Not Your Typical Rogue
The rogue is one of my all-time favorite classes but many times rogues get
pigeonholed into just being another thief. For me though the possibilities for
what a rogue can be are much, much more than just a ne’er-do-well. Just like
any other class, to me the rogue is just a chassis of rules that can be used to
build the character you want to play. So today I want to look at a number of
possibilities that you can build using the rogue as a base.
The Law Abiding Rogue
There is thread after thread across many social platforms
on whether or not a rogue can be lawful good. Even if you are abandoning
alignment, many people don’t believe that rogues can be decent, law abiding
citizens. The rogue is not an alignment restricted class and without alignments
he could be not just law-abiding but a law enforcer.
With skills alone it opens up the rogue class to working
within or for the law. Knowledge Local, Sense Motive, and Perception can help
make your rogue an excellent investigator. Diplomacy can make for a character
that builds bridges, whether he works for the town guard or is just a local who
wants to see his people thrive. Disable Device may be used to open that chest
to plunder its contents for greed, but what about opening them to find the
evidence needed to prosecute an alleged criminal or retrieve goods that were
stolen in the first place?
Class abilities like Trapfinding and Trap Sense can be
used for a would-be thief, but it can also be used in a similar function as
today’s bomb squads. A specialist who helps law enforcers avoid the pitfalls
set forth by criminals. The rogue talents Coax Information, Expert Cypher,
Follow Clues, Hard to Fool, and Sacred Sneak Attack can be used to enhance some
of the aforementioned skills and make for a damn good investigator.
Although there are quite a few archetypes that can be
used for our law enforcing rogue, three that stand out in particular are the
Investigator, Spy, and Sanctified Rogue. Although the Sanctified Rogue can
follow any god of any alignment, when applied to a good god or even lawful
neutral god they can very well be enforcers of what is right and just in the
world, on par with any paladin (link
tag). Add the Sacred Sneak Attack rogue talent as mentioned previously and you
count as good when overcoming damage reduction for evil outsiders and undead.
The Brute
Often rogues end up being dex based finesse fighters, but
this doesn’t always have to be the case. Like any melee character a rogue can
be a strength based monster. One of my personal favorite characters is my
half-orc pitfighter. I built him off Intimidation and the Thug archetype and he
hits just as hard or harder than some of the other melee characters in the
party.
One of the first things that makes people think twice
about rogue brutes is the misinformed idea that Sneak Attack only works with
light or one handed weapons. Sneak Attack works for all weapons including
greatswords, greataxes, and all polearms. The point of sneak attack is finding
holes in defense or hitting vital spots, which can be done with any weapon.
Intimidate is one of the top skills I pick up when I’m
playing a brute type rogue. Whether it’s my half-orc pitfighter, a street thug,
a guild enforcer, or a bodyguard, being able to stare a hole through your
opponent makes for a great bit of RP for these types of characters; even if at
heart your brute is a gentle giant.
For rogue talents Combat Trick which will give you an
extra combat feat is probably one of the most helpful talents for making strength
based combat rogue. If you’re going to go the intimidate route you can take the
Strong Impressions talent which gives you the Intimidating Prowess feat so you
don’t need to use one of your level based feats. Weapon Training will get you
the Weapon Focus feat, again freeing up level feats.
Although there are a few rogue archetypes that can be
used along with any type of combat rogue, Thug is the only one that really
stands out as being specifically for a brute type character.
So those are two of many possible non-thief rogue ideas.
The rogue is one of the most versatile classes in Pathfinder and there is so
much you can do with it. Hopefully this has expanded your view on rogues and
you try out some new things.
What non-traditional rogues have you run or made as NPC?
If you use alignment can you see a lawful good rogue? What are some of your
favorite skills, feats, and archetypes for a well rounded rogue?
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As a GM, I often reinforce NPCs who function as court dignitaries or diplomats with a couple of rogue levels. It grants the more effective uses of CHA-based skills, and it can be a fun surprise for the players when a seemingly foppish government official whips out a sword cane and makes a sneak attack with it. Works best with Aristocrat NPCs, I find.
ReplyDeleteNice. I like the skill unlocks stuff that the unchained rogues in pathfinder get free access too. Intimidate, Bluff, Diplomacy and Sense Motive all have some interesting skill unlocks that may fit your needs if you're playing Pathfinder.
DeleteI just started a rogue-politician character. Definitely not good, but not a thief either. He uses disguise and stealth to gather information about the powerful people of Korvosa. That info, combined with a serious investment in diplomacy skill, can be used to get a lot of favors. In combat I'm just a regular sneaky-stabby rogue.
ReplyDeleteKorvosa? Is this for the Curse of the Crimson Throne AP. I've always been afan of rogue Diplomancers.
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