Oftentimes adventures start off in a
tavern in some town or city where the characters meet for the first time. It’s
so common to gamers that we actually make jokes about it. But why do we use the
tavern as a place of beginnings? Historically taverns were a gathering place
for most small towns, and in bigger cities they were a place you could get lost
among the faceless crowds that come and go through the tavern doors. In most
games we usually gloss over the part where the PCs find their adventures, but sitting
in dark corners waiting for adventure to hit you over the head with a club is
not the auspicious beginning that every player wants for their quest.
So why start in a
tavern?
Being a common meeting
place, the tavern seems like a natural - and neutral - place to gather groups
of disparate personalities. Prospective employers might choose to meet their
possible agents away from their home turf. You always have the trope of the
cloaked stranger to fall back on as well. As someone who spends a fair amount
of time in a bar I can tell you there is nothing like a local establishment you
frequent and feel at home in. The PC could even use their local bar, where they
know every patron by name, as a place to screen their employers.
What else can PC get
out of a tavern?
Since locals tend to
gather in eating and drinking establishments, the tavern is a perfect location
to gather information. Lips loosened by a bit of alcohol are more likely to
spill information you may not have otherwise found on the street. Even those
trying to keep a low profile stand out to the guy at the end of the bar who has
been frequenting the tavern for 20 years. The barkeep himself is a great source
of information as many a besotted patron will speak endlessly about their woes
to the guy pouring their ale.
In many modern bars
you’ll find a pool table or a dart board. They might also have a jukebox or a
live band. So how do we translate this into ways to liven up a tavern scene?
Background music can work wonders when you’re sitting down to play, and live
music for a tavern is probably easier to find than the sounds of dripping water
in a cave. Throwing knives or darts can become a fun diversions for a party
before things get serious. The curmudgeon dwarf who swears he can drink you
under the table or the guy half in the bag who challenges everyone to an arm
wrestling contest can both provide a sense that the tavern is more than just a
backdrop for shady adventurers.
Making sure you get
the proper atmosphere for the kind of tavern you are using can give your players
a better feeling of immersion. A seedy dive in a bad part of town has a
different feel than an upscale establishment in a high class neighborhood. In
smaller towns there may only be one tavern which doubles as an inn. The townsfolk
very likely use the place for large meetings so the whole place has a homier
feel to it. Making sure you properly describe the place where the players are
meeting as well as the patrons within goes a long way toward setting ambiance.
Lastly let’s talk about
one of the most fun aspects of the tavern, bar fights. Nothing says fun and
chaos like a drunken barroom brawl. Maybe you have an organization of fist
fighters like The Brotherhood of the Brawl as
written by our friend Neal Lihterland from Improved Initiative.
Or maybe things just get out of hand when a patron has downed one too many.
Barroom brawls can be hard to keep organized for a GM but can add a little
excitement to the old “you meet in a tavern” trope. Maybe the PCs even start
the brawl as a means to slip out of the tavern unnoticed by a threat they
aren’t ready to face head on.
We all have a great
bar story. I’ve got more than a few, having worked both behind the bar and as a
bouncer in addition to my patronage. So tell us your in or out-of-game story
and share your ideas on how to keep the tavern more than just a running joke.
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I had a player once start a bar brawl because she like a contact's hat, and he wouldn't give it to her. She shouted something like, "Hey stop reaching up me' skirt!" and slapped him. The other patrons, who had grown quite fond of her, rushed to her aid. As six dudes caries him out the bar she snatches the cap off his head. Burning a contact, but gaining a rather fine hat.
ReplyDeleteThe completely derailed this whole kingmaker esk story I was introducing. The contact was the third son of an archduke in the area, and he was supposed to start feeding the players bad information about the other brothers, and try to fool them into helping make him the heir. Instead he was so embarrassed he ran back home to daddy and raised an army. They eventually laid siege to the players (in the same bar no less).
I adore the tavern space, and often slip many different taverns and drinking spots into my writing whenever I can, because, as you said, it's a place where multiple different personalities can gather. Also, in terms of writing, it can be useful to provide a space where characters will come to talk and have interesting conversations, often fuelled by ale and wine and rum.
ReplyDeleteGood post. I very much enjoyed it.
@Brian interesting story. I like the idea of the tavern being so well known as the hangout of these adventurers that its the place the enemy would siege. I also like to see a quick thinking GM work with what the players give them and have fun with it.
ReplyDelete@Patch I am also a huge fan of the tavern space. I like to work a few major taverns and bars into m homebrew settings when I'm gaming. This all came to mind as I've been working on a mini encounter which should be out soon. I'm also going to go into more detail on a few of the things I've touched on over the next few articles so stay tuned.
And thanks for reading guys, and commenting. I always like to hear other opinions and ideas. The best way to spur creativity is to listen to as many ideas as you can get your ears on.
I dm a game where the bard of the group accidentally started a pit fight with a big scary halforc, but managed to bullsh*t him into fighting the whole party (3 lv1 characters) on a dare - they won by a hair's width :D
ReplyDelete