Thoughts on Sessions Zero
Over the course of the two plus years I’ve been writing
this blog I’ve mentioned session zero dozens of times. Online I always suggest
it to new GMs. Although I’ve talked about it over and over again I’ve never
really put into detail what I think it is, how to utilize it, and why I think
it should be used in every game.
So what is Session Zero?
At its core it is a game session before the first session
of actual play where the players and GM discuss things about the game they are
going to play. Personally I prefer an actual sessions sitting around a table to
talk about the game. In my case the table is online but
it’s the same principle. Instead of an actual session some people like to spend
a few days or weeks talking on a message board or facebook page for their game,
this doesn’t have the same appeal to me but it works.
What’s included in Session Zero?
Often times I answer questions about my player did this,
how do I stop it? My player acts like this, how do I punish him? The thing is
problems like this can be stopped from the beginning if you talk about
expectations before play starts. When I GM, I like play games with heroes, I
don’t like evil PCs and I prefer the players have the ability to work together.
This isn’t everyone’s preference but the point isn’t that people should play
that way, just that when I run Session Zero I make sure my players understand
this.
Talking to your players in the beginning can solve
problems later on.
This prologue session is also good for discussing rules.
I don’t use a lot of house rules – two I can think off-hand – but a lot of
people do. The thing is – especially in a new group where you don’t know the
players well – not everyone is going to know your house rules. Sessions Zero is
the perfect time to talk about it. Although I disagree, a lot of people nerf
evasion to work a different way than in the book. If you don’t discuss this
change a player may get upset when he reaches a situation where he thinks his
ability should work one way and it suddenly doesn’t.
I also use Session Zero to talk about the kind of game
we’re going to be playing. If it’s a home brew game this gives me a chance to
lay out the overview of my world and where the characters will be starting. I
run a lot of Pathfinder APs so I use this time to go over the information in
the free player’s guides as well as any restrictions in character
creation. This is a way to make sure
that the players have an understanding of the theme and scope of the game so
they can make characters that fit.
I personally like to do character creation in sessions
zero. Some GMs and players like their characters to be private, hidden
backgrounds and ideas from other players. I find – and again this is personal
preference – that making characters together helps players make characters that
will be able to work together. I also find that it can allow players to make
characters that are connected; siblings, lovers, childhood friends.
For me the first get together – this pregame session – is
incredibly important. I find it has kept games cohesive for longer. I have run
it for new campaigns with groups I’ve been playing with for years, as well as
first time campaigns with new groups. Many people use it even if I have a
different name for it. Some GMs add other topics of discussion to their
Sessions Zero. But all in all I think this talk with your players, and
hopefully some openness, is essential to a great campaign.
Do you use Session Zero? What topics do you like to
discuss during that session? Who important do you find the session to cohesive
game play?
Like Session Zero the CRB is here to give ideas on
guiding your own games.. If you’ve found this article useful for your next
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The CRB has been growing as a community on social media. Please join us on Facebook, Google+, Tumblr, and Twitter. My inbox is open on all forums for questions, comments, and discussion. If you don’t want to miss a beat make sure you sign up to have the CRB pushed directly to your e-reading device with Kindle Subscriptions through Amazon.
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