Despite the fact that Pathfinder, and specifically Golarion, isn’t exactly a medieval analog it does have aspects of such. Although almost every PC has the ability to read and write, it stands to reason that at the very least, the peasantry and many of the less civilized tribes cannot. In truth, if we were being historically correct—which we’re not—a large portion of the nobility wouldn’t be literate. Literacy was left mostly to scribes and the clergy.
So how does information get passed along from generation
to generation? Oral Tradition. Although many look upon the bard as weak (I am
not one of those), storytellers were very important to local communities.
Histories and morality plays were often couched in the form of fairy tales told
around a communal hearth or bonfire of a nomadic tribe.
So if oral tradition is so important, what place can it
play in your game? One of the easiest to make these stories seem
larger-than-life at your table is to use lore rolls on knowledge checks.
Oftentimes we just tell the players what the strengths and weakness of the
creatures are as they make their rolls. That leaves the description a little
flat. But if you tell the character what he remembers
from a tale, then his rolls and skills will be much more entwined into your
campaign world.
.
“Facing a shambling mound, the druid of the group pauses.
She remembers the tales of Elder Garuth who spoke of such things. He told of
Hekena the wind witch, master of storms and her battle against a great mound of
moving moss. She called upon the skies to open up and strike the beast down,
but when the bolt of lightning came from the sky the creature ate it up growing
in size.
The ambulatory mound of vegetation kept coming, even
through the fires that erupted where lightning strikes hit a tree. When the
beast closed in, Hekena’s faithful bear companion moved in to defend her. What
could pass for arms lashed out at the ursine warrior and when they smashed into
it, the poor creature was pulled in and enveloped. Poor Hekena could hear her
friend’s bones being crushed by the lightning charged behemoth.”
In a small story—something that brings actual lore and
not just numbers to the table—you’ve explained many of the shambling mounds
abilities: electricity immunity, fire resistance, a slam attack, its ability to
constrict, and even its electrical fortitude. If you’re looking for a way to
increase the immersion into your game world for your players, this in one
tactic that might work.
Do you use oral tradition in your games? If so, how does
it affect your players?
Phreaking brilliant. I wish more GMs would do this. I've incorporated oral histories into my campaign world for more than 20 years. Thank you VERY much for posting this!!
ReplyDeleteThank you J. I'm glad the article resonated with you. There are lots of little things that can be done to add an immersive feel to your game, if of course that's what you're going for. And if my article has made one person consider oral history as a way to liven up their game then my work is done.
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