CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Friday, May 6, 2016

Character Exploration 36 - Krunder Hound-Speaker

A half-elf whose defining ability is his insane toughness was a tough call. Not strong enough to be a great melee fighter, not dexterous enough to excel as an archer, lacking the wisdom or intelligence to be a great caster. Just incredibly hard to keep down and a force of personality to back it up. The rest of the background information, seen here, left little clue to his possible life path. His choice of worship, the inscrutable fey lord, Count Ranalc of the Eldest, spoke of betrayalpossibly exile.

I did finally pick a class after much deliberation and finishing a good deal of the background of his early years. I went with cavalier. Specifically the huntmaster archetype and the Order of the Green. In an attempt to codify why his life would lead him here, I rolled on the cavalier background table and the result helped clear things up.

Tragedy and Loss: In your formative years, you experienced a significant tragedy that forged you into the person you've become. You gain access to the Grief-Filled social trait.

Krunder Hound-Speaker

In the time before Starfall the elves inhabited many of the great forests across the face of Golarion. When the elves fled not all left with them. Some fled into the darklands and became the drow, others moved into the lands of humans and became the forlorn, but other still stood their ground to protect their forest homes. In the Fangwood forest that spans between what is now Nirmathas and Lastwall one such elven enclave exists.

Feeling betrayed by their people, forgotten and living in near exile from their kin in Kyonin, these elves have taken up what they consider their fey roots. Many revere the Eldest called Count Ranalc, seeing his dominion over those who have been betrayed and cast aside as their only means of survival. They seek to protect their primeval home allying with the fey of the wood. Over the course of centuries, however, Northern Fangwood has been the roosting ground of a great green dragon and much later tribes of orcs who worship him. More recently Southern Fangwood has seen a rot with the corruption of a dryad and her tree bringing a great blight.

All in all the elves of Northern Fangwood tend to be less whimsical than the other elves of Golarion, and for this reason it comes as no surprise when the odd child tries to make an escape into the humans lands. Usually the runaway elf is captured before he or she can even make the edge of the forest, but Allissitiare was the daughter of the enclave’s best tracker and she had been keeping ahead of the other hunters since she was only fifty. Once past the border of the forest, she made it to Vellumis and then a boat to the lands of Razmiran.

Allissitiare’s intent was to make for the River Kingdoms, where everyone was hiding from something, but as is often the case love got in the way. A whirlwind romance with a kellid trader found the young elf maiden in the unlikeliest of places, Numeria. Kord lived apart from his tribe but traded their goods on trips to Ustalav, Razmiran, and the River Kingdoms. His return with an elven lover set him even further afield, even after she proved she was just as good a hunter as any of them. Even with his people’s disfavor they eventually bore a child and then another.

Krunder was the eldest and he showed the blood of both his parents with slightly pointed ears and his mother’s purple eyes, as well as his father’s thick build and ruddy skin tone. Haram was the younger brother by two years and took only after his father, his mother’s elven blood did not pass on, leaving him wholly human. Regardless of their appearance they were a family and loved each other as such.

The lands of Numeria are known for their many dangers, and sadly while traveling back to Razmiran to trade Kord was felled by an irradiated ankheg. With his tribe never really caring for her, Allissitiare left the barrens of Numeria and headed home with her sons, now ten and eight. Although she feared going back to the Fangwood, Lastwall was home and she crossed Lake Encarthan once more and settled into the lakeside town she passed through once before, Vellumis.

The thing about elves is they have a long memory, and the elves of the Fangwood keep constant vigil for those who might spread tales of their existence. When Allissitiare made her return to the shores of Lastwall it was not very long before she was met by representatives of her former home. Cornered and threatened the elves of Fangwood wrested Krunder from his mother’s grasp. They informed her of their intention to keep her eldest child. If she never came for him and kept the secret of the elves of Fangwood then she and both of her sons could live.

In the shadow painted depths of Northern Fangwood Krunder was brought before his grandfather, still head of the Fangwood enclave’s defenders. The young half-elf was placed with his cousin and her husband, who had no children of their own.  Both were soldiers as were most of the elves of Fangwood and Krunder learned to live a very strict and regimented life.

When he was of age he was enrolled in the academy where all youngsters were trained in the fighting arts. Krunder was tough and could take a beating better than any of the other students, but he had no aptitude for the blade and was little better with the bow. He also lacked any talent with magic, natural or otherwise. What the half-elf did have was an affinity for animals, specifically canines. Krunder was apprenticed with the master of the kennel who in his day was a great huntsman and a member of the Order of the Green.

After graduating the academy Krunder was given the name Hound-Speaker. The elders also tried to give him a more elven name but he refused to be called anything but that which his father named him. For decades Krunder served as one of the enclave’s troops. Hunting orcs with his faithful hound Feruss but this life, this strict order, this exile from his true family ate at his heart. Eventually, like his mother, he ran, and like his mother he left behind the darkness and despair of his people as he tore through the border of Northern Fangwood.

The first place he made for was Vellumis to find his mother, but neither she nor his brother could be found there. Very few remembered the elf woman with the human son, and even those who did couldn’t say when she left or where she’d gone. Although free of the Fangwood he was still an exile from his loved ones. The one thing that stuck with him was the worship of Count Ranalc as the voice of the exile and those who have been betrayed. And now Krunder searches for his family with no hint of where to start.

The shadows of Fangwood (and the random rolls) have birthed Krunder Hound-Speaker, but this may not be the character you envisioned. What character did the disparate pieces of information call on you to make? Why would he follow Count Ranalc? From where did his parents come from? Who is the man he would become?

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