my Patreon or making a donation to my Paypal. Looking for more out of the CRB? Then you’re in luck! Facebook, Google +, Tumblr, and Twitter all have a CRB presence. And if you’re as impatient as I am, have the CRB pushed directly to your Kindle with every new post by signing up for Kindle Subscriptions.
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