CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Showing posts with label Eritrice. Show all posts
Showing posts with label Eritrice. Show all posts

Saturday, September 17, 2016

Talk the Talk

Devotees of Eritrice

Debate, truth, opinion, these are the purview of the Empyreal Lord Eritrice. This powerful agathion has little written about him. He holds the lion as his sacred animal and as a part of his holy symbol, which leads me to believe this animalist celestial takes some kind of leonine form. Even less is known about his followers, so this week we look into possible sects of Eritrice, the Heart-Speaker.

As always, let us imagine we are sitting at our theoretical gaming table. Our imaginary GM sets out the rules for the game we will play. In this game, we are to make a follower of Eritrice. The character does not need to be a divine caster, just a devotee of the Empyreal Lord. What character do you make?

For more information on Eritrice
Eritrice’s Pathfinder Wiki Page 
Eritrice’s Archives of Nethys Page 

Lion Hearts


Many of the Andoran Eagle Knights see years of conflict against the forces of Cheliax. These warriors have seen the horrors of slavery and the worship of the infernal. After retirement they find it hard to hang up their sword belts and seek to provide more aid to the people they see trapped by the powers of the diabolic court of the House of Thrune. The Lion Hearts leave their homes in Andoran to become dissidents in Cheliax, where they help spread the seeds of rebellion.

All of the Lion Hearts are ex-members of the Eagle Knights. Although they have many allies and contacts, the Lion Hearts themselves are all connected, not just by their service to Andoran, but by the worship of the Empyreal Lord Eritrice. To them, fighting for the freedom of the people of Cheliax isn’t just a calling, it is a divine imperative.

The Questioning Brothers


When politicians, scholars, and philosophers wish to test their theories, they go to the monastery of The Questioning Brothers. The monastery is really just a small two story stone structure in Magnimar but the mystery cult known as the Questioning Brothers make it seem like much more. Filled with books on all topics from the esoteric to the mundane, their sanctuary rivals many large libraries just in depth of content.

These worshipers of Eritrice are well known for their ability to talk on many subjects. They are sometimes also referred to as the great debaters. Although some do come to the monastery to peruse the knowledge hoarded by these monks, the real reason most come is to see if they can debate their chosen topic past one of the brothers. It is believed that if one can win a debate against one of the Questioning Brothers, then the idea being discussed is worthy of being pursued.

Truthbringers


Much like the Divine Travelers of Winlas, the Truthbringers are a sect of Eritrice worshipers that travel the land, bringing a service to outlying farms and villages. Whereas Winlas’ worshipers act as traveling priests, the Truthbringers are travelling lawmen. They bring justice to many smaller areas which cannot afford to give permanent residence to a judge, or in many cases even a jail.

Becoming one of the Truthbringers has a number of requirements. First, of course, one must be a worshiper of Eritrice. Clerics make up a majority of the sect, but paladins, investigators, bards, and rogues have some numbers. Secondarily you must be licensed to practice law in where ever they are located. Truthbringers can be found most frequently in Varisia, usually in the areas controlled by Magnimar, Andoran, Taldor, Brevory, and Druma.

Speaking not just from the mind but from the heart is the hallmark of the followers this week’s deity. Who is your follower of Eritrice? Why have they chosen to dedicate themselves to the Heart-Speaker? Where does their devotion come from? Let me know in the comments.

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Friday, September 16, 2016

Character 55 - Broog Toothnasher

A goblin, much like the monkey goblin I did a few months ago, this is a good character from a race that is usually quite evil. We have to take a look to her past to explain why she would be different from ninety percent of her people. Quick, hardy, and intensely aware, but also lacking in physical strength and book smarts, class choices for this character were still pretty open. The harrow reading really helped string together the pieces of information from the random rolls to make a coherent character.

Harrow Interpretation


Signifier Card: This card represents the character itself. The Peacock usually shows a sudden shift in attitude or a societal change. Although with the original base rolls, I was going to go with a character born outside of a goblin tribe and their traditional evil. With this card, it seems more like he would have been part of something evil and changed his ways.

Card One: The first card which shows where the character comes from further backs that up. The Paladin represents strength in the face of adversity. Never backing down, even if it means hardship. So the character comes from a place where he had to take a stand for what he thought was right and suffered for it.

Card Two: The card that tells of an important event in the character’s life is The Uprising, which can mean the overthrow of a leader. It also speaks of defeating something much more powerful than oneself. For this I’m going to mix the conflict and the circumstances of birth. His mother was taken by force, and in this case I’m going to go with the leader of the tribe as the perpetrator. The conflict is that he killed some non-humanoid creature, I’m going to make that creature somehow bound to the leader but not evil in its own right so the character can feel bad about killing it since it was being forced to serve the leader.

Card Three: The Avalanche shows us an ability the character might have. It’s a dexterity card, but it means unthinking, unreasoning disaster. This card really helped cement the class for this character. Unthinking, unreasoning really just screams barbarian rage, and with the unchained barbarian’s rage feature allowing for dex based barbarians this fits oh-so-well.

Card Four: Where the character is going is told by The Publican card. It shows fellowship and a place of refuge. With all of these things that have changed for this goblin to become good and outcast from his clan, it shows that he finds acceptance even outside of his clan.

Broog Toothnasher


Goblins aren’t known for long lasting relationships. For the most part goblin babies are born when two goblins just can’t keep their hands off each other. The fact that Broog’s conception came after the goblin chief forced himself on her mother, has always been a source of shame to the one parent Broog ever really knew.  But like most goblins, Broog was raised by the tribe in the most savage of ways, without knowing the truth of her parentage.

Like most of her race, after surviving the goblin-eat-goblin world of the brood-pens, she matured quickly. Frenetic rages were the evidence of her brutal upbringing, and she became a well-respected warrior in her small tribe on their tiny island in the steaming sea. Her people fought for their hardscrabble life, but it was theirs. They were rarely disturbed by other humanoids, seeing as their home served very little strategic value.

Broog learned of her mother’s shame when the chief once again tried to force himself on her. Although this time her mother escaped the ravaging, it left a mark on Broog. The chief was feared, especially since he somehow cowed a pseudodragon into being his protector. From the moment Broog knew the truth, however, her inner fire wouldn’t let her rest until she dealt which Chief Grymegoot.

In the dark of night Broog stole into the chief’s cave. The Pseudodragon never knew what hit it when she snuck in and snapped its serpentine neck. However, a small shriek in its death throes gave the chief all the warning he needed to prepare for the attack and he fended off Broog’s uncoordinated assault. The young goblin was beaten back and forced to flee, running right off a rocky cliff and into the misty morning tide.

Washed ashore on one of the other islands in the Ironbound Archipelago, Broog was without family, without a tribe, and for the first time felt something she’d never felt before, regret. The poor pseudodragon had done nothing to her and in her struggle with Chief Grymegoot she saw that he kept a small clutch of eggs near his bed. Like her mother this creature just sought to protect its young and she had murdered it.

Set adrift, not just physically but spiritually, Broog questioned everything about her existence. The small rocky outcropping that passed for an island left her alone with nothing but her thoughts. Days turned into weeks, and weeks into months as she managed a life on the island. Game was scarce but not impossible to find. But mostly she longed for something to feed not just her stomach, but the empty part in her heart.

One hunting expedition she came across a small black cat with gray stripes. It was the biggest thing she’d seen on the island in a long while and she hoped to have a big meal, but the cat was just too quick for her. She became frustrated and almost lost herself to the rage when the cat told her to just calm down if she wanted to keep playing. Broog fell and hit her head, her only thought that cats don’t talk.

The cat, whose name was Fitterns—although Broog took to calling him Mittens—was not really a cat but a small celestial envoy known as a silvanshee. With no one else to talk to, Broog took to communing with and eventually taking Mittens as a kind of mentor. Mittens on his part, a servitor of the Empyreal Lord Eritrice, attempted to teach the young goblin the finer points of debate. Broog, however, ended most debates frustrated and trying to club Mittens over the head with something.

After five years on the island Mittens told Broog it was time to move on. Broog was initially confused, but the silvanshee explained that there was much more to the world than just this island. And even though goblins were reviled in most places, Broog’s purpose was to go out and be a part of that world. Mittens counseled getting control of her rage and learning to use her words for she would be tested time and again when people refused to look past who she was.

The next day Mittens was gone, but a small fishing boat was grounded on the shore. A fisherman and his son were gravely injured, having lost control of their boat. When Broog approached, the man weakly tried to fend her off to protect his boy but fell over in the process. Broog took it in stride and pulled the boat ashore, she bandaged and tended to the wounds of both humans and for a fortnight nursed them back to health.

When the man was well enough to move he expressed his thanks, but also his confusion. He was even more so when Broog replied in Skald, his native tongue. The Ulfen fisherman was in her debt and he took her back with him to the small island his clan lived on. Again there was trepidation, but when he explained he and his son would never have survived without the goblin’s help, Broog was warily accepted into the village.

Thus Broog made her first foray into the world outside her island. She lived and worked with the Ulfen. She used her inner rage to train with their berserkers, an odd sight to say the least. Broog knew her destiny was to go out and be more, but she was only a goblin and people hated goblins. Her self-doubt was almost crippling, she feared she would never be more than just a goblin. The son of the fisherman, however would forever see her as a hero and when he became one of the clan’s storytelling skalds, he would sings stories of her.

When the fisherman’s son came of age and it was time for him to make his own way in the world and explore, he convinced Broog to come with him. She would make her way into the larger world with the boy’s help and she might just have a chance of showing people that a goblin can be more than just a little machine of destruction.

And there we have goblin who is both less than and more than a goblin, the story of Broog. What class would you have chosen for this character? Why does this does this goblin choose to worship Eritrice? How did you interpret the harrow reading?


Like Broog your characters can be so much more than just a stereotype of their race. If these character help you think beyond the average please consider donating to my Patreon. Looking for more from the CRB? Come find me on Facebook, Google+, Tumblr, and Twitter. My inbox is open for questions and comments on all platforms.

Monday, September 12, 2016

Random Roll 55 - The Randomness

This week’s randomly rolled character is a female goblin from the Steaming Sea. Born outside of a goblin village and goodly by nature. Quick, hardy and wise although lacking strength of body and mind. We attempt to piece these disparate pieces of information together into a solid form, and a background worth playing. What would you make?

Because it went over well I have kept the harrow reading. I will work it into my character but if you don’t want to you do not need to. Let’s see who’s up to the challenge.

Gender: Female
Race: Goblin
Nationality: The Steaming Sea
Age:  13
Height: 3’ 2”
Weight: 32lbs
Alignment: Neutral Good

Str: 9
Dex: 20
Con:  15
Int: 9
Wis: 13
Cha: 10

Homeland: Non-Goblin Town or Village
Parents: Both of your parents are alive.
Siblings: You have no siblings.
Circumstance of Birth: [Born of Violence] Your birth was caused by violent, unwilling means. You have one parent, and the other likely remains unknown.
Parent's Profession: Yeomen
Major Childhood Event: [Met a Fantastic Creature] When you were only a child, you made contact with a magical creature, such as a dragon, unicorn, genie, pixie, or similar creature. You learned a powerful lesson or a magic trick from that creature. This meeting changed your life and made you different from the other children.

Influential Associate: [The Confidante] There was a person in your life to whom you could tell anything. She knows your deepest secrets and your emotional weaknesses and vulnerabilities just as you know hers. This person could be a valuable friend and a frightening enemy, so you make sure to never divulge her secrets or give her a reason to do so with yours.

Conflict: [Murder] You killed someone.
Conflict Subject: Non-humanoid monster.
Conflict Motivation: Family.
Conflict Resolution: [Sincere Regret] Though you feel sincere regret for the event and its memory affects your behavior, it’s still a secret. Only your trusted companions know of the conflict, and they have promised a degree of discretion.
Deity/Religious Philosophy: Eritrice

Romantic Relationship(s): [[Several Inconsequential Relationships] You have had many lovers but no long-lasting, meaningful relationships.
Drawback: [Self-Doubt] No matter what you do, it’s never good enough. You cannot help but see in your victories many little defeats and failures. If you were stronger, smarter, faster, or more powerful, maybe you could be better. However, stuck in the body and mind you have, you feel you’re destined to fail.

(Trait) Axe to the Grind
(Trait) Bastard
(Trait) Gifted Adept
(Trait) Patient Optimist
(Trait) Savanna Child
(Trait) Trustworthy
(Drawback) Doubt

Harrow Reading

We read the cards in the cross pattern.  Card one being where the character came from, card two an important event in the characters life, card three represents a talent the character will have , and card four represents where the character is going. Surrounded by the signifier that represents the character.

Signifier Card: The Peacock (neutral, Dexterity) is a creature of astonishing beauty, but it is a beauty that can only be retained if frozen like a cockatrice’s statues. Smarter people accept the passage of time and dance out of The Peacock’s way. Its appearance always signifies a sudden personal shift in attitude or societal change.

Card One: The Paladin (lawful good, Strength) symbolizes standing strong in the face of adversity. The Paladin does not back down under any circumstances. This card usually indicates the need to stay the course or do what one knows is right, even if it takes a heavy toll.

Card Two: The Uprising (chaotic neutral, Strength) represents being caught in the clutches of something much more powerful than you. It is an overwhelming strength that often crushes what comes in contact with it. The crown held high signifies an overthrowing of a leader of some sort. In the spread, it indicates a force much stronger than the person receiving the reading.

Card Three: The Avalanche (lawful evil, Dexterity) is disaster. It is an unthinking, unreasoning thing that overruns all who get in its way. It can represent physical disaster or the disaster that comes from a panicked crowd or other unthinking group or entity.

Card Four: The Publican (chaotic good, Wisdom) represents fellowship and camaraderie, and a place of refuge for those in need. Most would find the cyclops inconsequential, but he has insights relevant to the reading or a quest.

In the comments please tell us what character you would make with these disparate pieces information? What class would this Goblinnaturally gravitate towards? What fantastical creature did he meet as a child? And don’t forget to stay tuned Friday when my background hits the CRB.

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