My Dislike of the Term Special Snowflake
Illustration by Luis Perez |
Over the years I’ve learned that there are a number of
terms that get used in the gaming community that I don’t like. Words that
appear to me that try to separate gamers into the group that is doing it right
and the group that is doing it wrong. Most of these terms go against those who
enjoy the mechanical side of the game, and we call them min-maxers, munchkins,
rules lawyers, and assorted other derogatory names to suggest that because they
like the numbers aspect they aren’t playing the game as it was meant to be
played. Now I’m a story gamer for the most part, although I don’t believe
mechanics are a bad thing, but these terms
really grate on me these days. One term in particularly really irritates me to
no end and that is “special snowflake.”
Like most of these terms “special snowflake” means
different things to different people. For some it only applies to pretty
extreme cases, e.g. a half-dragon, half-celestial lycanthrope template with
five different classes. For others it can be as simple as a person who
multiclasses into what others believe are two incompatible classes. Just
choosing an oddball race like an Aasimar or a Catfolk
can see cries of the dreaded “special snowflake.” Even non-mechanical, although
usually overly-done tropes, story elements can also be called out for their
snowflakeness. The lost prince, or the last of his tribe often get labeled as
such.
My first question is why does it matter? Most of the time
when I see this outcry of being a special snowflake it comes from the community
and not even from the player’s own gaming table. “I wouldn’t allow such a
special snowflake at my table,” will call one of the posters. But it’s not your
table so what difference does it make? It’s a character that this person found
interesting and that his table allows. Maybe they’re asking to help spruce it
up mechanically or story-wise but out of the woodwork have to come these
naysayers. Why can’t we just understand that different folks are going to have
fun different ways and leave it at that? Apparently some people are just right
and others are just wrong.
What is so bad about having a unique character that
interests you in the first place? A lot of this outcry comes from fantasy
games. Some games don’t have this problem because of the way characters are
made in them, but fantasy games usually allow a lot of leeway. And I get that
the multiple template characters can be a little over the top, but some folks
like to hype up their fantasy to an extremely high level. Not everyone wants to
play Bob the fresh-faced farm boy who just picked up a sword yesterday. There
was a sidebar in 1st edition that I can’t find just now but it was written by
Gygax and it said if the players want to play dragons let them, the game is
made to be fantastical; if you find it fun then go overboard.
I always find that when a character that doesn’t stick to
one class people claim that it is a “special snowflake.” Classes are an
external construct that the characters within the game do not understand. As
I’ve mentioned in the past your character is not your class. Class is just a rules chassis to build the type
of character you want and sometimes the type of character you want requires
more than one class to achieve. If I want to be a duelist there are hundreds of
ways to achieve this including the duelist PrC. But maybe I find one ability in
a class interesting enough to add to the arsenal of my duelist so I take a
level or three in that. I’m not a fighter, I’m not a swashbuckler, I’m not a
rogue. I am a duelist and how I build my duelist is to pick and choose the
abilities “I” think a duelist should have. This doesn’t make the character any
more or less special than staying straight one class for twenty levels.
Personally I think all characters should be “special
snowflakes.” They should be unique and interesting. They should be enjoyable to
play and fun to run for. I don’t need to see my thousandth heavy drinking,
Scottish accented, dwarven, axe wielding fighter. If you have a fun character
idea as a GM I want to help you realize it and bring it to life. So you want to
play a gnoll spirit speaker. Sure we can find a class or classes to help build
this concept for you, no problem. I don’t think snowflakes should be decried I
think they should be embraced and we should watch the characters and the
players flourish.
Have you ever had your character be decried as a “special
snowflake”? What character was it? As a GM what kind of interesting unique
characters have you allowed in your games? Tell us your experiences in the
comments.
The CRB aims to help you feel special as a player and a
GM. This holiday season consider helping me feel special by becoming a
contributor to my Patreon or throwing a little holiday cheer to my Paypal. Join
the holly jolly CRB community on Facebook, Google+, Tumblr, and Twitter. My
mail bag is always open to comments and discussions, so feel free to drop me a
line.
The opening illustration was created by a fine artist Luis Perez. You can find him on Twitter, Tumblr, and on Instagram at luisperezart.
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