CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Saturday, January 6, 2018

To Stone They Pass

Faithful of Magrim

Everything dies in its time. This is not a bad thing, it is the natural order. For the dwarves, there is one deity who overlooks the afterlife and helps send those souls that wish a second go-round back to the mortal plane. Magrim, brother of the father of dwarves Torag, is the dwarven deity of death, fate, and the underworld. Today I give you three possible sects of this divine being.

As always, let us imagine we are sitting at our theoretical gaming table. Our imaginary GM sets out the rules for the game that we will play. In this game, we are to make a follower of Magrim. The character does not need to be a divine caster, just a devotee of The Taskmaster. What character do you make?

For more information on Magrim
Magrim’s Pathfinder Wiki Page
Magrim’s Archives of Nethys Page

Ward of the Restless


Not all of the spirits that pass on wish to wait for their proper time to return. The Ward of the Restless is a sect of Magrim worshipers who seek to force these spirits to follow their rightful path into the underworld. They specialize in fighting ghosts and other incorporeal undead. They use both the ability to hit these insubstantial creatures as if they were solid and special runes granted them by Magrim.

All followers of the Wards of the Restless are specially trained by the church of The Taskmaster. They consist of clerics with the wards and souls subdomains, inquisitors, and some of the few paladins of Magrim. No lay folk may join the sect and they have a strict hierarchy led by the Divine Commander Oran Ironside.

Faith of the Forebears


Dwarves are nothing if not respectful of their history and ancestors. Magrim’s position as lord of the dwarven underworld gives his followers better access to commune directly with the spirits of their foremothers and forefathers. The Faith of the Forebears speak to their people’s ancestors to guide their communities.

All members of the sect must have some way to speak with the long dead. Oracles of the ancestor mystery, shaman, and clerics make up the core of this sect. Joining the sect is done at the behest of the ancestors themselves. New members are whispered into the ears of a current member by one of the forebears.

The Returned


The Returned is considered a heretical sect by most, although they still draw some power from Magrim. Sometimes fate gets things wrong and a dwarf dies before their time. The Returned travel the planes to the afterlife to return a soul back to the material world where it can achieve its fated destiny. How The Returned choose the souls that must be brought back is unclear.

The Returned is a small sect that consists mainly of dwarves who have themselves returned from the dead. The dozen or so members include a few who can travel between the planes as well as those who are strong enough to fend off the powerful divine or profane beings they might have to face to retrieve a soul.

For the dwarven followers of this deity, death isn’t always the end. Who is your disciple of Magrim? Why have they chosen to dedicate themselves to The Taskmaster? Where does their devotion to this dwarven god come from? Let me know in the comments.

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