Battle is in the heart of almost every dwarf. Although
they don’t long for war, they look fondly upon a fight well fought. Many of
their gods bring favor to those who take the field, but only one is said to see
the souls of the fallen to the afterlife. Angradd is the dwarven deity of fire,
tradition, and war. This week we take a look at three possible sects for the
younger brother of the dwarven patriarch Torag.
As always, let us imagine we are sitting at our
theoretical gaming table. Our imaginary GM sets out the rules for the game that
we will play. In this game, we are to make a follower of Angradd. The character
does not need to be a divine caster, just a devotee of Forge-Fire. What
character do you make?
For more information on Angradd
Angradd’s Pathfinder Wiki Page
Angradd’s Archives of Nethys Page
The Rushing Boars
Angradd’s code says that passivity gives evil a chance to
thrive and spread. To that end, many of his followers go out of their way to
battle evil on all fronts. Places like Lastwall, The Worldwound, and even the
part of Kyonin blighted by Treerazor are obvious hotbeds of evil activity. But
the obvious battlegrounds aren’t always the places that the Fire-Forge’s devout
are most needed. The Rushing Boars hunt down the secret evils of the world and
lead the forces of their patron to them.
The Rushing Boars are seekers of evil, and although they
can hold their own if they have to they aren’t really Angradd’s front line.
Rogues, investigators, rangers, inquisitors, and paladins whose determination
trumps their battle prowess join the Boars to root out evil wherever it may
lie. Joining the group requires no special qualification, but one must swear an
oath of service.
The Field Tenders
When dwarves take the battlefield they say a silent
prayer to Angradd in hopes that his favor will seem them well off in the
afterlife. Not every dwarf is meant to move on right at that moment and The
Field Tenders are there to see The Fire-Forge’s will done. They scour a field
of battle after the skirmish over looking for those who can be saved and those
who must be brought back.
Members of The Tenders are chosen, they don’t apply. The
sect is made up strictly of healers; clerics make up the bulk although a few
oracles also grace their numbers. A higher ranking member with the ability to
bring a dwarf back from the dead is always on hand at a battle site in case
Angradd thinks someone’s soul needs to be shepherded back into its body.
The Master Plan
This is one of the core sects of the church of The
Fire-Forge in the Five Kings Mountains region. Although there has been little
more than skirmishes in the recent past, the kings like to keep an extensive
battle plan should they need to defend their territory, or god forbid mobilize
for a full-scale war away from home. The Master Plan comprises the best
strategists Angradd has to offer and they are constantly retooling “the plan.”
The devotees of Angradd who join this sect have a litany
of military commendations for both valor and quick thinking in battle. When a
commander saves his battalion with well thought-out tactics he is considered
for membership in the sect. To actually become a member one must outmaneuver a
current member on a mock battlefield. These practice battles are also often
used to test tactical theory.
This being’s followers erupt to life and bring something
new to the table every time. Who is your disciple of Angradd? Why have they
chosen to dedicate themselves to The Forge-Fire? Where does their devotion to
this dwarven deity come from? Let me know in the comments.
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