Using Social Skills in Combat
Next to skill monkeys, I think that my favorite type of character to play is the face. Bluff, Intimidate, Diplomacy, and Sense Motive are all great fun when you’re dealing with social situations. However, you’re not always going to be in social situations, so how do you use your incredible force of personality in combat? Today we’re going to look at using your skill and charisma in combat.
Next to skill monkeys, I think that my favorite type of character to play is the face. Bluff, Intimidate, Diplomacy, and Sense Motive are all great fun when you’re dealing with social situations. However, you’re not always going to be in social situations, so how do you use your incredible force of personality in combat? Today we’re going to look at using your skill and charisma in combat.
I mostly want to talk about the actual skills; whether
they are a prerequisite for a feat or get rolled for a combat ability. However,
all of these social skills do require a decent charisma score to put them to
their best use. This, of course, means classes that can make the best use of
charisma are your best bet for getting the most out of your choices. Bards go
pretty much to the top of the list but not everyone enjoys playing a support
character. Swashbucklers and Cavaliers have a number of abilities based on
charisma and are a bit more combat focused. A core rogue can make use of all
those skill points and if you are using unchained you can do some fun things
with the skill unlock mechanic, which are handy, especially for intimidate.
Bluff and Intimidate have some built in abilities that
work in combat to start. Feint and Demoralize have their uses, although at
their base they are both standard actions. There are a number of feats that
improve the action economy of these uses of these skills. There are feats that
allow you to feint as part of a flurry, or while attacking using two-weapon
fighting. There are also feats that will give you free demoralize attempts for
reduced actions and/or on more than one person at a time.
Sadly, diplomacy has fewer uses in combat, with no base
use within the skill itself at all. For that reason I will list the few feat that
require or make use of diplomacy in combat. Antagonize has two effects but
the one that utilizes diplomacy allows you to make an opponent focus on you or
take penalties to doing things to your allies. It’s the closest you’ll get to a
tanking and aggro mechanic in the game.
Betrayer, which
is interesting because it’s used before combat but grants a free attack and
gives the opponent negatives to initiative for combat. And lastly, for those of
us who try to defuse situations, there is Call Truce which can at
least temporarily stop combat so you can talk to your foes.
To be frank, utilizing social skills in combat is never
going to be the thing that lets you do the most damage in combat. Many people
will skip over these feats because they aren’t going to be overly optimized.
But they can be incredibly fun. The bluff feat But a Scratch, which lets you
demoralize an opponent by bluffing them into thinking their critical hit didn’t
phase you. Or Sliding Dash which lets you charge through an opponent and allows
you to basically flank with yourself after passing through his square. Both can be quite fun.
For intimidate, the Thug archetype and the intimidate
skill unlock both allow you to move your opponent from the Shaken condition to
the Frightened condition, which can be useful. I’ve saved everyone’s bacon on
more than one occasion by clearing the battlefield when combining this with
Dazzling Display so that Demoralize will affect everyone within thirty feet.
And if you’re a rogue, Shatter Defense will allow you to sneak attack anyone
who is scared of you. Not having to worry about flanking or concealment can be
an amazing boon to a rogue looking to deal a vast amount of damage.
Much like any other ability, there are pluses and minuses
to using social skills in combat. The biggest is that anyone immune to fear
will be immune to Intimidate, and most unintelligent creatures aren’t affected
by social skills period as they can’t be reasoned with. But this is no
different than a paladin’s main Smite ability only being useful against evil.
There are many situational things in Pathfinder and your time to shine will
come up.
One of the benefits of social skills over many other
skills is there is no limit to their use. Although some things can’t be
retried, unlike Smite, Rage, and Bardic Music, there is no limit to the number
of uses of your social abilities. You can demoralize every combat if you like,
multiple times if need be.
Do you enjoy suave, frightening, or devious characters?
How have you used your social skills outside of social situations? Have you
built a character specifically around any of the social skills for use in
combat?
If the CRB has made its diplomacy check perhaps you can consider becoming a contributor to your favorite Pathfinder blog. Monthly donations of as little as one dollar can be made to my Patreon. A one-time donation can easily be made to my Paypal. Every bit helps me keep the lights on so I can concentrate on bringing you the content you deserve.
If the CRB has made its diplomacy check perhaps you can consider becoming a contributor to your favorite Pathfinder blog. Monthly donations of as little as one dollar can be made to my Patreon. A one-time donation can easily be made to my Paypal. Every bit helps me keep the lights on so I can concentrate on bringing you the content you deserve.
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