CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Showing posts with label Zohls. Show all posts
Showing posts with label Zohls. Show all posts

Saturday, June 25, 2016

The Unburied Truth

Adherents of Zohls

Determination and truth, the cornerstones of the worship of the Empyreal Lord Zohls. Many deities have fanciful titles but Zohls only moniker is “Verity”. True principle or belief, which describes both the archon and his followers. Like many of the minor deities, however, Zohls has little to no information pertaining to the worship of his adherents. So as usual it is up to us to figure out who Zhols’ faithful are.

As always, let us imagine we are sitting at our theoretical gaming table. Our imaginary GM sets out the rules for the game we will play. In this game, we are to make a follower of Zohls. The character does not need to be a divine caster, just a devotee of the Empyreal Lord. What character do you make?

For more information on Zohls
Zohls Pathfinder Wiki Page
Zohls’ Archives of Nethys Page

The Cardinal Directions


Many of Zohls’ follower are archivists, but for there be archivists there must be something to archive. The Cardinal Directions are a group that takes Zohls’ domain of exploration very seriously and they seek to map out the entire face of Golarion, accurately. The maps they create are brought back to the library-temple of their patron in the city of Magnimar.

The Cardinal Directions accept any dedicated to Zohls, both priest and layperson. Entry is determined by the archivists of the library-temple and an applicant must submit a hand drawn map for consideration. Rank within the order is determined by the maps one turns in. Maps are judged on three criteria: accuracy, detail, and rarity of location. Maps of the insides of ancient ruins are in high demand as are maps of locations outside of Avistan. Some scholars have even begun to use scrying to map the other planets.


The Jurists


When you want the law applied you find an Abadarian. When you want justice done you ask for a Zohlite. The Jurists is a sect within the church of Zohls that acts as the legal defense for those they believe are falsely accused. To many the system of law is just a means to keep the wheels of civilization turning. To The Jurists, it is a means of punishing the wicked and protecting the weak and innocent.

All Jurists must hold rank within whatever legal system presides in the area of their church. Members of the Jurists are not just those who defend their clients in the court, but also those who seek out evidence that will help in this defense. This sect of Zohls church has an uncanny knack for determining the guilt or innocence of their clients. Because of this they have never defended a guilty party, at least to their knowledge.

The Wren Society


The Wren society is a small group of Zohls worshipers who thrive on solving mysteries. Everything from a current crime spree to ancient disappearances piques the interest of these would-be sleuths. What started as a small book club of mystery readers and writers has grown into what amounts to a small mystery cult of the Empyreal Lord.

Based in Taldor’s capital city of Oppara, The Wren Society initially started when a minor noblewoman named Jalise Lanspot took a liking to the mystery novels of an up-and-coming writer. As is the way of fads, when one noble finds something new many others flock to it. It wasn’t until Lady Lanspot invited the young writer, Tanver Swit, to read his work that it became something more.

Swit was a devout follower of the Empyreal Lord Zohls and his writings were actually investigations he himself had been party to. Uncovering the truth was all Swit ever wanted, and he sought to share that love through his books. Impressed by the writer’s words a number of the ladies in the club, including Lady Lanspot, took to solving mysteries of their own. Now The Wren Society can be called upon when something is amiss, and they have even accepted their first male member.

Paladin Code


I will start what I finish. Seeing a task through to the end regardless of its difficulty shows devotion to both Zohls and my fellows.

I will seek truth in all things. Not only will I refrain for outright lies, I will be forthright in all of my dealings.

The Unknown is just one more mystery to solve. My lack of knowledge shall never be my undoing and I will seek to learn what I do not know rather than just guess or dismiss that knowledge as useless.

I will walk a mile in another man’s boots before I judge him. I will base my judgements by understanding other’s situations and not expecting everyone’s trials and abilities to be the same.

Lies are to be uncovered. The truth must be brought to the fore, even if it is to my detriment. I will not suffer a lie in my presence from friend or foe.

With great determination and an eye for truth we have investigated the followers of Zohls. So who is your disciple of Zohls? Why have they chosen to dedicate themselves to the Empyreal Lord of Verity? Where does their devotion come from? Let me know in the comments.

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Monday, June 20, 2016

Random Roll 43 - The Randomness

Lizardfolk a usually tribal but not entirely savage race who tend to live in warm, wet climes. So how has this week’s randomly rolled lizardfolk come to live underground in The Worldwound? His family includes his father and five siblings but in truth he was removed from his family and raised by fiends. Spending most of his life in with a bad crowd, he somehow manages to come out the other side as a paragon of purity. So who is the reptilian character? Tune in Friday and find out. Until then why don’t you tell me who you think he is?

Gender: Male
Race: Lizardfolk
Nationality:  The Worldwound
Age: 19
Height: 6’ 6”
Weight: 227lbs
Alignment: Lawful Good

Str: 15
Dex: 17
Con: 13
Int: 11
Wis: 8
Cha: 14

Homeland: Unusual Homeland - Subterranean
Parents: Only your father is alive.
Siblings: You have 5 orc siblings.
- younger brother
- older sister
- older sister
- younger brother
- younger sister
Circumstance of Birth: [Fiend Raised] You were separated from your natural parents and raised by a fiend who taught you the cruelty and malice of the gods and worked to fashion you into its own mortal instrument to corrupt innocent souls.
Major Childhood Event: [Fell in with a Bad Crowd] In your youth, you ran with a brutal, evil, or sadistic crowd. You might have belonged to a gang, a thieves' guild, or some other nefarious organization. It was easy to cave in to pressure and do whatever they told you to do, and your outlook is colored by moral ambiguity.

Influential Associate: [Well-Connected Friend] In your circle of disparate associates, there was someone everyone knew. This person collected friends like trophies, and she had contacts in every social or professional circle. Through this connection, you continue to meet and associate with a wide variety of people in every walk of life.

Conflict: [Petty Crime] You committed a minor crime, like vandalism, trespassing, or mischief.
Conflict Subject: Family member.
Conflict Motivation: Pressured or Manipulated.
Conflict Resolution: [Secret Regret] You regret the conflict, but go to great lengths to keep it secret and try desperately to forget it ever happened. Only you and maybe a select few people know of your involvement in the conflict.
Deity/Religious Philosophy: Zohls
       
Romantic Relationship(s): [A Few Significant Relationships] You’ve tried to make deep connections with individuals on several occasions, but it’s never worked out.
Drawback: [Self-Doubt] No matter what you do, it’s never good enough. You cannot help but see in your victories many little defeats and failures. If you were stronger, smarter, faster, or more powerful, maybe you could be better. However, stuck in the body and mind you have, you feel you’re destined to fail.

(Trait) Child of the Streets
(Trait) Ease of Faith
(Trait) Fiend Blood
(Trait) Kin Guardian
(Trait) Surface Stranger
(Trait) Well-Informed
(Story Feat) Damned
(Drawback) Doubt

In the comments please tell us what character you would make with these disparate pieces information? What class would this lizardfolk naturally gravitate towards? Who is this former fiend thrall? And don’t forget to stay tuned Friday when my background hits the CRB.

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