CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Monday, August 7, 2017

Random Roll 89 - The Randomness

This week we have a child of the wind who became a criminal early. A sylph exiled for arson and a killer of scoundrels, even if he feels regret for it. What do we do with this criminal wind touched man? A decent dexterity, constitution, intelligence, and charisma leave us a lot of options. Stay tuned Friday to see what becomes of our young sylph in the land of the winter witches.

Gender: Male
Race:Slyph
Nationality:Irrisen
Human Parent Ethnicity: Kellid
Age:  80
Height: 5’ 9”
Weight: 154lbs
Alignment:Lawful Evil

Str: 8
Dex: 15
Con:  14
Int: 14
Wis: 12
Cha: 14

Homeland: Frontier
Parents: Both of your parents are alive.
Siblings: You have 4 biological siblings.
- biological younger sister
- biological younger brother
- biological younger brother
- biological younger brother
Circumstance of Birth: [Middle-Class Birth] You were born to the middle class, which includes merchants, artisans, and tradespeople. You likely grew up in a good-sized settlement, and one of your parents is likely associated with a guild or other trade organization. As a free person, you don't experience the bondage of serfdom or peasantry, but you also lack the privilege of the nobility.
Parent's Profession: Artisans
Major Childhood Event: [Imprisoned] Your criminal record began when you were young. You were imprisoned, punished, and possibly displayed in public as a criminal. Whether or not you committed the crime, the experience has stayed with you.
Crime: Arson
Punishment: Exile

Influential Associate:[The Mystic] You were especially close to a holy person in your community who fundamentally changed your life by opening your eyes to the incredible powers that exist beyond the natural world. Regardless of whether you follow a faith, certain religious artifacts, rituals, and texts played a large part in making you the person you are.

Conflict: [Mass Murder] You killed several sentient beings.
Conflict Subject: Scoundrel.
Conflict Motivation: Pressured or Manipulated.
Conflict Resolution: [Regret and Penance] Not only do you regret your action, but you have publicly admitted to it and did your best to make amends for the wrongdoing. Most know of the conflict’s details and those who don’t can easily find them out if they know where to look or whom to ask.
Deity/Religious Philosophy:Crocell

Romantic Relationship(s):[One Significant Relationship] You had a true love once, but that time has passed.
Drawback:[Youth] You reflect upon your youth as a golden time, one ever present in your mind and that refuses to fade into the background. Every day, you feel yourself growing older and closer to your inevitable end. You seek ways to make yourself look and feel young in attempt to rekindle that fire of your adolescence, but despite your attempts, you realize that your time still draws ever nearer.

(Trait) Artisan
(Trait) Child of the Temple
(Trait) Criminal
(Trait) Frontier-Forged
(Trait) Kin Guardian
(Trait) Merchant
(Story Feat) Liberator
(Drawback) Vain

In the comments give us your ideas for how to make this into a fully realized character? What class would this character take up? What frontier in Irrsen was his home? Why did he commit arson? Who was his mystic influence? And don’t forget to stay tuned Friday when my background hits the CRB.

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