CRB is a repository of all the creative things that float through my mind about the RPG Pathfinder. Two major features are random character generation and building characters based on the god they worship. Anything that seems like it adds to the creative aspects of the game will pop up from time to time, including location descriptions, adventure ideas and even short stories. CRB won't just be my own creativity, it will open the floor to anyone who has an idea sparked by what I present to you.

Monday, April 4, 2016

Random Roll 32 - The Randomness

Oread, children of stone usually known for the strength and wisdom. Our Oread is incredibly quick on his feet for a man with so much mass. He’s hardy, smart and quick-witted to boot. Hailing from the Mana Wastes living in the slums of a big city or major metropolis. Our character has ties to the criminal underground wherever he’s from. Come Friday you’ll see what I’ve done with these rolls. Untill Friday tell us what you would make?

Human Parent Ethnicity:
Nationality: Mana Wastes

Age: 20
Height: 4'4"
Weight: 178 lbs.

Str 12
Dex 16
Con 14
Int 14
Wis 13
Cha 9

Homeland: City or Metropolis
Parents: Only your mother is alive.
Siblings: You have 1 biological sibling.
- biological younger sister
Circumstance of Birth: [Lower-Class Birth] You were born among peasants or slum denizens. You grew up working the land around a village or manor, practicing a rudimentary trade, or begging in a settlement.
Parent's Profession: Entertainers
Major Childhood Event: [Bullied] In your early life, you were a victim— easy prey for those stronger or cleverer than yourself. They beat you when they could, using you for their sport. This abuse nursed a powerful flame of vengeance.

Influential Associate: [The Criminal] One of your associates committed crimes regularly. He regaled you with many stories of daring robberies and break-ins—and perhaps even murders. You learned most of what you know of the criminal element from him, and he trusted you as a friend.

Conflict Subject: Gangster or underworld figure.
Conflict Motivation: Family.
Conflict Resolution: [Mixed Feelings] Sometimes you regret the conflict, but other times you feel as if you didn’t have a choice in the matter or that you made the right decision. Most of the time, you just avoid thinking about the conflict. Only you and maybe a select few people know of your involvement.
Deity/Religious Philosophy: [No Deity] Even in a world filled with the powers of the divine, you have decided to follow reason, put your faith in the potential of mortals, or otherwise invest in the ways of the material world instead of embracing the teachings of deities.

Romantic Relationship(s): [A Few Significant Relationships] You’ve tried to make deep connections with individuals on several occasions, but it’s never worked out.
Drawback: [Loyalty] You value loyalty over all things. You treasure the friends, associates, and lovers you have earned throughout the years, and when someone breaks your trust or betrays you in some way, you become utterly unhinged.

Possible Traits
(Trait) Bullied
(Trait) Canter
(Trait) Civilized
(Trait) Poverty-Stricken
(Trait) Talented
(Trait) Tireless Logic
(Trait) Vagabond Child
(Drawback) Pride

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  1. Orson Raystone never had an easy life. His parents were glibful entertainers, never honest but they always relied solely on themselves. His parents did make their fair share of enemies when they were caught pilfering the crowd. And their parents were not ones to catch the beating everytime. Orson would always protect his sister though. She was his beacon. The true test of his mettle came when his sister started getting mixed up with the local gangs. Orson's parents weren't around enough to notice, and if they somehow did they didn't care. In an attempt to sway her, he made a deal with her initiation officer: He'd do the running if they refused her admittance. In the end, that was his initial introduction to the life of crime, and since then to protect his sister and estrange himself from his parents he hasn't looked back

    Traits: bullied, vagabond child
    Class: Unchained Rogue
    Build path: Crane Style and combat expertise into improved Disarm and trip.

  2. Really good use of the Family there. A lot of players leave out familial ties because its easy but you've given a great hook for why he doesn't speak to his parents anymore. And a strong connection to his sister. This character has a ton of RP potential and an interesting build. Rogue with Crane Style is very intriguing. Well played sir.